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 Post subject: Re: [WIP]Standoff
 Post Posted: Sun Nov 16, 2014 7:45 pm 
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Joined: Mon Jun 09, 2014 10:22 am
Posts: 317
Fixt.....l :roll:

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 Post subject: Re: [WIP]Standoff
 Post Posted: Tue Nov 18, 2014 5:14 am 
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Joined: Mon Jun 09, 2014 10:22 am
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Did an update to fix a silly mistake.
Meanhwile added more detail and cover.

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 Post subject: Re: [WIP]Standoff
 Post Posted: Tue Nov 18, 2014 11:27 am 
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Joined: Sun Sep 14, 2014 9:38 am
Posts: 1236
looking good!

My only issues and me trying to give some constructive feedback is...

Alot of the walls, rooms and corridors are very similar in textures. I remember listening to one of the dev podcasts when a level designer was on there and he mentioned something along the lines of how it is important to make some areas be landmarks so players know where they are by them. Maybe you could make some of the corridors so they look like they have a purpose like barrel stacks in one or a white clean room in another.

I was googling pictures for ideas...

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FLO Inner Hospital C4 Updated
Industry Updated
M24 Target Range Updated


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 Post subject: Re: [WIP]Standoff
 Post Posted: Tue Nov 18, 2014 1:39 pm 
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I understand what you mean and had the same thoughts. I have some homemade concrete textures on the shelf and I want to use soem decals to add stains and such.

Meanwhile this is exactly where realistic buildings and gameworld bumps. I have been in quite a lot of bases. Old and new what they had common is that hallways.cooridors in these bases use the same concrete. Even the Germans in WW2 used the term "Regelbau"
The Regelbau was a standardized bunker built with standard designed vent and concrete.
Like modular gamedesign.

I already tried to overcome the similar texture problem to give these areas an own theme. Like dressing/bathroom, restaurant/mess, some areas under construction ,storage area, some sort of pumproom and the open Rocket launch area.

But I know what you mean and I will throw in my custom textures and add more variety
with the game textures.

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Last edited by Drecks on Tue Nov 18, 2014 6:41 pm, edited 1 time in total.

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 Post subject: Re: [WIP]Standoff
 Post Posted: Tue Nov 18, 2014 6:30 pm 
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Joined: Mon Jun 09, 2014 10:22 am
Posts: 317
I knew about the often used material needed someone to slap me with it.
Already on it. Found some painted concrete gametextures.

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 Post subject: Re: [WIP]Standoff
 Post Posted: Tue Nov 18, 2014 10:20 pm 
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It needs more rusty metal yellow stuff :-D

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 Post subject: Re: [WIP]Standoff
 Post Posted: Fri Nov 21, 2014 11:46 am 
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Joined: Mon Jun 09, 2014 10:22 am
Posts: 317
Updated the Standoff map.

Changelog:

More variety in used material.
Added another route to extract point.
Added custom decals.
Added more detail.

All Work in progress one might find some material glitches or other things which need
attention. Drop your thoughts and suggestions in this thread.
Gameplay issues are welcome to. And iff someone point me more servers with User Made Maps I might join and finally play my maps.......


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Server area

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Near restaurant/mess

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Heating room with custom decals Rustleak and dirtywalls

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More custom decals. Rust leak and Radioactive

I will make a uncooked package with these decals so other people
can use them.

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 Post subject: Re: [WIP]Standoff
 Post Posted: Fri Nov 21, 2014 11:53 am 
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Joined: Wed Nov 27, 2013 9:45 pm
Posts: 1442
Location: Chi-Town
looking better and better with each update.

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 Post subject: Re: [WIP]Standoff
 Post Posted: Fri Nov 21, 2014 12:09 pm 
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Joined: Mon Jun 09, 2014 10:22 am
Posts: 317
I just got aware about a gameplay issue. It seems both teams can pick up the flag...

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 Post subject: Re: [WIP]Standoff
 Post Posted: Fri Nov 21, 2014 1:06 pm 
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Joined: Wed Nov 27, 2013 9:45 pm
Posts: 1442
Location: Chi-Town
Make sure they are team specific and they are set up through mission editor one for each team. One of the umm maps in the compition had that set up.

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