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 Post subject: Defense doesn't win when disarming C4
 Post Posted: Thu Oct 16, 2014 8:09 pm 
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Joined: Tue Feb 14, 2012 9:35 am
Posts: 246
Heres my problem.
I thought Id get slick and add a second satchel of C4 to my map.
I wanted it so the Attack could play it a few ways.
Problem was it didn't work.

Now I just want 1 C4. I can plant it at either bomb site no problem.
But when the other team disarms the match doesn't end.

In the Mission flow Defense has a line from spawn to command to command point for attack.

I have tried removing but it keeps coming back.

Ive got about 60 hours into this map as it was my first and a learning map.

please can someone help me fix it?

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 Post subject: Re: Defense doesn't win when disarming C4
 Post Posted: Fri Oct 17, 2014 11:43 am 
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Joined: Mon Jun 09, 2014 10:22 am
Posts: 317
Can you post an image of your mission flow setup. If you don't know how to make an image use the screendump key on your keyboard while the mission flow is up in the editor. Than paste the image in your prefered image editor.

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 Post subject: Re: Defense doesn't win when disarming C4
 Post Posted: Fri Oct 17, 2014 2:30 pm 
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Joined: Mon Jul 15, 2013 12:31 am
Posts: 152
Location: Nashville, TN
I've been told that the "disarm C4" function is a server-side setting. Each server has to correctly set up that parameter for the "disarm" to function and for the Defense to win.


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 Post subject: Re: Defense doesn't win when disarming C4
 Post Posted: Fri Oct 17, 2014 6:29 pm 
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Posts: 640
make sure your set up is like this..
AACarryBomb Properties

Image
Open the properties of your AACarryBomb..
Under AAObjectiveCarry check ENEMY CAN SECURE and change the secure time to whatever you like.
Now go down to the Objectives Properties
Name of the Objective "Put anything you want"Default Letters are W,X,Y,Z
Permanent "Once Controlled by a team cannot be shifted back to another team"
Team Specific ""Only the sepcified team can control this""
Objective Controlled by " Example OBJECTIVE_CONTROL_TEAM0 ""Set this for the team you want to pick up the OBJ
Team Taken Sound "Add anything you desire or leave alone SO its the default sound"
Additional Tickets "Gaining tickets""Dont check this""
Should Disable When Controlled by "When a team controls the OBj system will disable" """Dont check this ""

Set your properties the same for your
AAObjectiveBombSiteContent

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 Post subject: Re: Defense doesn't win when disarming C4
 Post Posted: Fri Oct 17, 2014 8:49 pm 
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Joined: Tue Feb 14, 2012 9:35 am
Posts: 246
http://s40.photobucket.com/user/richard ... ent&page=1

I have tred deleating this and it keeps coming back.

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 Post subject: Re: Defense doesn't win when disarming C4
 Post Posted: Sat Oct 18, 2014 9:00 am 
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Joined: Mon Jun 09, 2014 10:22 am
Posts: 317
Radical_Magic63 wrote:
http://s40.photobucket.com/user/richard_davis59/library/?view=recent&page=1

I have tred deleating this and it keeps coming back.


I bumped in the same a while ago. I was told by Wolverine its some sort of bug. You need to take out the gameplay related things like spawns and objectives and add them again. Not to much work. What I did than is add these things and saved that version.
Than try to set up your Mission flow.

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