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 Post subject: Re: Rusindeyev (Beta 1 Released Jan 27th 2015) Ruin.
 Post Posted: Wed Jan 28, 2015 11:03 am 
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Joined: Fri Mar 08, 2013 9:32 am
Posts: 1435
Location: Portugal
It looks amazing. I wouldn't expect less from Wolverine tho. Love the atmosphere.

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 Post subject: Re: Rusindeyev (Beta 1 Released Jan 27th 2015) Ruin.
 Post Posted: Wed Jan 28, 2015 2:14 pm 
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Joined: Wed Nov 27, 2013 9:45 pm
Posts: 1442
Location: Chi-Town
=IK=Doba= wrote:
Looks great as always.. looks like a fun quick tons of action type of map.. just what I like.. personally I would disable sniper and it would work even better




It's WIP, bud. I'll change anything to make the map/gameplay better. :wink:

Let's see how it plays out, and we'll go from there. I agree with you tho 100%.




@ xinon - Thank you, Sir. I hope it plays as good. :mrgreen:

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 Post subject: Re: Rusindeyev (Beta 1 Released Jan 27th 2015) Ruin.
 Post Posted: Thu Jan 29, 2015 11:00 am 
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Joined: Wed Nov 27, 2013 9:45 pm
Posts: 1442
Location: Chi-Town
Map has been update, many fixes. Mostly getting stuck in places and collision issues. Enjoy!

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 Post subject: Re: Rusindeyev (Beta 1 Released Jan 27th 2015) Ruin.
 Post Posted: Thu Jan 29, 2015 12:53 pm 
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Joined: Fri May 24, 2013 8:40 am
Posts: 222
Awesome awesome awesome great work

however adding my 2 sense i think this map would be very very very awesome with your rail like pouring rain maybe at a given time if the match goes that long it can start raining in mid gameplay lets say 2min into game clouds roll in and it starts pouring or vice versa. I do think a rain effect would set this over the top maybe some lighting to add burst of light randomly lighting up the area

What do other people think?

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 Post subject: Re: Rusindeyev (Beta 1 Released Jan 27th 2015) Ruin.
 Post Posted: Thu Jan 29, 2015 1:19 pm 
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Joined: Wed Nov 27, 2013 9:45 pm
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Location: Chi-Town
meinstein1987 wrote:
Awesome awesome awesome great work

however adding my 2 sense i think this map would be very very very awesome with your rail like pouring rain maybe at a given time if the match goes that long it can start raining in mid gameplay lets say 2min into game clouds roll in and it starts pouring or vice versa. I do think a rain effect would set this over the top maybe some lighting to add burst of light randomly lighting up the area

What do other people think?



Thank You, Sir. Yeah that would be fun. Only thing is right now..... rounds don't last a minute...lol :mrgreen:

It's very fast paced action. Team that controls the ruins and High grounds, usually clean house.

I will definitely consider it tho. Thank you for the suggestion.

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 Post subject: Re: Rusindeyev (Beta 1 Released Jan 27th 2015) Ruin.
 Post Posted: Thu Jan 29, 2015 1:25 pm 
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Joined: Mon Jun 09, 2014 10:22 am
Posts: 317
Played it a few rounds last night. Not enough to get to know the map good enough.
I died fast so I did not see enough. Its light for a nightmap.

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 Post subject: Re: Rusindeyev (Beta 1 Released Jan 27th 2015) Ruin.
 Post Posted: Thu Jan 29, 2015 1:38 pm 
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Joined: Wed Nov 27, 2013 9:45 pm
Posts: 1442
Location: Chi-Town
Yeah it's a fake night map...hahahaha. It's a good moon! lol

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 Post subject: Re: Rusindeyev (Beta 1 Released Jan 27th 2015) Ruin.
 Post Posted: Thu Jan 29, 2015 2:26 pm 
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Joined: Wed Sep 07, 2005 11:17 am
Posts: 652
Location: Indiana
Running here:

http://battletracker.com/aa4server/184. ... 778:27020/

Is the map name right? ... dmedieval$76561197970613

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 Post subject: Re: Rusindeyev (Beta 1 Released Jan 27th 2015) Ruin.
 Post Posted: Thu Jan 29, 2015 3:27 pm 
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Joined: Wed Nov 27, 2013 9:45 pm
Posts: 1442
Location: Chi-Town
TrIn@dOr wrote:
Running here:

http://battletracker.com/aa4server/184. ... 778:27020/

Is the map name right? ... dmedieval$76561197970613



Thats the wrong one. should be flo_rusindeyev + the numbers.

Not sure what that is.

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 Post subject: Re: Rusindeyev (Beta 1 Released Jan 27th 2015) Ruin.
 Post Posted: Fri Jan 30, 2015 8:26 am 
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Joined: Fri Oct 28, 2011 1:11 pm
Posts: 3518
Location: Czervenia
nice job wolvie! i love the look and feel of this map :)

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