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 Post subject: Re: w.ip. desert
 Post Posted: Wed Mar 11, 2015 1:12 pm 
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Joined: Tue Jun 10, 2014 12:43 pm
Posts: 107
sounds like a good idea , beerme server 3 is mine so we could run and try maps there ,only problem is im in europe so time zone is out for us

drecks tips are always welcome ,ive got large hands lol so somtimes click stuff by mistake ,


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 Post subject: Re: w.ip. desert
 Post Posted: Thu Mar 12, 2015 11:35 am 
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Joined: Mon Jun 09, 2014 10:22 am
Posts: 317
Well when you copy these meshes they love to get of the grid. Now with things like trees or vehicles its no problem, but with these wall sections you would like to place them nice next to eachother on the grid.

Another thing is sometimes when you select meshes you see them move from the grid.
Never knew what cause that must be some weird bug. Seen it in all Unreal 3 editors I
have worked with.

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