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=IK=Doba=
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Post subject: Re: Competitive test Map workname Division. Posted: Thu Apr 02, 2015 2:20 pm |
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Joined: Tue Nov 03, 2009 8:46 am Posts: 3018
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well Monday is the day before Finals, probably busy scrimming rather than testing layouts.. but I can get my boys even this weekend or whenever
_________________  Hawkeye's 1300+ club --------------------------------------------- http://www.twitch.tv/ironknightsdoba
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DragonEyez
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Post subject: Re: Competitive test Map workname Division. Posted: Thu Apr 02, 2015 2:23 pm |
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Joined: Sun Dec 11, 2005 9:12 pm Posts: 383 Location: Orlando, FL
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=IK=Doba= wrote: well Monday is the day before Finals, probably busy scrimming rather than testing layouts.. but I can get my boys even this weekend or whenever That's right, forgot about that one. Well i'll message you on steam and see if we can play on the weekend, otherwise we'll do it after Tuesday.
_________________ NEW Fragmovie 3/26Steam | Stats: AAPG | AA3 | AA2
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Drecks
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Post subject: Re: Competitive test Map workname Division. Posted: Thu Apr 02, 2015 5:30 pm |
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Joined: Mon Jun 09, 2014 10:22 am Posts: 317
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So keep an eye out for an update befor tuesday. It will some small visual fixes and more important Comm Volumes. Seems to playtest better with location names.
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Drecks
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Post subject: Re: Competitive test Map workname Division. Posted: Fri Apr 03, 2015 7:14 am |
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Joined: Mon Jun 09, 2014 10:22 am Posts: 317
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Drecks
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Post subject: Re: Competitive test Map workname Division. Posted: Thu Apr 09, 2015 7:00 am |
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Joined: Mon Jun 09, 2014 10:22 am Posts: 317
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DragonEyez wrote: =IK=Doba= wrote: well Monday is the day before Finals, probably busy scrimming rather than testing layouts.. but I can get my boys even this weekend or whenever That's right, forgot about that one. Well i'll message you on steam and see if we can play on the weekend, otherwise we'll do it after Tuesday. Well and how did that test turned out ?
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Drecks
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Post subject: Re: Competitive test Map workname Division. Posted: Fri Apr 17, 2015 11:21 pm |
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Joined: Mon Jun 09, 2014 10:22 am Posts: 317
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I wonder what happend to that Comp dudes playtest.....  Guess they did not need a new map afterall.
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-=}WoLvErInE{=-
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Post subject: Re: Competitive test Map workname Division. Posted: Fri Apr 17, 2015 11:46 pm |
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Joined: Wed Nov 27, 2013 9:45 pm Posts: 1442 Location: Chi-Town
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A+ for effort Drecks! Thank you for trying to help the community, we do appreciate your work. I know I do. I've learned a lot from you. So thank you.
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TheBadaBing!
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Post subject: Re: Competitive test Map workname Division. Posted: Sat Apr 18, 2015 11:46 am |
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Joined: Sun Sep 14, 2014 9:38 am Posts: 1236
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Drecks wrote: I wonder what happend to that Comp dudes playtest.....  Guess they did not need a new map afterall. Mine didn't get played either 
_________________ Your warning level: [ 1 ] FLO Inner Hospital C4 Updated Industry Updated M24 Target Range Updated
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uni-sol
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Post subject: Re: Competitive test Map workname Division. Posted: Sat Apr 18, 2015 12:42 pm |
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Joined: Fri Oct 28, 2011 1:11 pm Posts: 3518 Location: Czervenia
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yep, gotta love making maps for the benefit of.. nobody. to think.. even the maps that knock peoples socks off are struggling. Deltas Prison, Wolvies CSAR only used by beer me folks and a few randoms.. and you only have to look at the amount of work Altan put into remaking all them exact replica AA3 maps, he went to all that effort for people like me who love the old maps but now they are done, released and ready to roll.. i aint seen a single server running them except for one that only ever gets me joining it and im sure anyone knows.. FPS's dont play very well alone. the whole UMM thing is a crying shame.. i honestly dont know what else to say. i have no more words. i start to sound like a broken record and thats just annoying for anyone reading  anyways enough of me being a negative nelly.. i'm looking forward to checking out Overload soon Drecks, im sure it will fair much better now a UMM is getting an official nod 
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