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 Post subject: Re: AA2 Maps in Production
 Post Posted: Fri Apr 04, 2014 11:33 pm 
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Joined: Sat Jul 05, 2008 4:30 pm
Posts: 111
Im making Tunnels from AA2, with extract the flag mode..

Just started with it... 1st floor brushes are almost done.... making the vents now, and then i'll start with basement....

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 Post subject: Re: AA2 Maps in Production
 Post Posted: Fri Apr 04, 2014 11:49 pm 
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Joined: Fri Oct 03, 2003 8:00 pm
Posts: 287
Location: United States
Border:

I have been working on a version of Border, the past few days.
I'm sure others are making it as well, pretty popular map back in the day.

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 Post subject: Re: AA2 Maps in Production
 Post Posted: Sat Apr 05, 2014 12:48 am 
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Mission Editor
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Joined: Mon Mar 12, 2007 2:41 pm
Posts: 87
I have got Insurgent Camp, and will be releasing an update by close of business on Sunday with a slew of bug fixes based on the last 2-3 days of data collection.

I think it plays very well (mechanics-wise). Just needs some polish.


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 Post subject: Re: AA2 Maps in Production
 Post Posted: Sat Apr 05, 2014 7:57 am 
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Joined: Wed Jul 24, 2013 8:48 am
Posts: 31
I'm right now working on a new stable version of Pipeline, with all kinds of features that were back in the AA2 and AA3. McReady's version is a little buggy and the map is not completed, that's why I thought to fix it. It should be out today :D


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 Post subject: Re: AA2 Maps in Production
 Post Posted: Sat Apr 05, 2014 8:03 am 
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Joined: Sun Apr 03, 2011 10:28 am
Posts: 342
Good work guys, I'm looking forward to the remakes! The mission editor is a bullseye hit by the Devs, this is exactly what this game needed!

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 Post subject: Re: AA2 Maps in Production
 Post Posted: Sat Apr 05, 2014 8:55 am 
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Joined: Fri Mar 08, 2013 9:32 am
Posts: 1435
Location: Portugal
Don't hate the maps, hate the acogs :)
Sights should be map specific.

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 Post subject: Re: AA2 Maps in Production
 Post Posted: Sat Apr 05, 2014 9:23 am 
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Joined: Wed Nov 27, 2013 9:45 pm
Posts: 1442
Location: Chi-Town
doogle2d wrote:
Wolverine, whats the ETA on some of your sexy maps?




I will have some info soon. :wink:

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 Post subject: Re: AA2 Maps in Production
 Post Posted: Sat Apr 05, 2014 11:11 am 
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Joined: Tue Jan 29, 2013 12:57 pm
Posts: 2512
Location: Acey said 10%
xinon wrote:
Don't hate the maps, hate the acogs :)
Sights should be map specific.


Agreed. These classic maps are not going to be the same with scopes and aimpoints unless they had them originally. Hopefully we get something that allows us to do that in the future.

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 Post subject: Re: AA2 Maps in Production
 Post Posted: Sat Apr 05, 2014 11:32 am 
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Joined: Tue Jan 29, 2013 12:57 pm
Posts: 2512
Location: Acey said 10%
Updated the OP to include the status. Let me know any of them should be changed.

Game Ready = Map is completed, but small updates may be made in the future.
Test Ready = Map is far enough along to be played, but still needs work.
In production = Map still needs a lot of work before it's tested on a large scale.

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 Post subject: Re: AA2 Maps in Production
 Post Posted: Sat Apr 05, 2014 11:35 am 
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Joined: Wed Nov 27, 2013 9:45 pm
Posts: 1442
Location: Chi-Town
Awesome, Whip! Hopefully we can get this sticky and keep up with it. It will be great help.

Thanks for doing this.

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