America's Army Forums
http://archive2.forum.americasarmy.com/

Rusneyev (updated Feb 28th, 2015) Ruins.
http://archive2.forum.americasarmy.com/viewtopic.php?f=51&t=15375
Page 4 of 5

Author:  xinon [ Wed Jan 28, 2015 11:03 am ]
Post subject:  Re: Rusindeyev (Beta 1 Released Jan 27th 2015) Ruin.

It looks amazing. I wouldn't expect less from Wolverine tho. Love the atmosphere.

Author:  -=}WoLvErInE{=- [ Wed Jan 28, 2015 2:14 pm ]
Post subject:  Re: Rusindeyev (Beta 1 Released Jan 27th 2015) Ruin.

=IK=Doba= wrote:
Looks great as always.. looks like a fun quick tons of action type of map.. just what I like.. personally I would disable sniper and it would work even better




It's WIP, bud. I'll change anything to make the map/gameplay better. :wink:

Let's see how it plays out, and we'll go from there. I agree with you tho 100%.




@ xinon - Thank you, Sir. I hope it plays as good. :mrgreen:

Author:  -=}WoLvErInE{=- [ Thu Jan 29, 2015 11:00 am ]
Post subject:  Re: Rusindeyev (Beta 1 Released Jan 27th 2015) Ruin.

Map has been update, many fixes. Mostly getting stuck in places and collision issues. Enjoy!

Author:  meinstein1987 [ Thu Jan 29, 2015 12:53 pm ]
Post subject:  Re: Rusindeyev (Beta 1 Released Jan 27th 2015) Ruin.

Awesome awesome awesome great work

however adding my 2 sense i think this map would be very very very awesome with your rail like pouring rain maybe at a given time if the match goes that long it can start raining in mid gameplay lets say 2min into game clouds roll in and it starts pouring or vice versa. I do think a rain effect would set this over the top maybe some lighting to add burst of light randomly lighting up the area

What do other people think?

Author:  -=}WoLvErInE{=- [ Thu Jan 29, 2015 1:19 pm ]
Post subject:  Re: Rusindeyev (Beta 1 Released Jan 27th 2015) Ruin.

meinstein1987 wrote:
Awesome awesome awesome great work

however adding my 2 sense i think this map would be very very very awesome with your rail like pouring rain maybe at a given time if the match goes that long it can start raining in mid gameplay lets say 2min into game clouds roll in and it starts pouring or vice versa. I do think a rain effect would set this over the top maybe some lighting to add burst of light randomly lighting up the area

What do other people think?



Thank You, Sir. Yeah that would be fun. Only thing is right now..... rounds don't last a minute...lol :mrgreen:

It's very fast paced action. Team that controls the ruins and High grounds, usually clean house.

I will definitely consider it tho. Thank you for the suggestion.

Author:  Drecks [ Thu Jan 29, 2015 1:25 pm ]
Post subject:  Re: Rusindeyev (Beta 1 Released Jan 27th 2015) Ruin.

Played it a few rounds last night. Not enough to get to know the map good enough.
I died fast so I did not see enough. Its light for a nightmap.

Author:  -=}WoLvErInE{=- [ Thu Jan 29, 2015 1:38 pm ]
Post subject:  Re: Rusindeyev (Beta 1 Released Jan 27th 2015) Ruin.

Yeah it's a fake night map...hahahaha. It's a good moon! lol

Author:  TrIn@dOr [ Thu Jan 29, 2015 2:26 pm ]
Post subject:  Re: Rusindeyev (Beta 1 Released Jan 27th 2015) Ruin.

Running here:

http://battletracker.com/aa4server/184. ... 778:27020/

Is the map name right? ... dmedieval$76561197970613

Author:  -=}WoLvErInE{=- [ Thu Jan 29, 2015 3:27 pm ]
Post subject:  Re: Rusindeyev (Beta 1 Released Jan 27th 2015) Ruin.

TrIn@dOr wrote:
Running here:

http://battletracker.com/aa4server/184. ... 778:27020/

Is the map name right? ... dmedieval$76561197970613



Thats the wrong one. should be flo_rusindeyev + the numbers.

Not sure what that is.

Author:  uni-sol [ Fri Jan 30, 2015 8:26 am ]
Post subject:  Re: Rusindeyev (Beta 1 Released Jan 27th 2015) Ruin.

nice job wolvie! i love the look and feel of this map :)

Page 4 of 5 All times are UTC - 5 hours [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/