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 Post subject: ...AAPG needs outdoor/wilderness maps like right?
 Post Posted: Wed Feb 11, 2015 4:14 pm 
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AAPG needs outdoor maps like the old Ranger maps..: http://manual.americasarmy.com/index.php/Ranger_Missions

How 'bout it?!?

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 Post subject: Re: ...AAPG needs outdoor/wilderness maps like right?
 Post Posted: Wed Feb 11, 2015 4:16 pm 
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It needs a lot of things....this being 1 of them.

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 Post subject: Re: ...AAPG needs outdoor/wilderness maps like right?
 Post Posted: Wed Feb 11, 2015 4:19 pm 
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+1. They weren't typically my favorite maps, but they are needed. Not enough variety right now.

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 Post subject: Re: ...AAPG needs outdoor/wilderness maps like right?
 Post Posted: Wed Feb 11, 2015 4:43 pm 
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Heh heh. Well, my map doesn't have any man made objects, but it's definitely outdoor! See the community missions section of this forum....


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 Post subject: Re: ...AAPG needs outdoor/wilderness maps like right?
 Post Posted: Wed Feb 11, 2015 5:20 pm 
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Obviously you guys aren't playing UMM. :cry:

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 Post subject: Re: ...AAPG needs outdoor/wilderness maps like right?
 Post Posted: Wed Feb 11, 2015 6:33 pm 
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Things is, to become proficient at any map, you have to play it several times. Most umm servers have so many maps loaded that one rarely gets a chance to play it.

I've said it before and I'll say it again. Cater maps towards competition and have a league pick it up, then you'll have your map played often. Look at Starcraft, map makers create a map, teamliquid tests and recommends changes, then they add it to the rotation of competitive maps.

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 Post subject: Re: ...AAPG needs outdoor/wilderness maps like right?
 Post Posted: Wed Feb 11, 2015 6:55 pm 
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I don't think big open maps are going to be as popular. I think they will be like slums and coldfront. Then compare their popularity to inner hospital.... So i can see a direction to head and its not mountains, fields and forests.

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 Post subject: Re: ...AAPG needs outdoor/wilderness maps like right?
 Post Posted: Wed Feb 11, 2015 7:21 pm 
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Nah. The problem with Slums and Cold Front is that the sniper is OP. On the map I just designed, it's hard to hit anything because the distances are proper. The sniper needs movement penalties, IMO to make it make sense, so you can't just run around with it.


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 Post subject: Re: ...AAPG needs outdoor/wilderness maps like right?
 Post Posted: Wed Feb 11, 2015 7:32 pm 
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Keebler_750 wrote:
Nah. The problem with Slums and Cold Front is that the sniper is OP. On the map I just designed, it's hard to hit anything because the distances are proper. The sniper needs movement penalties, IMO to make it make sense, so you can't just run around with it.


My problem when i play those maps is not the guns at all, its the players. I quit as soon as they come on now instead of quitting after dieing and having to watch terrible players waste my time being stationary watching a passage or area.

You can't move anywhere in maps like that because there is far to many routes and camping spots so if you die you will never get revived by your team mates. They are either 30 yards out of spawn or they will see you dead but instead of making an effort to revive you they will just sit back and watching your body waiting for the person to come secure you.... baiting you for a kill.

This is one of many reasons inner hospital works better than those other maps in this inexperienced player player filled game because its so obvious where the routes are and where you're likely to be shot from people can easily weigh up the risks of reviving you.

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 Post subject: Re: ...AAPG needs outdoor/wilderness maps like right?
 Post Posted: Wed Feb 11, 2015 7:37 pm 
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That's very true. Playing those maps with buddies though, and it can be fun when people are communicating and covering each other.

I really wish I could twist some arms about the communications issues in AAPG. It is always funny how most people communicate AFTER they're dead.

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