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 Post subject: Re: [Release]Rural map
 Post Posted: Fri Apr 03, 2015 2:43 pm 
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Joined: Tue Jun 03, 2014 1:20 pm
Posts: 80
map looks great but the i just wish the devs would make it offical instead of these CoD maps.


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 Post subject: Re: [Release]Rural map
 Post Posted: Fri Apr 03, 2015 3:39 pm 
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Joined: Mon Jun 09, 2014 10:22 am
Posts: 317
Thanks for the feedback and info on the undesired area to climb onroughly
Feel free to post or mail me the screens. Its almost impossible to find all these spots myself. I will fix them all in the update.

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 Post subject: Re: [Release]Rural map
 Post Posted: Fri Apr 03, 2015 3:42 pm 
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Joined: Fri Oct 28, 2011 1:11 pm
Posts: 3518
Location: Czervenia
No problem :)

I'll boot up the game now and PM you with screenshots of the spots.

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 Post subject: Re: [Release]Rural map
 Post Posted: Fri Apr 03, 2015 6:03 pm 
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Joined: Mon Jun 09, 2014 10:22 am
Posts: 317
Thanks for the screens.

Here two earlier videos I made a month ago.
First one shows the objective one needs to destroy.




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 Post subject: Re: [Release]Rural map
 Post Posted: Sat Apr 04, 2015 6:12 am 
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Joined: Mon Jun 09, 2014 10:22 am
Posts: 317
Updated:

SWS Link: http://steamcommunity.com/sharedfiles/f ... =418215526

Changes:

Added some blocking volumes in barn (forgot the spool uni-sol)
Added blocking volumes at roof to avoid climbing on.
Fixed weapon load out.

To do:

Add all comm volumes.
Add blocking to some of the rocks as one can look through.
Await feedback for fixes.

Present loadout.

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Last edited by Drecks on Sat Apr 04, 2015 6:48 am, edited 1 time in total.

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 Post subject: Re: [Release]Rural map
 Post Posted: Sat Apr 04, 2015 6:24 am 
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Joined: Fri Oct 28, 2011 1:11 pm
Posts: 3518
Location: Czervenia
the blocking volume to the roof will make the spool climb useless, good job dude :)

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 Post subject: Re: [Release]Rural map
 Post Posted: Sat Apr 04, 2015 6:42 am 
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Joined: Mon Jun 09, 2014 10:22 am
Posts: 317
uni-sol wrote:
the blocking volume to the roof will make the spool climb useless, good job dude :)


Yeah but I ment another roof. Next update it will be taken care of.

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 Post subject: Re: [Release]Rural map
 Post Posted: Sat Apr 11, 2015 8:43 am 
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Joined: Mon Jun 09, 2014 10:22 am
Posts: 317
We had a rainy day so I updated the map. Had some sessions 8 vs 8 and had fun.

Try to made trees bulletproof.
Fixed some floating crates.
Fixed some floating grass.
Fixed collision settings on some foliage.
Fixed some rock collosion with block volumes and moving them at least I tried.
Addes more cover to break long lines of fire.
Move small cart with hay to make a jump down cause less damage.
Overall estethic fixes.

Workshop link

http://steamcommunity.com/sharedfiles/f ... =418215526

Note: This is not a competitive map. Its ment for older laid back gentlemen with starting grey hair and still in denial to use reading glasses.

Overview

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 Post subject: Re: [Release]Rural map
 Post Posted: Sat Apr 11, 2015 1:55 pm 
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Joined: Wed Nov 27, 2013 9:45 pm
Posts: 1442
Location: Chi-Town
Drecks wrote:
Note: This is not a competitive map. Its ment for older laid back gentlemen with starting grey hair and still in denial to use reading glasses.



That's another reason why we need acog on every weapon, including the shotgun.
lol :mrgreen:

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 Post subject: Re: [Release]Rural map
 Post Posted: Sat Apr 11, 2015 2:07 pm 
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Joined: Fri Oct 28, 2011 1:11 pm
Posts: 3518
Location: Czervenia
-=}WoLvErInE{=- wrote:
Drecks wrote:
Note: This is not a competitive map. Its ment for older laid back gentlemen with starting grey hair and still in denial to use reading glasses.



That's another reason why we need acog on every weapon, including the shotgun.
lol :mrgreen:


acog on a shotgun! :lol:

had me a RL chuckle at that one, thanks mate, thank heavens i wasn't sipping my Tea at the time :mrgreen:

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