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[BETA] FLO All Terrain (Extract)
http://archive2.forum.americasarmy.com/viewtopic.php?f=51&t=16687
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Author:  Keebler_750 [ Sun Feb 22, 2015 1:23 pm ]
Post subject:  Re: [BETA] FLO All Terrain (Extract)

All the testing on this map has provided a good bit of info that is leading toward a redesign of the map perimeter so that the battle for the flag leads into a battle for extract.

I kind of expect a lot of rework in the terrain so that it's easier to move to try to cover flanks. Stay tuned! :)

Author:  Keebler_750 [ Thu Mar 05, 2015 12:14 pm ]
Post subject:  Re: [BETA] FLO All Terrain (Extract)

This map isn't dead, but I have seemingly lost the creative flow. It all started when I began applying analytical geometry to try to create gamplay algorithms that could then be used for map design.

I dunno what happened... :p

That and the one Flag bug I can't hammer out without help from someone....

Author:  uni-sol [ Thu Mar 05, 2015 12:41 pm ]
Post subject:  Re: [BETA] FLO All Terrain (Extract)

did you initially mean to have the mission setup so both teams can cap? or do you wish for a standard assault team cap? with defenders stopping it from happening, like normal?

i only ask as flag extract is the easiest mission to setup, i know because its all i have made so far :lol: thats of course providing your doing it the normal way.. anything other than that and your probably gonna be stabbing in the dark trying many different things to get what you need to happen, actually happen.. and thats if its even possible.

Author:  Keebler_750 [ Thu Mar 05, 2015 2:15 pm ]
Post subject:  Re: [BETA] FLO All Terrain (Extract)

I've explained it elsewhere, maybe not all in one spot.

I have BOTH teams able to capture the flag and extract to multiple locations. Everything is now dialed in (round can end in draw, both teams listed as "Attack" ect) except.....flag ownership icon at top of the screen won't tell you if the other team has taken the flag from you....he will appear as if on your team!!

IMO, this is a no go bug.

Author:  uni-sol [ Thu Mar 05, 2015 2:33 pm ]
Post subject:  Re: [BETA] FLO All Terrain (Extract)

Oh right.. i see, thats not good.

Author:  -=}WoLvErInE{=- [ Thu Mar 05, 2015 2:39 pm ]
Post subject:  Re: [BETA] FLO All Terrain (Extract)

Is the map in workshop? If not, please send me s copy and let me see if I can figure this out for you.

Author:  Keebler_750 [ Thu Mar 05, 2015 6:09 pm ]
Post subject:  Re: [BETA] FLO All Terrain (Extract)

:) The version in the workshop right now is missing some of the tweaks for the teams that I've ironed out in latest WIP, but I think it will show that flag ownership problem, because Niko's crew pointed it out to me in testing. I can post some stuff in "that other forum" as necessary.

I'm actually worried this is another EXE coding glitch as it's a kind of unique game type.

Author:  -=}WoLvErInE{=- [ Thu Mar 05, 2015 6:27 pm ]
Post subject:  Re: [BETA] FLO All Terrain (Extract)

Keebler_750 wrote:
:) The version in the workshop right now is missing some of the tweaks for the teams that I've ironed out in latest WIP, but I think it will show that flag ownership problem, because Niko's crew pointed it out to me in testing. I can post some stuff in "that other forum" as necessary.

I'm actually worried this is another EXE coding glitch as it's a kind of unique game type.




Yes please! :wink:

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