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 Post subject: Re: [WIP] Compound
 Post Posted: Sun Oct 19, 2014 3:27 pm 
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Still trying to work out the basic layout of the map

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Ive added a vent that you can crouch into

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 Post subject: Re: [WIP] Compound / Competitive Map
 Post Posted: Thu Nov 06, 2014 12:21 pm 
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A tiny update. Ive been changing the buildings as planned into a more warehouse style environment.

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I made these roof trusses in blender!
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 Post subject: Re: [WIP] Compound / Competitive Map
 Post Posted: Thu Nov 06, 2014 12:38 pm 
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Looks good.. let us give it a try if the main routes and obj are set.. let us give you some feedback before you go and spend time on aesthetics

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 Post subject: Re: [WIP] Compound / Competitive Map
 Post Posted: Thu Nov 06, 2014 1:01 pm 
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It would be good to have a match played on it at least but I can't see that happening with how people play or don't play even the UMM.

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 Post subject: Re: [WIP] Compound / Competitive Map
 Post Posted: Thu Nov 06, 2014 4:58 pm 
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Yeah adding some vertical fights might be better.
People like that.

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 Post subject: Re: [WIP] Compound / Competitive Map
 Post Posted: Tue Nov 11, 2014 11:32 am 
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 Post subject: Re: [WIP] Compound / Competitive Map
 Post Posted: Tue Jan 06, 2015 5:39 pm 
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Ive been messing around with the layout again. Not really touched this in abit but still tweaking the layout.

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 Post subject: Re: [WIP] Compound / Competitive Map
 Post Posted: Tue Jan 06, 2015 6:21 pm 
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Funny fact of the day:

Looking at asset naming, I'm pretty sure that AA3 Stronghold was once named same as your map some time during the development cycle, Compound.

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 Post subject: Re: [WIP] Compound / Competitive Map
 Post Posted: Wed Jan 07, 2015 7:38 am 
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Or there may have been a map made or tested at some point in AA3s life.. that used same assets that we never got to see/play :(

it makes me sad

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 Post subject: Re: [WIP] Compound / Competitive Map
 Post Posted: Wed Jan 07, 2015 8:25 am 
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uni-sol wrote:
Or there may have been a map made or tested at some point in AA3s life.. that used same assets that we never got to see/play :(

it makes me sad

EliZ nailed it, and yes, there were maps you never saw

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