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 Post subject: [WIP][alpha]mainstreet
 Post Posted: Wed Aug 27, 2014 1:15 pm 
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here is my latest map mainstreet
its an early alpha...
the spawn points are in the middle until i get some people to test distances.

the way i figure it though im gonna spawn defence in the middle prison complex and have assault split between the north and south.

destructible environments

there is a sample in the middle of the street.
a lot of walls will be replaced with this asset

known issues ---
no fall damage.
blocking volumes need adjusted.
loadout and ammo count needs adjusted.


this is an ongoing project
please post any bug reports in the workshop thread.

http://steamcommunity.com/sharedfiles/f ... =306297345

greetz and enjoy the map...
thanks in advance for helping me test it.

-=[VGO]=-mmchaos

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 Post subject: Re: [WIP][alpha]mainstreet
 Post Posted: Wed Aug 27, 2014 3:43 pm 
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Congrats on getting this out.

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 Post subject: Re: [WIP][alpha]mainstreet
 Post Posted: Wed Aug 27, 2014 5:31 pm 
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Very Cool...looking forward to seeing this progress!


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 Post subject: Re: [WIP][alpha]mainstreet
 Post Posted: Wed Aug 27, 2014 8:12 pm 
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thanks guys ...
@ wolverine I really had to take an axe to my original layout to make it fit in the workshop.
its not too bad though I might like the new layout better.
@ mason there are several special features I haven't documented yet... I hope to see some feedback for them after testing.

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 Post subject: Re: [WIP][alpha]mainstreet
 Post Posted: Thu Aug 28, 2014 3:34 am 
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awesome done chaos, thank you :mrgreen:

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 Post subject: Re: [WIP][alpha]mainstreet
 Post Posted: Thu Oct 09, 2014 5:03 am 
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updated.
notes in the workshop.

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 Post subject: Re: [WIP][alpha]mainstreet
 Post Posted: Tue Mar 24, 2015 5:04 am 
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finally on a server for testing... 8.2.120.31:7778

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