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 Post subject: Re: [Release] Industry [Map Competitiion]
 Post Posted: Fri Oct 31, 2014 9:24 am 
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Joined: Sun Sep 14, 2014 9:38 am
Posts: 1236
I have just republished this again to fix why it wasn't working before.

I will add this here also

Can someome that played my map Industry during testing explain what happened at the trainyard area. I plan on updating it and would like to know how it played. People said one side is harder and the camping spots. Can I have more details please

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 Post subject: Re: [Released] Industry
 Post Posted: Sun Dec 21, 2014 4:54 pm 
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Mini Map Update!

As this patch contained a fix for the UMM's loading i thought id give this a mini update. My new graphics card let will let me add some more detail to the map! After the map competition i asked Rawster if he could give me some feedback on the map after it was play tested by the devs.

- Finally been able to add a Sun to the map to give it all the shadows that it lacked before.

Image

- Before i made the stairs in the map use BSP brushes to make block steps. They were really awkward and not smooth at all to walk up. I was confused as they looked like steps to me...then i looked at the existing stair meshes the stock maps used and noticed they are actually just flat ramps that look like stairs. So for now ive replaced the BSP ones with some stock ones untill i someday make my own.

- Removed the space under the loading platform because it was a camping spot.

Image

- New side alley for the north route. Rawster said the north route could get congested so i added an extra back alley.

Image

- I redid some ground which i originally made with BSP brushes. This time i did it properly with landscape instead.

Image

- The fire from the exploding gas barrels now stops 10 seconds after explosion.

- I moved the extraction point for team 1 off the top bridge to hopefully make it more fair

- Removed most of the snow textures on stock meshes.

http://steamcommunity.com/sharedfiles/f ... =319588346

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 Post subject: Re: [Released] Industry
 Post Posted: Wed Jan 21, 2015 1:11 pm 
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3,300+ subs yet I don't think its on single server. Success!

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 Post subject: Re: [Released] Industry
 Post Posted: Wed Jan 21, 2015 1:33 pm 
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Joined: Tue Nov 03, 2009 8:46 am
Posts: 3018
looks like a good map.. wait till UMM's are sorted out before getting down on yourself

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 Post subject: Re: [Released] Industry
 Post Posted: Sun Mar 01, 2015 2:25 pm 
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Joined: Sun Sep 14, 2014 9:38 am
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Another quick update in the hope this gets some play time :P

An update to the center of the map to make it less open. Again ive not even played more than 2 rounds on this map with other people so all design and changes has been by guess.

The little rockery bit in the middle is now a little building.
Image

Image

And the big stairs to the platform are now a choke point
Image

Image

The sign on the wall probably says something like butchers but i can't read it so who cares :P

What if i told you this was a remake of an AA2 map.

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 Post subject: Re: [Released] Industry
 Post Posted: Sat Mar 14, 2015 7:50 am 
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Joined: Sun Sep 14, 2014 9:38 am
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If anyone gets a chance to play this please give feedback on it.

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 Post subject: Re: [Released] Industry
 Post Posted: Sun Apr 12, 2015 6:52 pm 
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Joined: Sun Sep 14, 2014 9:38 am
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Updated to the latest version.

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