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 Post subject: DX11 takes forever, revert back to DX9
 Post Posted: Sat Sep 27, 2014 7:25 pm 
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Joined: Fri Jun 14, 2013 3:43 pm
Posts: 10
In the mission editor, I selected DX11 as it's renderer and said that it'll need to restart to take affect. Now when I go into either editor (Mission Editor or UnrealEd), it takes forever to load. It keeps compiling shaders. If I didn't know any better, it's repeating them. It's been doing this at the editor loading splash page for 10+ minutes and it's still not finished.

How can I get it back to DX9 without going into the editor?


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 Post subject: Re: DX11 takes forever, revert back to DX9
 Post Posted: Sat Sep 27, 2014 8:14 pm 
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Joined: Fri Oct 28, 2011 1:11 pm
Posts: 3518
Location: Czervenia
not sure, but you may need to remove your ini files associated with the editor, so the editor can create fresh new ones with default settings when you launch it.

DX11 is no good anyway, AAPG uses DX9..

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 Post subject: Re: DX11 takes forever, revert back to DX9
 Post Posted: Sat Sep 27, 2014 9:00 pm 
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Joined: Fri Jul 06, 2012 10:05 pm
Posts: 238
10 minutes of compiling shaders isn't necessarily a problem. Especially if it is your first time running that version of the editor. I spent 5 minute compiling shaders on a single map earlier this week.

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