Board index » America's Army: Proving Grounds » AA:PG General Discussion




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 67 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7  Next
Author Message
 Post subject: Re: Access to stats
 Post Posted: Wed Nov 12, 2014 10:36 am 
Offline

Joined: Fri May 02, 2014 3:25 pm
Posts: 216
Location: Philly
I feel like players should get a notepad with high powered pens & highlighters. You can set up a nice chart and write everything down stat wise for yourself. After great matches you have the option of tearing a piece out & hanging it on the fridge to celebrate an excellent pub session.

_________________
#bp game director & founder


Top 
 Profile  
 
 Post subject: Re: Access to stats
 Post Posted: Wed Nov 12, 2014 10:50 am 
Offline

Joined: Tue Nov 03, 2009 8:46 am
Posts: 3018
pub stars just want to see Hawkeyes displayed .. mmmmmkay

_________________
Image Image Hawkeye's 1300+ club
---------------------------------------------
http://www.twitch.tv/ironknightsdoba


Top 
 Profile  
 
 Post subject: Re: Access to stats
 Post Posted: Wed Nov 12, 2014 10:52 am 
Offline

Joined: Sun Jun 02, 2013 8:49 pm
Posts: 4049
Location: Behind you, Boo!
=IK=Doba= wrote:
pub stars just want to see Hawkeyes displayed .. mmmmmkay


Says the guy with hawkeyes displayed in his sig. :P

_________________
Image
-ACI- Launcher Mod (Auto-Installer)
Custom Loading Screen Video's
Image
Steam --> ℑąƙ
Stats --> ℑąƙ



Quote:
Only because a mod asked nicely.


Top 
 Profile  
 
 Post subject: Re: Access to stats
 Post Posted: Wed Nov 12, 2014 10:54 am 
Offline

Joined: Tue Nov 03, 2009 8:46 am
Posts: 3018
JaK- wrote:
=IK=Doba= wrote:
pub stars just want to see Hawkeyes displayed .. mmmmmkay


Says the guy with hawkeyes displayed in his sig. :P


8-) might as well pub for something... everything else is a joke

_________________
Image Image Hawkeye's 1300+ club
---------------------------------------------
http://www.twitch.tv/ironknightsdoba


Top 
 Profile  
 
 Post subject: Re: Access to stats
 Post Posted: Wed Nov 12, 2014 11:25 am 
Offline

Joined: Thu May 26, 2011 9:35 am
Posts: 38
Any update on potential tracking though? Battletracker needs AAPG


Top 
 Profile  
 
 Post subject: Re: Access to stats
 Post Posted: Wed Nov 12, 2014 12:18 pm 
Offline
Veteran
Veteran

Joined: Sat Sep 07, 2013 10:12 am
Posts: 32
Location: Incirlik AB, Turkey
TheBadaBing! wrote:
Or they can just use everyones feedback to improve the current stats site instead of having to register on a third party site.


Did I miss something or do you need to learn how to read? Where in my post did it say anything about a 3rd party?

The stats page they have right now is good, nowhere did I say it wasn't. All I provided was feedback, allow the page to go by a player number and not the name so people could change their name without having to change on any other site. Also the amount of effort it takes to output XML is near none. I say keep it the way it is now, if people want to know who's better at what and all that crap...do so on some other person's dime. There is absolutely no need for them to track and compare profiles, rosters, etc. If you want that...guess what? Third party....it's a waste of manpower time and money to draw that up and keep it running (fixing all the glitches and database errors).

_________________
Image


Top 
 Profile  
 
 Post subject: Re: Access to stats
 Post Posted: Wed Nov 12, 2014 12:48 pm 
Offline

Joined: Sun Sep 14, 2014 9:38 am
Posts: 1236
[GoD]US_ChairForce wrote:
TheBadaBing! wrote:
Or they can just use everyones feedback to improve the current stats site instead of having to register on a third party site.


Did I miss something or do you need to learn how to read? Where in my post did it say anything about a 3rd party?

The stats page they have right now is good, nowhere did I say it wasn't. All I provided was feedback, allow the page to go by a player number and not the name so people could change their name without having to change on any other site. Also the amount of effort it takes to output XML is near none. I say keep it the way it is now, if people want to know who's better at what and all that crap...do so on some other person's dime. There is absolutely no need for them to track and compare profiles, rosters, etc. If you want that...guess what? Third party....it's a waste of manpower time and money to draw that up and keep it running (fixing all the glitches and database errors).


I replied to the thread in general not directly to you (no quoting). No need to give me crappy attitude because im not all aboard the desperate need for novelty feeds for e-peen stats tracking.

[GoD]US_ChairForce wrote:
There is absolutely no need for them to track and compare profiles, rosters, etc.


There is if they want more traffic to the AA website instead of sending it off to a third party or for the clan system that there is talk of that they want to add.

It would take just as much effect to add the sorting query to the existing leaderboards than it would to to make JSON feeds.

_________________
Your warning level: [ 1 ]

FLO Inner Hospital C4 Updated
Industry Updated
M24 Target Range Updated


Top 
 Profile  
 
 Post subject: Re: Access to stats
 Post Posted: Wed Nov 12, 2014 12:57 pm 
Offline

Joined: Thu Sep 01, 2011 11:33 am
Posts: 566
If you read page 1, specifically the post by ekComm. You will understand why this topic is not just about showing leaderboards and career stats. The subject of exposing stats has many more applications which the AA Dev team does not have time to get bogged down in. AA Team gets a lot of bang for their buck by exposing the stats to be consumable by third parties.

_________________
Current Clan: Unrestricted Free Agent
Clans of the Past: Crucial Gaming (crU), Non-Sense Gaming (n3), Elite Tactical Unit (ETU), Exigence Gaming (eXg), Lost Cause(Lc)


Image


Top 
 Profile  
 
 Post subject: Re: Access to stats
 Post Posted: Wed Nov 12, 2014 2:03 pm 
Offline
Veteran
Veteran

Joined: Sat Sep 07, 2013 10:12 am
Posts: 32
Location: Incirlik AB, Turkey
12ampage wrote:
If you read page 1, specifically the post by ekComm. You will understand why this topic is not just about showing leaderboards and career stats. The subject of exposing stats has many more applications which the AA Dev team does not have time to get bogged down in. AA Team gets a lot of bang for their buck by exposing the stats to be consumable by third parties.


Which was exactly my point. Allowing an xml feed to the stats displayed would allow for 3rd party leader boards.

The only change I suggested to the stats page was the linking, change it to a player number rather than the name as it would be much easier to link to the players page.

Creating leader boards would take too much of their time to maintain and as we all know time in this case actually is money.

_________________
Image


Top 
 Profile  
 
 Post subject: Re: Access to stats
 Post Posted: Sun Apr 12, 2015 11:56 am 
Offline

Joined: Thu Sep 01, 2011 11:33 am
Posts: 566
EKCommander wrote:
12ampage and I had in the past wrote a more formal request concerning exactly what you are looking for. It has been sent to many dev's at this point and has hopefully been in circulation with you guys but here it is again. I know 12ampage will want to comment on this .....

12ampage wrote:
My team and I have composed a short document on what we would like to see in the server query response. For this first iteration we decided to outline what we thought would provide immediate impact to the communities ability to make tools. We focused on stats that currently exist in the game in hopes that they will be simple to export to the server query.


Request For Additional Stats In Server Query Protocol:

Our Objective
To improve the value in the army game project exposing a more verbose server query API.

Benefits to the Community
Statistical tracking has proven to be an aspect of gameplay that keeps players coming back for more. Competitive players and casual players alike have a particular desire to improve themselves and a good source of player progress comes with tracking player statistics. We believe that by building on the information we can get from queries that we can build an environment that will boost the player base and also keep those players coming back for more.

Proposed Server Query Response
Code:
{
    server: {
        ip: '192.168.1.101',
        port: 2222,
        name: 'Server Name In Server Browser',
        config: {
            map: 'persistent map name',
            totalRounds: 24,
            password: true/false,
            hardcore: true/false,
            allowBleedOut: true/false,
            autoTeamBalance: true/false,
            disableROE: true/false,
            reducedFriendlyFire: true/false,
            spotEnemiesOnDead: true/false,
            votingAllowed: true/false,
            maxIdleTime: 0,
            maxSpectators: 0
        }
    },
    match: {
        currentRound: 2,
        completedRounds: [
            round: {
                winType: 'objective/elimination/time-limit',
                winningTeam: 'match.teams.team.id',
                defense: 'match.teams.team.id',
                assault: 'match.teams.team.id',
            },...
        ],
        teams: [
            team: {
                id: 'should stick with team on side swap but not if individual player switches teams',
            },...
        ],
        players: [
            player: {
                steamId: 'steam public id',
                teamId: 'match.teams.team.id'
                honor: 0,
                kills: 0,
                incapacitated: 0,
                secures: 0,
                revives: 0,
                objCaptured: 0,
                objDefended: 0,
                score: 0,
                                isSpectator: true/false
            },...
        ]
    }
}

Potential Applications Of Requested Stats
Stat Tracker
The in-game stat tracker with the current version of AAPG is very simple and provides little context on the stats. With the proper data exposed we would be able to create a more advanced tracker. The data outlined above would allow us to:
  • Display a history of play sessions with information players care about (frag rate, score/minute, etc).
  • Calculate statistical trends broken down by time and map.
  • By examining player trends we would be able to develop more accurate leader boards. Most of the in-game leader boards are a reflection of time not skill.
  • A stat tracker could also be repurposed to rank teams based on their individual players recent statistical trends.

Server Viewer
A server viewer is a simple gui for following a match when a live stream is not taking place. The server viewer would regularly poll the server and provide updates on the current state of the match. While there is nothing stoping us from building a server viewer, if we were to do so now it would be the worlds most boring server viewer. The server viewer would be a log of the current highest score in the server with no other match statistics.

What we would need to create a server viewer worth using:
  • Important player level statistics.
  • Provide details at the round level including who won a round and how the round was won.

Server Browser
A server browser in its simplest form is just a list of servers. With the addition of live player data we can now offer players a simple matchmaking service. As an example, two simple matchmaking algorithms:
  • Want a challenge? Join one of the top 10 most challenging servers. We could use player history to calculate a live list of challenging servers.
  • Enjoying supporting your teammates? Join a server with like-minded players whose stat history reflect a large number of revives/secures per match.

Streaming Companion
Integrate twitch streaming into stat tracking. Instead of just posting your twitch stream url you can post your streaming companion url. There users will be able to see your stream and view your statistics, live server viewer, and other useful widgets.

Server Configuration Verifier
Competing in leagues is serious business. If the proper server configuration values were exposed in a server query it would be easy to build a tool for leagues, clans, and players to verify server configuration. Leagues could export rulesets which could then be automatically compared to server query configuration output to ensure all matches conform to the leagues ruleset.


Any updates on the full release in regards to this? I'd love to be able to launch some companion apps alongside the full release.

_________________
Current Clan: Unrestricted Free Agent
Clans of the Past: Crucial Gaming (crU), Non-Sense Gaming (n3), Elite Tactical Unit (ETU), Exigence Gaming (eXg), Lost Cause(Lc)


Image


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 67 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7  Next

Board index » America's Army: Proving Grounds » AA:PG General Discussion


Who is online

Users browsing this forum: Google [Bot] and 1 guest

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron