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 Post subject: Re: [WIP] Compound / Competitive Map
 Post Posted: Wed Jan 07, 2015 10:06 am 
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Joined: Sun Sep 14, 2014 9:38 am
Posts: 1236
Nothing here to do with AA3 :)

Just trying to make a new map with a good layout that will never get played.

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 Post subject: Re: [WIP] Compound / Competitive Map
 Post Posted: Fri Feb 13, 2015 8:49 pm 
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Joined: Sun Sep 14, 2014 9:38 am
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Im thinking of just uploading what i have for this map to somewhere like mediafire and posting it here. I doubt i will ever finish this map. If anyone else wants to attempt it they can....

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 Post subject: Re: [WIP] Compound / Competitive Map
 Post Posted: Fri Feb 13, 2015 11:25 pm 
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Joined: Sun Dec 11, 2005 9:12 pm
Posts: 383
Location: Orlando, FL
Post it to the workshop and I'll provide some feedback.

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 Post subject: Re: [WIP] Compound / Competitive Map
 Post Posted: Thu Mar 12, 2015 5:25 pm 
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Joined: Sun Sep 14, 2014 9:38 am
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Uploaded what i have to the workshop

http://steamcommunity.com/sharedfiles/f ... =406799578

Its uncooked so feel free to edit it or do whatever. I will not be finishing or doing anymore to this so this is how it will end unless someone else wants to do something with it.


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In an ideal world some reference pictures of what i wish it could look like....

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 Post subject: Re: [WIP] Compound / Competitive Map
 Post Posted: Fri Mar 20, 2015 6:10 am 
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Joined: Sun Sep 14, 2014 9:38 am
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Did anyone look?

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 Post subject: Re: [WIP] Compound / Competitive Map
 Post Posted: Fri Mar 20, 2015 6:24 am 
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Joined: Mon Aug 21, 2006 6:06 pm
Posts: 640
Hey Hammer my bro,
I have just subbed to your map and will be checking it out.I will let you know what I think..I'm sure ""knowing you""" its going to be a rather nice map..


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 Post subject: Re: [WIP] Compound / Competitive Map
 Post Posted: Fri Mar 20, 2015 6:29 am 
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Joined: Sun Sep 14, 2014 9:38 am
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Its just a "whitebox" with some slightly messed up areas due to my bad 3d modeling and i changed some ground level that's not fixed. But this is how I see competitive maps. Its not perfect.

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 Post subject: Re: [WIP] Compound / Competitive Map
 Post Posted: Fri Mar 20, 2015 6:11 pm 
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Joined: Sun Dec 11, 2005 9:12 pm
Posts: 383
Location: Orlando, FL
I just tried loading your map and it crashes every time, even after a restart. That's never occurred to me with any other map.

Why don't you recruit the help of other map makers to improve on this one? Much like you mentioned in your community UMM post. Just a thought.

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 Post subject: Re: [WIP] Compound / Competitive Map
 Post Posted: Fri Mar 20, 2015 6:36 pm 
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Joined: Sun Sep 14, 2014 9:38 am
Posts: 1236
DragonEyez wrote:
I just tried loading your map and it crashes every time, even after a restart. That's never occurred to me with any other map.

Why don't you recruit the help of other map makers to improve on this one? Much like you mentioned in your community UMM post. Just a thought.


Easier said than done, are people even interested in making competitive maps? Its uncooked on the workshop and ive written in the description that anyone can edit it.

Not sure why it crashes ill take a look i quickly added spawns and published it.

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 Post subject: Re: [WIP] Compound / Competitive Map
 Post Posted: Fri Mar 27, 2015 6:21 am 
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Joined: Sun Sep 14, 2014 9:38 am
Posts: 1236
I've updated this so hopefully it doesn't crash now. If anyone can take a look at my attempt of a competitive style C4 map. It's not perfect and it's just a "whitebox" mock up not a finished map.

It's uncooked so feel free to edit this map and finish it if you're some kind of elf or map finishing fairy.

Image

http://steamcommunity.com/sharedfiles/f ... =406799578

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