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=IK=Doba=
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Post subject: Re: We need this training aid Posted: Mon Feb 23, 2015 11:21 pm |
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Joined: Tue Nov 03, 2009 8:46 am Posts: 3018
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^^ 94.36 ahh just shy of my 95.313 no vid.. but I stayed behind the barrier ... your way looks like fun
_________________  Hawkeye's 1300+ club --------------------------------------------- http://www.twitch.tv/ironknightsdoba
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rokis
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Post subject: Re: We need this training aid Posted: Mon Feb 23, 2015 11:31 pm |
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Joined: Thu May 01, 2014 2:06 pm Posts: 476
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I did a 99sec on my last attempt. without the m4, it's nearly impossible to do this lol
_________________ Visit us @: http://www.team-invaders.com
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[Dev]Lawgiver
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Post subject: Re: We need this training aid Posted: Tue Feb 24, 2015 12:58 am |
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Joined: Wed Jun 12, 2013 5:37 pm Posts: 158
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Really enjoyed that video rokis. Great training level to really improve skills. Good job Special! One of my favorite maps.
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SpecialOne
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Post subject: Re: We need this training aid Posted: Tue Feb 24, 2015 2:17 pm |
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Joined: Sun Sep 01, 2013 10:12 pm Posts: 51
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Really nice video rokis. Now I want to see someone reach level 20, lol. I might even raise a statue on the map in honor of the first person to show a video getting to level 20. [Dev]Lawgiver wrote: Great training level to really improve skills. Good job Special! One of my favorite maps. Thanks a lot! 
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-=}WoLvErInE{=-
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Post subject: Re: We need this training aid Posted: Tue Feb 24, 2015 2:58 pm |
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Joined: Wed Nov 27, 2013 9:45 pm Posts: 1442 Location: Chi-Town
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Maybe clean it up and originze it bit more then you can submit it to the Dev's and they can maybe make it part of the game. I think this would be great way to teach new comers. Maybe add a chulk board to each station with some detail information on it, would help too. Great work.
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rokis
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Post subject: Re: We need this training aid Posted: Tue Feb 24, 2015 4:07 pm |
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Joined: Thu May 01, 2014 2:06 pm Posts: 476
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Level 20, with the hit detection aapg has it's going to be nearly impossible. You can see I was aiming infront of the characters.
_________________ Visit us @: http://www.team-invaders.com
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Whiplash27
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Post subject: Re: We need this training aid Posted: Tue Feb 24, 2015 5:39 pm |
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Joined: Tue Jan 29, 2013 12:57 pm Posts: 2512 Location: Acey said 10%
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You guys are crazy. I went prone and just held the trigger with the SAW and I couldn't get past 60 or so seconds. Another difficult one is small dot with 0.5 second delay on 15 meters... Was doing horrible on there  .
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rokis
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Post subject: Re: We need this training aid Posted: Tue Feb 24, 2015 5:48 pm |
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Joined: Thu May 01, 2014 2:06 pm Posts: 476
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Whiplash27 wrote: You guys are crazy. I went prone and just held the trigger with the SAW and I couldn't get past 60 or so seconds. Another difficult one is small dot with 0.5 second delay on 15 meters... Was doing horrible on there  . can't prone, tried that. Can't use the SAW either--has to be the m4.
_________________ Visit us @: http://www.team-invaders.com
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=IK=Doba=
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Post subject: Re: We need this training aid Posted: Tue Feb 24, 2015 6:20 pm |
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Joined: Tue Nov 03, 2009 8:46 am Posts: 3018
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rokis wrote: Level 20, with the hit detection aapg has it's going to be nearly impossible. You can see I was aiming infront of the characters. yeah the hit detection in this training aim makes me lol some times.. especially when theyre up close and personal.. its like they can walk between my rounds.. super bots
_________________  Hawkeye's 1300+ club --------------------------------------------- http://www.twitch.tv/ironknightsdoba
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Frigid
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Post subject: Re: We need this training aid Posted: Tue Feb 24, 2015 6:34 pm |
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Joined: Fri Jun 14, 2013 11:41 am Posts: 2575
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=IK=Doba= wrote: rokis wrote: Level 20, with the hit detection aapg has it's going to be nearly impossible. You can see I was aiming infront of the characters. yeah the hit detection in this training aim makes me lol some times.. especially when theyre up close and personal.. its like they can walk between my rounds.. super bots ya
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