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[Released] Industry
http://archive2.forum.americasarmy.com/viewtopic.php?f=51&t=14858
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Author:  TheBadaBing! [ Mon Sep 15, 2014 11:33 am ]
Post subject:  [Released] Industry

Map: Industry
Size: 12v12
Gametype: Dual Extraction / EX

This map was originally created for the mapping competition.

http://steamcommunity.com/sharedfiles/f ... =319588346

Industry is a close combat map that is similar in size to Harbour Assault. It's Extraction gametype but each team has their own flag and a extract point, whichever team extracts first wins! So each team has to attack and defend at the same time. Each team has to get the flag from the other teams spawn and bring it back to the capture location near their own spawn. There is 3 exploding gas bottles around the map.

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Last Update: 21/12/14

Author:  uni-sol [ Mon Sep 15, 2014 12:59 pm ]
Post subject:  Re: [WIP] Industry [Map Competitiion]

it certainly looks great from the screenies!

good luck :)

Author:  -=}WoLvErInE{=- [ Mon Sep 15, 2014 2:56 pm ]
Post subject:  Re: [WIP] Industry [Map Competitiion]

Yes it does. Nice mix of the assets.

Author:  Drecks [ Mon Sep 15, 2014 6:02 pm ]
Post subject:  Re: [WIP] Industry [Map Competitiion]

TheBadaBing! wrote:
I can't add anymore to the map as ive made this map using a 8800GT with only 512mb of video ram and quite a few times ive had to close every program on my pc to get it to finally build the lighting.....


:shock: You must be a man full of patience.

Author:  TheBadaBing! [ Mon Sep 15, 2014 6:22 pm ]
Post subject:  Re: [WIP] Industry [Map Competitiion]

Drecks wrote:
TheBadaBing! wrote:
I can't add anymore to the map as ive made this map using a 8800GT with only 512mb of video ram and quite a few times ive had to close every program on my pc to get it to finally build the lighting.....


:shock: You must be a man full of patience.


Well luckily i have a 3.2ghz i5 and 16gb of ram so doing a production light build only takes 30 mins max. Its just trying to get the map to load in the editor and when it runs the first run through of the light build that's... awkward...hehe.

Author:  ={KTS}=DELTATHUND3R [ Mon Sep 15, 2014 6:54 pm ]
Post subject:  Re: [WIP] Industry [Map Competitiion]

Looks really good..
From what I can see your design layout and use of assets is very good..
looks like a very playable map..
Well done

Author:  TheBadaBing! [ Mon Sep 15, 2014 6:58 pm ]
Post subject:  Re: [WIP] Industry [Map Competitiion]

={KTS}=DELTATHUND3R wrote:
Looks really good..
From what I can see your design layout and use of assets is very good..
looks like a very playable map..
Well done


Thanks, Your touchdown map is great! It lets you see what you can do with all the particle systems available.

Author:  TheBadaBing! [ Wed Sep 17, 2014 11:06 am ]
Post subject:  Re: [WIP] Industry [Map Competitiion]

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Author:  =IK=Doba= [ Wed Sep 17, 2014 11:50 am ]
Post subject:  Re: [WIP] Industry [Map Competitiion]

very interesting, looks like a choke point type of map.. looking forward to it

Author:  TheBadaBing! [ Fri Sep 19, 2014 3:59 pm ]
Post subject:  Re: [WIP] Industry [Map Competitiion]

I can't get this map too cook. It crashes during cooking.

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