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 Post subject: Re: [WIP]Standoff
 Post Posted: Sun Nov 09, 2014 7:34 am 
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Joined: Mon Jun 09, 2014 10:22 am
Posts: 317
Theme slightly changed into that its a Cvernian Rocket base which is getting upgraded.
The job is take over the base before they manage to get it to work. :lol: :lol: :lol: :lol:

Making progress and work is going smooth. Really need to decide what mode is the best.
Want to serve the competative players, but would like to make it atracttive for the public player to. And I want to make it as detailed as possible.

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Have a small lightning issue here. Need to figure out how to solve it.

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 Post subject: Re: [WIP]Standoff
 Post Posted: Sun Nov 09, 2014 8:11 am 
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Drecks......
I'm loving the look of this environ..I gotta say...You have some skills..Very impressive..


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 Post subject: Re: [WIP]Standoff
 Post Posted: Sun Nov 09, 2014 9:35 am 
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The temporary ventilation hose is a nice touch, lends to the construction feel.

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 Post subject: Re: [WIP]Standoff
 Post Posted: Sun Nov 09, 2014 9:48 am 
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={KTS}=DELTATHUND3R wrote:
Drecks......
I'm loving the look of this environ..I gotta say...You have some skills..Very impressive..


Thanks. The game comes with a load of assets which makes life easier. What we need to do is to make good use of the assets and combine this with a good layout and lightning.

Now release your Maximaum Sekuridat map :mrgreen:

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 Post subject: Re: [WIP]Standoff
 Post Posted: Thu Nov 13, 2014 7:40 am 
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Update with some of the available routes in this map.
These routes are connected by other paths. Work continues and
more detail will be added. 12 vs 12 FLO map Standoff.


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 Post subject: Re: [WIP]Standoff
 Post Posted: Thu Nov 13, 2014 10:04 am 
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Drecks you stud muffin.. I know you come from a history of making very large maps but I would love to see you do something for the 6v6 comp scene. These maps are great and your contribution to this community is appreciated. I bet a sick 6v6 map would get more love though !

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 Post subject: Re: [WIP]Standoff
 Post Posted: Thu Nov 13, 2014 10:26 am 
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Once UMM loading times (particularly consistency with trying to prepare shaders ahead of time) are better, I think Hust1e and I both want to get some of the more comp-friendly ones on the ladder and into league play.

Hopefully that would get them some extra attention, or at least onto a few more servers. I think a lot of the comp guys are ready for some map variety anyway.


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 Post subject: Re: [WIP]Standoff
 Post Posted: Thu Nov 13, 2014 6:58 pm 
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Joined: Sun Jun 22, 2014 9:10 pm
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Look Good !! Good work


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 Post subject: Re: [WIP]Standoff
 Post Posted: Sun Nov 16, 2014 4:44 pm 
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Map is available on Steam Workshop so anyone who wants to have a preview can check it out. Decided to go for Extract. Its far from done and will add more cover from now.

http://steamcommunity.com/sharedfiles/f ... =342877048

Note: Keep in mind this is the Alpha version. It needs loads of polish and probably gameplay tweaks.

Feel free to post suggestions on gameplay and looks. I'm in doubt to add another route.

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Last edited by Drecks on Sun Nov 16, 2014 7:45 pm, edited 1 time in total.

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 Post subject: Re: [WIP]Standoff
 Post Posted: Sun Nov 16, 2014 7:28 pm 
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Joined: Sun Sep 14, 2014 9:38 am
Posts: 1236
The link doesn't work for me.

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