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 Post subject: Re: New Enemy Weapon: AK-105
 Post Posted: Sat Jan 24, 2015 12:03 pm 
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It will be really good to have a different set of weapons on one side. The sound of the weapon doesn't impress me much tho.

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 Post subject: Re: New Enemy Weapon: AK-105
 Post Posted: Sat Jan 24, 2015 1:52 pm 
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It used to be this way back yrs ago. When you picked up an enemy weapon it was an enemy weapon and not your own weapons. I always liked that feature.

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 Post subject: Re: New Enemy Weapon: AK-105
 Post Posted: Sun Jan 25, 2015 8:40 pm 
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Joined: Tue Jan 29, 2013 12:57 pm
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Location: Acey said 10%
Looks like some HUD changes must be coming along. If the HUD was still the same, they probably wouldn't have hid it in the video.

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 Post subject: Re: New Enemy Weapon: AK-105
 Post Posted: Mon Jan 26, 2015 11:49 am 
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Joined: Mon Aug 05, 2002 8:00 pm
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Nice to see old features working themselves back in...

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 Post subject: Re: New Enemy Weapon: AK-105
 Post Posted: Tue Jan 27, 2015 12:18 pm 
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Joined: Wed Oct 30, 2013 6:19 pm
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Location: Copenhagen, Denmark, Europe
When an enemy is playing with the m16 or anything but the m4, also have a corresponding weapon when picking up?

When is the ETA on this? before full release?

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 Post subject: Re: New Enemy Weapon: AK-105
 Post Posted: Mon Feb 02, 2015 11:38 pm 
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Joined: Fri Jun 14, 2013 7:07 pm
Posts: 63
Location: Secondary, C.P.
Why can't the normal guns be that cool? The AR platform still sounds like a glorified electric BB gun... I want one of those new guns instead! The only guns one can equip at the start that actually sound sound only half bad are the M9, the M24 and maaaybe the m14. Also, E weapons should be on the firing range too.

Just curious, have the devs ever experiment with random weapon drops similar to finding a box of nades? Maybe 1-2 random weapons just placed around a map?


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 Post subject: Re: New Enemy Weapon: AK-105
 Post Posted: Wed Feb 04, 2015 1:41 am 
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Gun looks great and sounds mean congratz devz

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