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 Post subject: Re: [WIP]Standoff
 Post Posted: Fri Nov 21, 2014 1:07 pm 
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Joined: Wed Nov 27, 2013 9:45 pm
Posts: 1442
Location: Chi-Town
The map is Industry.

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 Post subject: Re: [WIP]Standoff
 Post Posted: Fri Nov 21, 2014 1:23 pm 
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Joined: Mon Jun 09, 2014 10:22 am
Posts: 317
-=}WoLvErInE{=- wrote:
Make sure they are team specific and they are set up through mission editor one for each team. One of the umm maps in the compition had that set up.


Well defending team index is 1 attacking team index is 0
What do I need to make team specific?

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 Post subject: Re: [WIP]Standoff
 Post Posted: Fri Nov 21, 2014 2:32 pm 
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Joined: Mon Jun 09, 2014 10:22 am
Posts: 317
Ok guess I found it.

Objective is team specific

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Will be in the next update.

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 Post subject: Re: [WIP]Standoff
 Post Posted: Thu Nov 27, 2014 5:35 am 
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Joined: Mon Jun 09, 2014 10:22 am
Posts: 317
Updated this map on Steam Workshop.

Update log:

Added commvolumes.
Fixed issue with flag.
Added more detail and cover.
Moved extract point a little.

Linkie

http://steamcommunity.com/sharedfiles/f ... =342877048

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 Post subject: Re: [WIP]Standoff
 Post Posted: Tue Dec 02, 2014 10:10 am 
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Joined: Mon Jun 09, 2014 10:22 am
Posts: 317
Updated the map.

Fixes and Changes.

Fixed:

Ladder in Lanchsilo works.
Fixed walk through wall in Storage area.

Changes:

Added another entrance at South route heating room.
Added another entrance into the restaurant.

Added:
Mored details

map can be played at the Beer Me server 1 108.61.242.202:7778

New movie.....


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Last edited by Drecks on Tue Dec 02, 2014 10:24 am, edited 1 time in total.

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 Post subject: Re: [WIP]Standoff
 Post Posted: Tue Dec 02, 2014 10:19 am 
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Joined: Sun Sep 14, 2014 9:38 am
Posts: 1236
Looks good.

That techno music :-D

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FLO Inner Hospital C4 Updated
Industry Updated
M24 Target Range Updated


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 Post subject: Re: [WIP]Standoff
 Post Posted: Wed Dec 03, 2014 2:09 am 
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Joined: Fri Jun 14, 2013 11:42 am
Posts: 408
We run this map several times each day on the Beer_Me Server, great job Drecks , If any of you want to get a better idea of how well this map really plays come join us anytime.


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 Post subject: Re: [WIP]Standoff
 Post Posted: Sat Dec 06, 2014 8:46 am 
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Joined: Sun Jun 22, 2014 9:10 pm
Posts: 78
Good job !! like this !! i´m try to play them.


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 Post subject: Re: [WIP]Standoff
 Post Posted: Sat Dec 06, 2014 10:12 am 
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Joined: Mon Jun 09, 2014 10:22 am
Posts: 317
CLV_Gofio wrote:
Good job !! like this !! i´m try to play them.


One thing to mention is that this User Made Map loads as fast as any of the standard game maps. Some say it loads even faster. So try this map and support user made maps.

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 Post subject: Re: [WIP]Standoff
 Post Posted: Sat Dec 20, 2014 5:17 am 
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Joined: Mon Jun 09, 2014 10:22 am
Posts: 317
Updated this map today.

SWS link:

http://steamcommunity.com/sharedfiles/f ... =342877048

Some useless screens just here to be an imposter.

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