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 Post subject: New Classes Suggestion.
 Post Posted: Sat Feb 21, 2015 9:11 am 
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Light Assault Rifleman

Synopsis: The whole idea of LAR is a fast-moving rifleman, who will be able to easily survive in short distance battles, and will be able to shoot bullets very fast.

Weaponry:
Image MP5.

Image MP5K.

Image Uzi - MP2.

NOTE(S): I am not a big expert in combats and I am not occupying a large range of knowledge regarding armed forces. So I guess the idea was given, but an expert could probably assist with the class name and such.

Specialist Rifleman

Synopsis: A Specialist Rifleman is the one to handle special weaponry and extraordinary gear, which is required for specific missions and tasks.

Weaponry:
Image XM8.

Image FN SCAR Mk 17.

Image HK416.







Alright, so this is my suggestion. I think those two classes could grant the players a better taste of being in combats. The range of new classes will let the players an option to be more tactical, and start planning what class would be the best for each mission. Now, it's your turn. Discuss!


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 Post subject: Re: New Classes Suggestion.
 Post Posted: Sat Feb 21, 2015 9:28 am 
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there is a sub machine gun in the game files although theres been no hints at ever getting to use it ingame :( and i believe the Scar (not sure which variants) are used in the AA comics.. the HK416 was rumoured for release in AA3, they even added some little hints into the maps (on newspaper assets) about it, if im remembering correctly :mrgreen:

i always wondered why they would use certain things in the comics but not in the game.. but then a lot happens in the comics that we dont currently see in game.

one things for sure, im all for variation and more options

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 Post subject: Re: New Classes Suggestion.
 Post Posted: Sat Feb 21, 2015 9:44 am 
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Alright, thanks for the support.

By the way, what's the matter if it's on comics or not? We're playing a game, and we should maximize the fun and squeeze the whole advantage of it.


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 Post subject: Re: New Classes Suggestion.
 Post Posted: Sat Feb 21, 2015 10:09 am 
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Yes my son. Yes i think a "Light Assault Rifleman" would be a great help to push the door watchers!

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 Post subject: Re: New Classes Suggestion.
 Post Posted: Sun Feb 22, 2015 9:41 am 
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It's important that AA:PG will have a bigger taste of what armed forces are like. Applying more classes will grant us - the players - an opportunity to actually sink into the vibe of being a soldier.


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 Post subject: Re: New Classes Suggestion.
 Post Posted: Sun Feb 22, 2015 1:04 pm 
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Location: Acey said 10%
uni-sol wrote:
there is a sub machine gun in the game files although theres been no hints at ever getting to use it ingame :( and i believe the Scar (not sure which variants) are used in the AA comics.. the HK416 was rumoured for release in AA3, they even added some little hints into the maps (on newspaper assets) about it, if im remembering correctly :mrgreen:

i always wondered why they would use certain things in the comics but not in the game.. but then a lot happens in the comics that we dont currently see in game.

one things for sure, im all for variation and more options


Ah the sub machine gun, unfortunately, I'm not at liberty to say what it was for. (NDA even though I'm not a beta anymore :mrgreen:). Anyway, sub machine guns are practically useless in war. I don't know why people always insist on including them in video games. If you brought a sub machine gun into a real battle, you'd probably get laughed at before the enemy shot you with their rifle which penetrates your body armor more easily.

Anyway, the game is only going to use standard issue US Army weapons. I do hope that eventually the Devs branch out and put in other "classic" weapons and the like.

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 Post subject: Re: New Classes Suggestion.
 Post Posted: Mon Feb 23, 2015 9:59 am 
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From a close range, I would prefer a MP5 instead of M4 - as then I can shoot 10 bullets instead of one. Anyways, video games are for fun, and the more weapons we will have, the more fun players will experience.

Also, a lot of AA:PG maps are not normally to be handled by armed forces. It's more of a job for SWAT or something. Those few maps are actually good for sub-machine guns.


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 Post subject: Re: New Classes Suggestion.
 Post Posted: Mon Feb 23, 2015 1:50 pm 
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Location: Acey said 10%
MP5K fires 900 rounds per minute.
M4A1 750-900 rounds per minute.

They have practically the same fire rate. The only advantage that a sub machine gun has over a rifle is that they are smaller and thus more maneuverable.

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 Post subject: Re: New Classes Suggestion.
 Post Posted: Mon Feb 23, 2015 3:47 pm 
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Whiplash27 wrote:
MP5K fires 900 rounds per minute.
M4A1 750-900 rounds per minute.

They have practically the same fire rate. The only advantage that a sub machine gun has over a rifle is that they are smaller and thus more maneuverable.

The MP5 comes in a really wide variety, 325 mm to 805 mm length, 2,0 kg to 3,4 kg wheight

The M4 is 756 mm to 840 mm(stock in/out) length, 2.88 kg empty, 3.4 kg full.

I dont think the practical difference is that big or at least not big enough to give up the power of the faster ammo.

And yes, i know its a game and sub's are cool.....

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 Post subject: Re: New Classes Suggestion.
 Post Posted: Mon Feb 23, 2015 4:48 pm 
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Correct my if I'm wrong, but isn't mp5 unable to penetrate a body armor?

TheBadaBing! wrote:
Yes my son. Yes i think a "Light Assault Rifleman" would be a great help to push the door watchers!

In "our days" sonny, we use RPGs to take care of them doors watchers. Yeah..., them good old days!

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