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[Dev]CaterpillaR
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Post subject: Write a Loading Screen Tip For The New AA Game Posted: Tue Apr 30, 2013 1:33 pm |
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Joined: Tue Sep 11, 2012 3:28 pm Posts: 413
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Hey Folks,
I am looking at compiling a list of loading screen hints and tips for the next AA and I was hoping to have some help from you guys - the community.
What I am looking for are hints or tips that reference the history and community of AA. I'll probably take the top three to five.
A few rules:
*130 characters or less *Cannot refer to a specific player or group of players *Is in accordance with Army values *References the history and/or long-standing community of AA in some way
Beyond those ground rules it can be serious, humorous, a bit obscure, etc.
You may suggest as many as you like but please include no more than three hints/tips per reply.
Thanks and keep it friendly!
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RayMD
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Post subject: Re: Write a Loading Screen Tip For The New AA Game Posted: Tue Apr 30, 2013 1:37 pm |
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Joined: Sun Sep 27, 2009 12:50 pm Posts: 510 Location: /dev/null
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Without knowlegde about the next game its impossible to create some hints and tips. I would ask your beta testers. In my opinion hints and tips should refer to the game and not the past of AA.
_________________ If Ray works, it will work!Linux is like a wigwam: No windows, no gates, apache inside. No trespassing! Violators will be shot, survivors will be shot again.
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Flatlander
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Post subject: Re: Write a Loading Screen Tip For The New AA Game Posted: Tue Apr 30, 2013 1:42 pm |
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Joined: Sun Aug 23, 2009 3:01 am Posts: 890 Location: Mülheim Ruhr/Germany
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"If the Pin is pulled,Mr.Grenade is not your friend"
_________________  Games don't create violence, CVARS does!
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krIz+
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Post subject: Re: Write a Loading Screen Tip For The New AA Game Posted: Tue Apr 30, 2013 1:57 pm |
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Joined: Thu Aug 30, 2012 9:30 am Posts: 194
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yea lol lets make tip for game we didnt saw yet, any logic?
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Flatlander
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Post subject: Re: Write a Loading Screen Tip For The New AA Game Posted: Tue Apr 30, 2013 2:00 pm |
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Joined: Sun Aug 23, 2009 3:01 am Posts: 890 Location: Mülheim Ruhr/Germany
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[Dev]CaterpillaR wrote: What I am looking for are hints or tips that reference the history and community of AA.! Cmon guys,reading isn't that difficult.He wasnt asking for specific hints for Proving Grounds gameplay and or mechanics
_________________  Games don't create violence, CVARS does!
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RayMD
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Post subject: Re: Write a Loading Screen Tip For The New AA Game Posted: Tue Apr 30, 2013 2:00 pm |
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Joined: Sun Sep 27, 2009 12:50 pm Posts: 510 Location: /dev/null
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"If they shoot, then shoot back."
_________________ If Ray works, it will work!Linux is like a wigwam: No windows, no gates, apache inside. No trespassing! Violators will be shot, survivors will be shot again.
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2K20GB4
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Post subject: Re: Write a Loading Screen Tip For The New AA Game Posted: Tue Apr 30, 2013 2:07 pm |
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Joined: Fri Nov 25, 2011 9:37 pm Posts: 3247
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Last edited by 2K20GB4 on Wed Jan 29, 2014 5:14 am, edited 1 time in total.
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[Dev]Tear
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Post subject: Re: Write a Loading Screen Tip For The New AA Game Posted: Tue Apr 30, 2013 2:17 pm |
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Joined: Sun Jul 07, 2002 8:00 pm Posts: 346 Location: Earth
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That don't make no sense at all. Grandma was slow, but she was old. That might be your way, but that’s not the Army way.
_________________ Shoot, move, and communicate.
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Turbenator
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Post subject: Re: Write a Loading Screen Tip For The New AA Game Posted: Tue Apr 30, 2013 2:20 pm |
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Joined: Tue Jan 20, 2004 7:59 am Posts: 1730
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[CLS]_FireMedic
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Post subject: Re: Write a Loading Screen Tip For The New AA Game Posted: Tue Apr 30, 2013 2:33 pm |
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Joined: Sat Aug 16, 2008 6:48 pm Posts: 50 Location: Alabama
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“No Mission Too Difficult, No Sacrifice Too Great, Duty First”
_________________ 

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