Yesterday i was playing all normally AA3 and then tomorrow i enter a server (it does it for all servers) boom.. crash here's my log:
Log: Log file open, 09/03/14 15:17:33 Log: Retrieving Steam Cloud configuration files. Log: ..\AA3Game\Config\AA3Input.ini options retrieved from cloud. Init: Version: 4206 Init: Epic Internal: 0 Init: Compiled: Oct 18 2012 21:37:28 Init: Changelist: 243126 Init: Command line: Init: Base directory: D:\SteamGames\steamapps\common\america's army 3\Binaries\ Init: Character set: Unicode Init: AA3 Version 3.3 Build 00_101812 Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3Editor.ini Log: GConfig::LoadFile associated file: ..\AA3Game\Config\AA3EditorUserSettings.ini Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3Compat.ini Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3Engine.ini Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3Game.ini Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3Input.ini Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3UI.ini Log: Deleting old log file AA3Launch-backup-2014.08.30-13.08.31.log Log: Deleting old log file AA3Launch-backup-2014.08.30-13.17.24.log Log: Deleting old log file AA3Launch-backup-2014.08.30-14.12.04.log Log: Deleting old log file AA3Launch-backup-2014.08.30-15.39.28.log Log: Deleting old log file AA3Launch-backup-2014.08.30-21.21.52.log Log: Deleting old log file AA3Launch-backup-2014.08.30-21.25.54.log Log: Deleting old log file AA3Launch-backup-2014.08.30-21.48.35.log Log: Deleting old log file AA3Launch-backup-2014.08.30-21.55.37.log Log: Deleting old log file AA3Launch-backup-2014.08.30-22.09.12.log Log: Deleting old log file AA3Launch-backup-2014.08.30-22.37.18.log Log: Deleting old log file AA3Launch-backup-2014.08.30-22.39.11.log Log: Deleting old log file AA3Launch-backup-2014.08.30-23.02.06.log Log: Deleting old log file AA3Launch-backup-2014.08.30-23.16.50.log Log: Deleting old log file AA3Launch-backup-2014.08.30-23.18.13.log Log: Deleting old log file AA3Launch-backup-2014.08.30-23.21.46.log Log: Deleting old log file AA3Launch-backup-2014.08.30-23.22.50.log Log: Deleting old log file AA3Launch-backup-2014.08.31-12.40.55.log Log: Deleting old log file AA3Launch-backup-2014.08.31-12.46.03.log Log: Deleting old log file AA3Launch-backup-2014.08.31-13.35.03.log Log: Deleting old log file AA3Launch-backup-2014.08.31-13.37.09.log Log: Deleting old log file AA3Launch-backup-2014.08.31-13.38.04.log Log: Deleting old log file AA3Launch-backup-2014.08.31-13.38.51.log Log: Deleting old log file AA3Launch-backup-2014.08.31-13.40.16.log Log: Deleting old log file AA3Launch-backup-2014.08.31-14.23.57.log Log: Deleting old log file AA3Launch-backup-2014.08.31-14.25.12.log Log: Deleting old log file AA3Launch-backup-2014.08.31-14.36.52.log Log: Deleting old log file AA3Launch-backup-2014.08.31-14.39.01.log Log: Deleting old log file AA3Launch-backup-2014.08.31-14.42.00.log Log: Deleting old log file AA3Launch-backup-2014.08.31-14.45.46.log Log: Deleting old log file AA3Launch-backup-2014.08.31-15.07.08.log Log: Deleting old log file AA3Launch-backup-2014.08.31-15.19.18.log Log: Deleting old log file AA3Launch-backup-2014.08.31-15.58.11.log Log: Deleting old log file AA3Launch-backup-2014.09.01-09.45.27.log Log: Deleting old log file AA3Launch-backup-2014.09.03-15.17.33.log Init: Computer: MIHA Init: User: Alen Init: CPU Page size=4096, Processors=2 Init: High frequency timer resolution =2.825673 MHz Init: Memory total: Phys=1967664K Pagef=3935328K Virt=2097024K Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. Init: Object subsystem initialized Init: OS stats: Init: Windows Vista Service Pack 1 Init: RemoteDesktop=0 Init: Memory stats: Init: Physical: 1921MB Init: Virtual: 2047MB Init: PageFile: 3843MB Init: CPU stats: Init: MeasuredPerformanceTime: 289.354 (stored result) Init: Hyperthreaded: 1 Init: NumProcessorsPerCPU: 1 Init: NumLogicalProcessors: 2 Init: NumPhysicalProcessors: 8 Init: MaxSpeed: 2900 Init: CurrentSpeed: 2900 Init: CoresPerProcessor: 8 Init: IsOnBattery: 0 Init: BatteryLevel: -1 Init: Manufacturer: Intel Init: CPUName: INTEL Pentium-III Init: L1CacheSize: -1 Init: L2CacheSize: -1 Init: Architecture: x86 Init: GPU stats: Init: VendorID: 00008086 Init: DeviceID: 00000152 Init: DriverVersion: 9.17.10.2932 Init: DeviceName: Intel(R) HD Graphics Init: DriverName: igdumd32.dll Init: PixelShaderVersion: 3 Init: VertexShaderVersion: 3 Init: VRAMQuantity: 64 Init: DedicatedVRAM: 64 Init: AdapterCount: 1 Init: SupportsHardwareTnL: 1 Init: Machine detected compatibility level: Composite: 0. CPU: 3. GPU: 0. Init: Previous detected compatibility level: Composite: 0. CPU: 3. GPU: 0. Log: Initializing FaceFX... Log: FaceFX initialized: Log: version : 1.7.2 Log: licensee: Unreal Engine 3 Licensee Log: project : Unreal Engine 3 Project Init: WinSock: I am Miha (192.168.1.155:0) Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int Log: ...Loaded 203 shaders(0 legacy, 0 redundant) Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int Log: GConfig::LoadFile associated file: ..\AA3Game\Config\AA3Playlist.ini Log: Loading shader cache LocalShaderCache-PC-D3D-SM3.CacheObject Log: ...Loaded 217 shaders(0 legacy, 0 redundant) Log: ...Loaded 8 materials(0 redundant) Log: Loading shader cache RefShaderCache-PC-D3D-SM3.CacheObject Log: ...Loaded 38520 shaders(0 legacy, 183 redundant) Log: ...Loaded 6516 materials(0 redundant) Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int Log: GConfig::Find has loaded file: ..\AA3Game\Localization\int\AA3Baseline.int Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3MBS.ini Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3GoArmy.ini Log: GConfig::LoadFile associated file: ..\AA3Game\Config\AA3Camera.ini Error: Corrupt texture [Texture2D Editor_UI.ReverbEditor.EditorBackground]! Missing bulk data for MipIndex=1 Error: Corrupt texture [Texture2D Editor_UI.ReverbEditor.EditorBackground]! Missing bulk data for MipIndex=2 Error: Corrupt texture [Texture2D Island_Assets.Textures.RustyStripes]! Missing bulk data for MipIndex=1 Error: Corrupt texture [Texture2D Island_Assets.Textures.RustyStripes]! Missing bulk data for MipIndex=2 Error: Corrupt texture [Texture2D Island_Assets.Textures.Warning_Stripe_Normal]! Missing bulk data for MipIndex=2 Error: Corrupt texture [Texture2D Island_Assets.Textures.Warning_Stripe_Normal]! Missing bulk data for MipIndex=3 Error: Corrupt texture [Texture2D Island_Assets.Textures.Warning_Stripe_Specular]! Missing bulk data for MipIndex=2 Error: Corrupt texture [Texture2D Island_Assets.Textures.Warning_Stripe_Specular]! Missing bulk data for MipIndex=3 Error: Corrupt texture [Texture2D Island_Assets.Textures.WarningStripes]! Missing bulk data for MipIndex=2 Error: Corrupt texture [Texture2D Island_Assets.Textures.WarningStripes]! Missing bulk data for MipIndex=3 Error: Corrupt texture [Texture2D Island_Assets.Textures.WarningStripeSpecular]! Missing bulk data for MipIndex=2 Error: Corrupt texture [Texture2D Island_Assets.Textures.WarningStripeSpecular]! Missing bulk data for MipIndex=3 Log: GConfig::Find has loaded file: ..\AA3Game\Localization\int\AA3Game.int Log: 106076 objects as part of root set at end of initial load. Log: 0 out of 0 bytes used by permanent object pool. Log: Initializing Engine... Log: Loading additional font "AA_UIDefaultSkin.AuthFonts.Trade_Gothic_12_Bold_Multifont" Log: Loaded font, set root set Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int Init: UEngine initialized Log: Object size..............: 64 Log: Actor size...............: 584 Log: ActorComponent size......: 92 Log: PrimitiveComponent size..: 448 Log: Looking for DLC... Init: ALAudio device requested : Generic Software Init: ALAudio device opened : Generic Software Init: AL_VENDOR : Creative Labs Inc. Init: AL_RENDERER : Software Init: AL_VERSION : 1.1 Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE Init: ALAudioDevice: Allocated 32 sources Init: Device supports: ALC_EXT_EFX Init: Found EFX extension with 1 effect slots and 1 potential sends Init: ...'reverb' supported Init: ...'low pass filter' supported Init: ALAudioDevice initialized. Init: Client initialized Log: GetTrackIRDLLLocation() entered Log: GetTrackIRDLLLocation() - no key found Warning: Failed to load 'Class AA3Baseline.AA_PlayerOwnerDataStore': Failed to find object 'Class AA3Baseline.AA_PlayerOwnerDataStore' Warning: Failed to find object 'Class AA3Baseline.AA_PlayerOwnerDataStore' Log: Failed to find object 'Class AA3Baseline.AA_PlayerOwnerDataStore' Warning: Failed to load player data store class 'AA3Baseline.AA_PlayerOwnerDataStore' DevOnline: (AA_GameUISceneClient_0) GameUISceneClient::InitializeSceneClient no OnlineSubsystem found! PlayerManagement: Creating new player with ControllerId 0 PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0 Log: UGFxInteraction::Send - CALLBACK_ViewportResized Log: Virtual memory allocation size: 0.00 MByte (0 Bytes) Log: Physical memory allocation size: 0.00 MByte (0 Bytes) Log: Game class is 'AGP_GameInfo' Log: Primary PhysX scene will be in software. Log: Creating Primary PhysX Scene. Log: Bringing World UI_bink_Master.TheWorld up for play (0) at 2014.09.03-15.17.50 Log: CreateFSMParts: Took 37.40 ms (50 created) ScriptLog: INFORMATION: Withdraw delay timer set to 1 ScriptLog: (AA_GameReplicationInfo_0) GameReplicationInfo::PostBeginPlay Examining PRI's ScriptLog: INFORMATION: Max players for team 0 set to 10 from 20 ScriptLog: INFORMATION: Max players for team 1 set to 10 from 20 ScriptLog: WARNING: Unable to create events list manager ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_0 (Function AA3Baseline.AA_GameInfo:PreBeginPlay:049B) Accessed None 'AccessControl' Log: Channel Logging Disabled level 0 Log: Bringing up level for play took: 0.228417 ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_0 (Function AA3Baseline.AA_Authorization:GetAuthorizationData:00CF) Accessed None 'Player' PlayerAuthorization: INFORMATION: Allocating statistics access for training. ScriptLog: Initializing XP to level conversion Log: INFORMATION: ATS Debug Logging is Disabled by [OnlineSubsystemAA3.OnlineSubsystemAA3] DebugATS Log: LAN Mode forcing rule pull from local ATS resource. Log: ATS using Local files (Flag: 1) Log: Local ATS rules located. Log: Local ATS rules processed. Log: Processing 380520 bytes of ATS data Log: Local ATS rules loaded, result 0 Log: Local ATS Rules synched. Log: Rank 0 PVT has level of 0 Log: Rank 1 PV2 has level of 5 Log: Rank 2 PFC has level of 9 Log: Rank 3 SPC has level of 14 Log: Rank 4 CPL has level of 20 Log: Rank 5 SGT has level of 28 Log: Rank 6 SSG has level of 40 Log: Rank 7 SFC has level of 50 Log: Rank 8 MSG has level of 60 Log: Rank 9 1SG has level of 70 Log: Rank 10 SM has level of 80 Log: Rank 11 CSM has level of 90 Log: Rank 12 SMA has level of 100 Log: ATS Rules version 3.3 - 04/17/2012 05:03 ScriptLog: TC requested movement locking: False ScriptWarning: AGP_PlayerController UI_bink_Master.TheWorld:PersistentLevel.AGP_PlayerController_0 (Function AA3Baseline.AA_PlayerController:EnablePlayerActions:0023) Accessed None 'PlayerInput' Log: Terminating movie ScriptWarning: AGP_PlayerController UI_bink_Master.TheWorld:PersistentLevel.AGP_PlayerController_0 (Function AA3Baseline.AA_PlayerController:SetViewPointLocation:018D) WARNING Couldn't find viewpoint in map. Using location 0.00,0.00,4000.00 ScriptLog: No viewpoints defined ScriptWarning: AA_InGameUI_ScoreboardCondensed Transient.AA_InGameUI_ScoreboardCondensed_0 (Function AA3Baseline.AA_InGameUI_ScoreboardCondensed:DisplayScoreboard:00FC) Accessed None 'PlayerInput' Log: Logitech LCD disabled by INI Entry [AA3Baseline.LogitechLCD] EnableLogitechLCD=false. ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_0 (Function Engine.GameInfo:RestartPlayer:01A9) Player start not found, failed to restart player ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_0 (Function AA3Baseline.AA_GameInfo:ServerLogin:0501) Accessed None 'AccessControl' ScriptLog: DropObjective keybind: O ScriptLog: Shot keybind: F9 Log: Script call stack: Function Engine.PlayerController:ReceivedPlayer Function Engine.PlayerController:RegisterPlayerDataStores
ScriptLog: We managed to register the bounds even data store ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_0 (Function Engine.GameInfo:RestartPlayer:0172) Player start not found, using last start spot ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_0 (Function Engine.GameInfo:SpawnDefaultPawnFor:0083) Accessed None 'Team' ScriptLog: INFORMATION: TEAM CHANGE: joined Log: New round 1 initialized for event management ScriptLog: AddDefaultInventory entered ScriptLog: (AA_BulletWeapon_M16A4_0) AA_Weapon::AttachWeaponMods creating weapon mods Log: Script call stack: Function AA3Baseline.AA_Weapon:PostBeginPlay Function AA3Baseline.AA_Weapon:AttachWeaponMods
ScriptLog: Attempting to attach mod AA_WeaponModSights_Iron_US_A3Handle to rail AR_RailMain... ScriptLog: Starting check for steam friends on server Log: ########### Finished loading level: 2.477370 seconds Log: Received map loaded notification. Reinitializing widget input aliases. Init: Game engine initialized Log: Initializing Engine Completed Log: Starting memory preloaded movie...PoweredByUnreal () Log: Waiting for memory preloaded movie to finish loading ... Log: Playing movie [PoweredByUnreal] Log: Got memory preloaded movie event!!! Log: Unmute bink movie Log: !!! BinkTick took too long: 0.058. Skipped 0 frames. Log: Next movie? 1 / 3 Log: Playing movie [T_Rating] Log: Next movie? 2 / 3 Log: >>>>>>>>>>>>>> Initial startup: 21.58s <<<<<<<<<<<<<<< Log: ActivateLevel UI_bink_Backdrop_VRS 1 0 1 Log: ActivateLevel UI_bink_Backdrop_BCT 1 0 1 Log: ActivateLevel UI_bink_Backdrop_Rifle 1 0 1 Log: ActivateLevel UI_bink_Backdrop_HomeStation 1 0 1 Log: ActivateLevel UI_bink_Backdrop_DS 1 0 1 Log: Flushing async loaders. ScriptLog: ****************************************** ScriptLog: Login() entered, logged in locally: False ScriptLog: ****************************************** Log: Punkbuster Version 00_101812 is DISABLED Log: Initializing PB Client Log: Activated UI_bink_Backdrop_VRS 1 1 1 Log: INFORMATION: LoadProfile - Recording active soldier name of "Miko" in standalone mode ScriptLog: Steam Soldier selected, closing selection window via onSoldierProfileComplete ScriptLog: *** WARNING - No Kismet sequence found for Mission Controller Log: New EXEC command: "start 66.55.149.86?Name=Miko" ScriptLog: Request for network speed of 25000 Log: Current iMaxNetworkConnectionSpeed is 25000 Log: New EXEC with NETSPEED command: "start 66.55.149.86?Name=Miko?MAXCLIENTNETSPEED=25000" Log: URL: Adding default option team=0 Log: URL: Adding default option Face=0 Log: URL: Adding default option team=0 Log: URL: Adding default option Face=0 Log: New map loading, cleaning up old map Log: Allowing player controllre to do pre-client travel cleanup ScriptLog: Cleaning up auth access ScriptLog: Finished auth cleanup ScriptLog: (AGP_PlayerController_0) AA_PlayerController::PreClientTravel traveling to new map: 66.55.149.86/ui_bink_master?Name=Miko?MAXCLIENTNETSPEED=25000?team=0?Face=0 ScriptLog: (AGP_PlayerController_0) AA_PlayerController::PreClientTravel About to disconnect client from TS3 ScriptLog: ***** PRECLIENTTRAVEL - setting name ScriptLog: PRI name: Miko ScriptLog: Request for network speed of 25000 Init: WinSock: Socket queue 32768 / 32768 Log: Using hint scale of 2.000000 at position 0.970000 Log: Using title scale of 2.000000 at position 0.940000 Log: Map name "Bridge_day_fog" Mission Name "" Log: Trying to load hints for section "MapMissionTip_Bridge_day_fog_" with count of Log: Found screen loading movie "\LoadingScreen_Booklayout_01" Log: Found screen loading movie "\LoadingScreen_Booklayout_02" Log: Found screen loading movie "\LoadingScreen_Booklayout_03" Log: Found screen loading movie "\LoadingScreen_Booklayout_04" Log: Found screen loading movie "\LoadingScreen_Booklayout_05" Log: Found screen loading movie "\LoadingScreen_Booklayout_06" Log: Found screen loading movie "\LoadingScreen_Booklayout_07" Log: Found screen loading movie "\LoadingScreen_Booklayout_08" Log: Found screen loading movie "\LoadingScreen_Booklayout_09" Log: Found screen loading movie "\LoadingScreen_Booklayout_10" Log: Found screen loading movie "\LoadingScreen_Booklayout_11" Log: Found screen loading movie "\LoadingScreen_Booklayout_12" Log: Found screen loading movie "\LoadingScreen_Booklayout_13" Log: Found screen loading movie "\LoadingScreen_Booklayout_14" Log: Found screen loading movie "\LoadingScreen_Booklayout_15" Log: Randomly selectin one of 15 loading movies Log: Using INI based random loading screen for map "\LoadingScreen_Booklayout_09" Log: Map name for movie playing is "\LoadingScreen_Booklayout_09" Log: Starting file streamed movie...LoadingScreen_Booklayout_09 (T_Rating) Log: Adding bink full screen overlay "Loading map Bridge (foggy day), please wait..." at 0.000000 0.940000 Log: Playing movie [\LoadingScreen_Booklayout_09.bik] Log: About to clean up old world, play in editor: 0 IsEditor 0 Log: UIInputConfiguration_0: received notification that UI_bink_Master is being unloaded. Clearing references to all non-native classes ScriptWarning: AGP_HUD UI_bink_Master.TheWorld:PersistentLevel.AGP_HUD_0 (Function AA3Game.AGP_HUD:UpdateReinforcementInfo:0006) Accessed None 'ReinforcementMsgLabel' ScriptLog: Client or standalone storing steam statistics ScriptLog: Calling steam store stats in: single player ScriptLog: Clearing online delegates for AGP_PlayerController_0 (Player:LocalPlayer_0) ScriptLog: Client logging out of single player Log: Found stat manager attached to this or nothing Log: Virtual memory allocation size: 0.00 MByte (0 Bytes) Log: Physical memory allocation size: 0.00 MByte (0 Bytes) Log: Primary PhysX scene will be in software. Log: Creating Primary PhysX Scene. Log: Novodex Terrain Creation (Terrain_1): 6.099079 ms Log: Novodex Terrain Creation (Terrain_4): 2.481885 ms Log: Novodex Terrain Creation (Terrain_6): 0.850417 ms Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_2348 Component: StaticMeshComponent_33 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom. Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_2372 Component: StaticMeshComponent_34 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom. Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_2323 Component: StaticMeshComponent_33 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom. Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_2324 Component: StaticMeshComponent_34 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom. Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3528 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom. Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3529 Component: StaticMeshComponent_6 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom. Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3530 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom. Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3531 Component: StaticMeshComponent_6 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom. Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3534 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom. Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3533 Component: StaticMeshComponent_6 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom. Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3484 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom. Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3485 Component: StaticMeshComponent_6 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom. Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3558 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom. Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3559 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom. Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3535 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom. Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3532 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom. Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3563 Component: StaticMeshComponent_61 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom. Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3564 Component: StaticMeshComponent_61 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom. Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3560 Component: StaticMeshComponent_61 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom. Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3483 Component: StaticMeshComponent_1 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom. Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3388 Component: StaticMeshComponent_1 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom. Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3605 Component: StaticMeshComponent_106 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom. Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3606 Component: StaticMeshComponent_106 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom. Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3604 Component: StaticMeshComponent_106 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom. Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3603 Component: StaticMeshComponent_106 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom. Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_1043 Component: StaticMeshComponent_3 StaticMesh: architectureczer_01.Doors.ArchitectureCZER_01_Doors_Security_Broken_01_MW_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl). Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3731 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Doors.ArchitectureCZER_01_Doors_Security_Broken_01_MW_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl). Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3246 Component: StaticMeshComponent_338 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom. Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4200 Component: StaticMeshComponent_7 StaticMesh: Accessories_01.Writing.Accessories_01_Writing_Pen1a_CM_Smesh) No geometries in FKAggregateGeom. Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4201 Component: StaticMeshComponent_8 StaticMesh: Accessories_01.Writing.Accessories_01_Writing_Pencil01_CM_Smesh) No geometries in FKAggregateGeom. Log: Novodex Terrain Creation (Terrain_0): 9.767585 ms Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4558 Component: StaticMeshComponent_252 StaticMesh: ArchitectureNEUT_01.Antenna.ArchNeut_01_Antenna_TVAntennaTall_JF_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl). Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4559 Component: StaticMeshComponent_252 StaticMesh: ArchitectureNEUT_01.Antenna.ArchNeut_01_Antenna_TVAntennaTall_JF_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl). Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4642 Component: StaticMeshComponent_216 StaticMesh: Furniture_01.Bathroom.Furniture_01_Bathroom_ShowerCurtain01a_RK_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl). Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4640 Component: StaticMeshComponent_218 StaticMesh: Furniture_01.Bathroom.Furniture_01_Bathroom_ShowerRod01a_RK_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl). Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4639 Component: StaticMeshComponent_216 StaticMesh: Furniture_01.Bathroom.Furniture_01_Bathroom_ShowerCurtain01a_RK_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl). Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4641 Component: StaticMeshComponent_216 StaticMesh: Furniture_01.Bathroom.Furniture_01_Bathroom_ShowerCurtain01a_RK_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl). Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_5074 Component: StaticMeshComponent_30 StaticMesh: architectureczer_01.Doors.ArchCzer_01_Doors_Wood02_JF_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl). Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_5281 Component: StaticMeshComponent_311 StaticMesh: ArchitectureNEUT_01.Fence.ArchNeut_01_Fence_BarbWire_GateDoorEnds_GH_SMesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl). PerfWarning: InstanceGeom: 11.016835 ms - 809 Convex, Terrain 19.122876 ms, PerTriSM 0.928279 ms, InitArticulated 0.000000 ms, BodyInst Alloc 10.286078 ms, InitBody 48.940871 ms PerfWarning: InitBody Avg 1.#INF00 ms per frame over 0 frames PerfWarning: NxActor Creation: 18.468879 ms Log: *** WARNING - PATHS MAY NOT BE VALID *** Log: Bringing World Bridge_day_fog.TheWorld up for play (90) at 2014.09.03-15.18.05 Log: CreateFSMParts: Took 0.80 ms (50 created) ScriptLog: ERROR: AA_Door does not contain skeletal controller: KnobControl ScriptLog: ERROR: AA_Door does not contain skeletal controller: BoltControl ScriptLog: ERROR: AA_Door does not contain skeletal controller: KnobControl ScriptLog: ERROR: AA_Door does not contain skeletal controller: BoltControl Log: Bringing up level for play took: 0.320405 Log: ########### Finished loading level: 3.983171 seconds Log: Received map loaded notification. Reinitializing widget input aliases. Log: Terminating movie ScriptLog: WARNING Could not find a default viewpoint! Setting our viewpoint to the first one in the list AA_Viewpoint_10 ScriptWarning: AGP_PlayerController Bridge_day_fog.TheWorld:PersistentLevel.AGP_PlayerController_1 (Function AA3Baseline.AA_PlayerController:PostBeginPlay:01A4) Accessed None 'PlayerReplicationInfo' ScriptWarning: AGP_PlayerController Bridge_day_fog.TheWorld:PersistentLevel.AGP_PlayerController_1 (Function AA3Baseline.AA_PlayerController:PostBeginPlay:01AD) Attempt to assign variable through None ScriptWarning: AA_InGameUI_ScoreboardCondensed Transient.AA_InGameUI_ScoreboardCondensed_1 (Function AA3Baseline.AA_InGameUI_ScoreboardCondensed:DisplayScoreboard:009D) Accessed None 'GRI' ScriptWarning: AA_InGameUI_ScoreboardCondensed Transient.AA_InGameUI_ScoreboardCondensed_1 (Function AA3Baseline.AA_InGameUI_ScoreboardCondensed:DisplayScoreboard:00FC) Accessed None 'PlayerInput' Log: Logitech LCD disabled by INI Entry [AA3Baseline.LogitechLCD] EnableLogitechLCD=false. ScriptLog: Clearing online delegates for PlayerController_0 (Player:None) ScriptLog: DropObjective keybind: O ScriptLog: Shot keybind: F9 Log: Script call stack: Function Engine.PlayerController:ReceivedPlayer Function Engine.PlayerController:RegisterPlayerDataStores
ScriptLog: We managed to register the bounds even data store Log: AGP_PlayerController_1 setplayer LocalPlayer_0 Log: No Cached Brush Physics Data Found Or Out Of Date (Model_4) (Owner: BlockingVolume_12) - Cooking Now. Log: Terminating movie ScriptLog: WARNING Could not find a default viewpoint! Setting our viewpoint to the first one in the list AA_Viewpoint_10 ScriptLog: (AGP_PlayerController_1) AA_PlayerController::DisablePlayerActions Disabling input key ScriptWarning: AA_DroppedPickup_ObranKNP Bridge_day_fog.TheWorld:PersistentLevel.AA_DroppedPickup_ObranKNP_0 (Function AA3Baseline.AA_DroppedPickup_Weapon:SetupStockMesh:0034) Accessed None 'PlayerReplicationInfo' ScriptWarning: AA_DroppedPickup_ObranKNP Bridge_day_fog.TheWorld:PersistentLevel.AA_DroppedPickup_ObranKNP_0 (Function AA3Baseline.AA_DroppedPickup_Weapon:SetLoadedMagazines:0029) Accessed None 'PlayerReplicationInfo' ScriptWarning: AA_DroppedPickup_ObranKNP Bridge_day_fog.TheWorld:PersistentLevel.AA_DroppedPickup_ObranKNP_1 (Function AA3Baseline.AA_DroppedPickup_Weapon:SetupStockMesh:0034) Accessed None 'PlayerReplicationInfo' ScriptWarning: AA_DroppedPickup_ObranKNP Bridge_day_fog.TheWorld:PersistentLevel.AA_DroppedPickup_ObranKNP_1 (Function AA3Baseline.AA_DroppedPickup_Weapon:AttachNonStockMods:0034) Accessed None 'PlayerReplicationInfo' ScriptWarning: AA_DroppedPickup_ObranKNP Bridge_day_fog.TheWorld:PersistentLevel.AA_DroppedPickup_ObranKNP_1 (Function AA3Baseline.AA_DroppedPickup_Weapon:SetLoadedMagazines:0029) Accessed None 'PlayerReplicationInfo' ScriptLog: TS3 Log: Client ID received for PRI SgtKilaLot with ID of 5 ScriptLog: TS3 Log: Client ID received for PRI Neurogen_R with ID of 1 ScriptLog: TS3 Log: Client ID received for PRI -=(DarkElite)=- with ID of 6 ScriptLog: INFORMATION: Withdraw delay timer set to 1 ScriptLog: (AA_GameReplicationInfo_1) GameReplicationInfo::PostBeginPlay Examining PRI's ScriptLog: Adding PRI to GRI: AA_PlayerReplicationInfo_1 ScriptLog: Adding PRI to GRI: AA_PlayerReplicationInfo_2 ScriptLog: Adding PRI to GRI: AA_PlayerReplicationInfo_3 ScriptLog: Adding PRI to GRI: AA_PlayerReplicationInfo_4 ScriptLog: Cheats enabled, seting up cheats on client ScriptLog: TS3 Log: Client ID received for PRI Elecoras with ID of 2 ScriptLog: TS3 Log: Client ID received for PRI TMHonza with ID of 7 NetComeGo: Close TcpipConnection_0 66.55.149.86:8777 09/03/14 15:18:15 ScriptLog: Failed connection attempt, resetting playername to soldier "Miko" ScriptLog: Request for network speed of 25000 ScriptLog: Cleaning up auth access ScriptLog: Finished auth cleanup ScriptLog: (AGP_PlayerController_1) AA_PlayerController::PreClientTravel traveling to new map: ?connectionError ScriptLog: (AGP_PlayerController_1) AA_PlayerController::PreClientTravel About to disconnect client from TS3 ScriptLog: ***** PRECLIENTTRAVEL - setting name ScriptLog: PRI name: Miko ScriptLog: Request for network speed of 25000 ScriptWarning: AGP_PlayerController Bridge_day_fog.TheWorld:PersistentLevel.AGP_PlayerController_1 (Function AA3Baseline.AA_PlayerController:NotifyConnectionError:02BD) ------ NotifyConnectionError : passing ?closed to ClientTravel -------- Log: URL: Adding default option Name=Miko Log: URL: Adding default option team=0 Log: URL: Adding default option Face=0 Log: Using hint scale of 2.000000 at position 0.970000 Log: Using title scale of 2.000000 at position 0.940000 Log: Map name "ui_bink_master" Mission Name "" Log: Trying to load hints for section "MapMissionTip_ui_bink_master_" with count of Log: Found screen loading movie "\LoadingScreen_Booklayout_01" Log: Found screen loading movie "\LoadingScreen_Booklayout_02" Log: Found screen loading movie "\LoadingScreen_Booklayout_03" Log: Found screen loading movie "\LoadingScreen_Booklayout_04" Log: Found screen loading movie "\LoadingScreen_Booklayout_05" Log: Found screen loading movie "\LoadingScreen_Booklayout_06" Log: Found screen loading movie "\LoadingScreen_Booklayout_07" Log: Found screen loading movie "\LoadingScreen_Booklayout_08" Log: Found screen loading movie "\LoadingScreen_Booklayout_09" Log: Found screen loading movie "\LoadingScreen_Booklayout_10" Log: Found screen loading movie "\LoadingScreen_Booklayout_11" Log: Found screen loading movie "\LoadingScreen_Booklayout_12" Log: Found screen loading movie "\LoadingScreen_Booklayout_13" Log: Found screen loading movie "\LoadingScreen_Booklayout_14" Log: Found screen loading movie "\LoadingScreen_Booklayout_15" Log: Randomly selectin one of 15 loading movies Log: Using INI based random loading screen for map "\LoadingScreen_Booklayout_11" Log: Map name for movie playing is "\LoadingScreen_Booklayout_11" Log: Starting file streamed movie...LoadingScreen_Booklayout_11 (LoadingScreen_Booklayout_09) Log: Adding bink full screen overlay "Loading map , please wait..." at 0.000000 0.940000 Log: Playing movie [\LoadingScreen_Booklayout_11.bik] Log: About to clean up old world, play in editor: 0 IsEditor 0 Log: UIInputConfiguration_0: received notification that Bridge_day_fog is being unloaded. Clearing references to all non-native classes ScriptLog: INFORMATION: PB not enabled, soldier "Miko" going to menu in state None ScriptLog: Starting check for steam friends on server Log: No relationship at all Log: No relationship at all Log: No relationship at all Log: No relationship at all Log: No relationship at all Log: No relationship at all ScriptLog: INFORMATION: PB not enabled, soldier "Miko" going to menu in state TeamSelection ScriptLog: Starting check for steam friends on server Log: No relationship at all Log: No relationship at all Log: No relationship at all Log: No relationship at all Log: No relationship at all Log: No relationship at all ScriptWarning: AGP_PlayerController Bridge_day_fog.TheWorld:PersistentLevel.AGP_PlayerController_1 (Function AA3Baseline.AA_PlayerController:Destroyed:0018) Accessed None 'Game' ScriptLog: Client or standalone storing steam statistics ScriptLog: Current time: 1409750272.0000 ScriptLog: Session start time: 1409750272.0000 ScriptLog: Player was connected to server for 0.0000 seconds Log: Found soldier profile index for "Miko" of 2 (previously was 2) ScriptLog: Calling steam store stats in: Client Log: SteamStatLog:DEBUG: Started thread to store steam statistics. ScriptLog: Clearing online delegates for AGP_PlayerController_1 (Player:LocalPlayer_0) ScriptLog: (AGP_PlayerController_1) AA_PlayerController::ClearOnlineDelegates About to disconnect client from TS3 Log: SteamStatLog:Updating steam stats in separate thread Log: Found stat manager attached to this or nothing Log: Steam stats stored Exit: UTcpNetDriver shut down Log: Virtual memory allocation size: 0.00 MByte (0 Bytes) Log: Physical memory allocation size: 0.00 MByte (0 Bytes) Log: Game class is 'AGP_GameInfo' Log: Primary PhysX scene will be in software. Log: Creating Primary PhysX Scene. Log: Bringing World UI_bink_Master.TheWorld up for play (0) at 2014.09.03-15.18.18 Log: CreateFSMParts: Took 0.91 ms (50 created) ScriptLog: INFORMATION: Withdraw delay timer set to 1 ScriptLog: (AA_GameReplicationInfo_2) GameReplicationInfo::PostBeginPlay Examining PRI's ScriptLog: INFORMATION: Max players for team 0 set to 10 from 20 ScriptLog: INFORMATION: Max players for team 1 set to 10 from 20 ScriptLog: WARNING: Unable to create events list manager ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_1 (Function AA3Baseline.AA_GameInfo:PreBeginPlay:049B) Accessed None 'AccessControl' Log: Bringing up level for play took: 0.012083 ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_2 (Function AA3Baseline.AA_Authorization:GetAuthorizationData:00CF) Accessed None 'Player' PlayerAuthorization: INFORMATION: Allocating statistics access for training. ScriptLog: TC requested movement locking: False ScriptWarning: AGP_PlayerController UI_bink_Master.TheWorld:PersistentLevel.AGP_PlayerController_2 (Function AA3Baseline.AA_PlayerController:EnablePlayerActions:0023) Accessed None 'PlayerInput' Log: Terminating movie ScriptWarning: AGP_PlayerController UI_bink_Master.TheWorld:PersistentLevel.AGP_PlayerController_2 (Function AA3Baseline.AA_PlayerController:SetViewPointLocation:018D) WARNING Couldn't find viewpoint in map. Using location 0.00,0.00,4000.00 ScriptLog: No viewpoints defined ScriptWarning: AA_InGameUI_ScoreboardCondensed Transient.AA_InGameUI_ScoreboardCondensed_3 (Function AA3Baseline.AA_InGameUI_ScoreboardCondensed:DisplayScoreboard:00FC) Accessed None 'PlayerInput' Log: Logitech LCD disabled by INI Entry [AA3Baseline.LogitechLCD] EnableLogitechLCD=false. ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_1 (Function Engine.GameInfo:RestartPlayer:01A9) Player start not found, failed to restart player ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_1 (Function AA3Baseline.AA_GameInfo:ServerLogin:0501) Accessed None 'AccessControl' ScriptLog: DropObjective keybind: O ScriptLog: Shot keybind: F9 Log: Script call stack: Function Engine.PlayerController:ReceivedPlayer Function Engine.PlayerController:RegisterPlayerDataStores
ScriptLog: We managed to register the bounds even data store ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_1 (Function Engine.GameInfo:RestartPlayer:0172) Player start not found, using last start spot ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_1 (Function Engine.GameInfo:SpawnDefaultPawnFor:0083) Accessed None 'Team' ScriptLog: INFORMATION: TEAM CHANGE: joined ScriptLog: AddDefaultInventory entered ScriptLog: (AA_BulletWeapon_M16A4_2) AA_Weapon::AttachWeaponMods creating weapon mods Log: Script call stack: Function AA3Baseline.AA_Weapon:PostBeginPlay Function AA3Baseline.AA_Weapon:AttachWeaponMods
ScriptLog: Attempting to attach mod AA_WeaponModSights_Iron_US_A3Handle to rail AR_RailMain... ScriptLog: Starting check for steam friends on server Log: ########### Finished loading level: 2.842219 seconds Log: Received map loaded notification. Reinitializing widget input aliases. Log: ActivateLevel UI_bink_Backdrop_VRS 1 0 1 Log: ActivateLevel UI_bink_Backdrop_BCT 1 0 1 Log: ActivateLevel UI_bink_Backdrop_Rifle 1 0 1 Log: ActivateLevel UI_bink_Backdrop_HomeStation 1 0 1 Log: ActivateLevel UI_bink_Backdrop_DS 1 0 1 Log: Flushing async loaders. ScriptLog: ****************************************** ScriptLog: Login() entered, logged in locally: False ScriptLog: ****************************************** ScriptLog: User is already logged in with soldier Miko ScriptLog: TC requested movement locking: False ScriptLog: Online menu disabled: True offline disabled: True ScriptLog: ForceShowMain: True Log: Activated UI_bink_Backdrop_VRS 1 1 1 PlayerAuthorization: INFORMATION: Initializing ATS system for match Log: INFORMATION: ATS Debug Logging is Disabled by [OnlineSubsystemAA3.OnlineSubsystemAA3] DebugATS Log: LAN Mode forcing rule pull from local ATS resource. Log: ATS using Local files (Flag: 1) PlayerAuthorization: INFORMATION: ATS system initialized. Log: Local ATS rules loaded, result 0 Log: Local ATS Rules synched. ScriptLog: *** WARNING - No Kismet sequence found for Mission Controller ScriptLog: *************************** ScriptLog: Looking for menu backdrop enum: BD_VRS_NO_LOGIN ScriptLog: *************************** ScriptLog: Activating sequence AA_AuthPostPrideMomentSeqEvent_5 ScriptLog: (AA_AuthPostPrideMomentSeqEvent_5) AA_AuthPostPrideMomentSeqEvent::Activated activated Log: Kismet: Hiding non VRS sub-levels Log: Activated UI_bink_Backdrop_BCT 1 0 1 Log: Activated UI_bink_Backdrop_HomeStation 1 0 1 Log: Activated UI_bink_Backdrop_DS 1 0 1 Log: Activated UI_bink_Backdrop_Rifle 1 0 1 Log: Activated UI_bink_Backdrop_VRS 1 1 1 ScriptLog: Ignoring selected menu Exit ScriptLog: TC requested movement locking: False Log: Closing by request Log: appRequestExit(0) Log: ..\AA3Game\Config\AA3Input.ini options written to cloud. Log: ***** GuardedMain() - Cleaning up scoring system ScriptLog: INFORMATION: Cleaning up authorization data PlayerAuthorization: INFORMATION: Closing local ATS scoring Log: Found soldier profile index for "Miko" of 2 (previously was 2) Log: INFORMATION: Shutting Down AA3 Attribute Tracking System (ATS) Log: About to clean up old world, play in editor: 0 IsEditor 0 Log: UIInputConfiguration_0: received notification that UI_bink_Master is being unloaded. Clearing references to all non-native classes Exit: Preparing to exit. Exit: Game engine shut down Exit: Windows client shut down Exit: OpenAL Audio Device shut down. Exit: Object subsystem successfully closed. Log: Shutting down FaceFX... Log: FaceFX shutdown. Log: INFORMATION: Peforming finalization of statistics storage. Log: Wrote all soldier profiles. Exit: Exiting. Log: Log file closed, 09/03/14 15:18:30
|