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CSAR 2 [updated Mar 3rd 2015]
http://archive2.forum.americasarmy.com/viewtopic.php?f=51&t=13034
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Author:  uni-sol [ Wed Mar 04, 2015 12:45 pm ]
Post subject:  Re: CSAR 2 [updated Mar 3rd 2015]

personally dont think it would hurt to stick it in the official rotation, its a great map, worthy of a solid home in the game, even if the devs had to give it a quick look over, which tbf they dont. gosh, im like a parrot, im sure i have said all this before :mrgreen:

another idea would be to just go ahead and replace the redesigned AA2 fan favourite, Bridge (which isnt many peoples favourite anymore) for it, no loss.. major gain.. oh and we get another quality map to play on the officials instead of inner all the time!

Author:  Fodder4U [ Sat Mar 07, 2015 7:53 pm ]
Post subject:  Re: CSAR 2 [updated Mar 3rd 2015]

LOL I miss the old days of nade lobbing over the building into the courtyard (before nades were removed from map). Will check this out for sure as it was one of my fav maps back in the day.

Author:  -=}WoLvErInE{=- [ Sat Mar 07, 2015 8:44 pm ]
Post subject:  Re: CSAR 2 [updated Mar 3rd 2015]

Well, you can have your old days back, because you can once again do that. :mrgreen:

Map is inch for inch like the original, only with different theme.

You can do all the same moves as you did with the original. Including jumping onto the assault building patio from top of the Blackhawks. :mrgreen:

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