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TheBadaBing!
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Post subject: Re: [WIP] Compound Posted: Sun Oct 19, 2014 3:27 pm |
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Joined: Sun Sep 14, 2014 9:38 am Posts: 1236
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TheBadaBing!
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Post subject: Re: [WIP] Compound / Competitive Map Posted: Thu Nov 06, 2014 12:21 pm |
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Joined: Sun Sep 14, 2014 9:38 am Posts: 1236
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A tiny update. Ive been changing the buildings as planned into a more warehouse style environment.  I made these roof trusses in blender! 
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=IK=Doba=
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Post subject: Re: [WIP] Compound / Competitive Map Posted: Thu Nov 06, 2014 12:38 pm |
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Joined: Tue Nov 03, 2009 8:46 am Posts: 3018
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Looks good.. let us give it a try if the main routes and obj are set.. let us give you some feedback before you go and spend time on aesthetics
_________________  Hawkeye's 1300+ club --------------------------------------------- http://www.twitch.tv/ironknightsdoba
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TheBadaBing!
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Post subject: Re: [WIP] Compound / Competitive Map Posted: Thu Nov 06, 2014 1:01 pm |
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Joined: Sun Sep 14, 2014 9:38 am Posts: 1236
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It would be good to have a match played on it at least but I can't see that happening with how people play or don't play even the UMM.
_________________ Your warning level: [ 1 ] FLO Inner Hospital C4 Updated Industry Updated M24 Target Range Updated
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Drecks
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Post subject: Re: [WIP] Compound / Competitive Map Posted: Thu Nov 06, 2014 4:58 pm |
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Joined: Mon Jun 09, 2014 10:22 am Posts: 317
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Yeah adding some vertical fights might be better. People like that.
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TheBadaBing!
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Post subject: Re: [WIP] Compound / Competitive Map Posted: Tue Nov 11, 2014 11:32 am |
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Joined: Sun Sep 14, 2014 9:38 am Posts: 1236
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TheBadaBing!
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Post subject: Re: [WIP] Compound / Competitive Map Posted: Tue Jan 06, 2015 5:39 pm |
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Joined: Sun Sep 14, 2014 9:38 am Posts: 1236
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Altan_AA
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Post subject: Re: [WIP] Compound / Competitive Map Posted: Tue Jan 06, 2015 6:21 pm |
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Joined: Thu Apr 03, 2014 3:32 pm Posts: 764
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Funny fact of the day:
Looking at asset naming, I'm pretty sure that AA3 Stronghold was once named same as your map some time during the development cycle, Compound.
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uni-sol
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Post subject: Re: [WIP] Compound / Competitive Map Posted: Wed Jan 07, 2015 7:38 am |
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Joined: Fri Oct 28, 2011 1:11 pm Posts: 3518 Location: Czervenia
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Or there may have been a map made or tested at some point in AA3s life.. that used same assets that we never got to see/play  it makes me sad
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frankof
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Post subject: Re: [WIP] Compound / Competitive Map Posted: Wed Jan 07, 2015 8:25 am |
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Joined: Sun Nov 28, 2004 7:44 pm Posts: 3835 Location: Gothenborg, SWE
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uni-sol wrote: Or there may have been a map made or tested at some point in AA3s life.. that used same assets that we never got to see/play  it makes me sad EliZ nailed it, and yes, there were maps you never saw
_________________ Games don't create violence, lag does!
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