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 Post subject: Re: CSAR 2 [updated Jan 5th 2015]
 Post Posted: Tue Jan 06, 2015 4:21 pm 
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I think we need a AA2/3 Remakes mapping contest. I think it would be cool to take some old classic maps and remake them in different setting/environment. No porting, they would have to be made/build from the ground up.

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 Post subject: Re: CSAR 2 [updated Jan 5th 2015]
 Post Posted: Tue Jan 06, 2015 4:34 pm 
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i love that idea, good one wolvie :)

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 Post subject: Re: CSAR 2 [updated Jan 5th 2015]
 Post Posted: Thu Jan 08, 2015 6:56 pm 
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Your CSAR looks incredible. I'm not sure how it'll play, but it damn sure looks amazing. Could we get MOUT, Insurgent Camp, Collapsed Tunnel, Urban Assault (please, not as big as Harbor), and yes, an AAPG version (with supported position spots) of Weapons Cache. I'd love you forever and ever. <333

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 Post subject: Re: CSAR 2 [updated Jan 5th 2015]
 Post Posted: Fri Jan 09, 2015 6:02 pm 
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jking wrote:
Your CSAR looks incredible. I'm not sure how it'll play, but it damn sure looks amazing. Could we get MOUT, Insurgent Camp, Collapsed Tunnel, Urban Assault (please, not as big as Harbor), and yes, an AAPG version (with supported position spots) of Weapons Cache. I'd love you forever and ever. <333


Thank you....The map plays just fine, Haven't heard much about performance wise. I've heard nothing but good things about it.

And believe when I tell you this... If there was a bit more support from the community on UMM, I'd make them all from ground up, AAPG style. But I don't want to spend 3 or 4 months like I did on this one, so it can collect dust in steam workshop.

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 Post subject: Re: CSAR 2 [updated Jan 5th 2015]
 Post Posted: Wed Mar 04, 2015 12:03 am 
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Updated for latest bug fix patch! Enjoy!

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 Post subject: Re: CSAR 2 [updated Mar 3rd 2015]
 Post Posted: Wed Mar 04, 2015 1:26 am 
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This map was all the rage when Wolverine first released it. Sad to see it fall out of rotation. There has got to be a better way to get these type of UMMs (seriously [TOS Violation] awesome) some rotation in everyday play.

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 Post subject: Re: CSAR 2 [updated Mar 3rd 2015]
 Post Posted: Wed Mar 04, 2015 10:25 am 
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doogle2d wrote:
This map was all the rage when Wolverine first released it. Sad to see it fall out of rotation. There has got to be a better way to get these type of UMMs (seriously [TOS Violation] awesome) some rotation in everyday play.


Thank you, Sir. I appreciate the support.

The map still gets played often in the only umm server that has people in it, but I agree. Many good map, many man ours spent only to have it go to waste.

Hopefully one day many of these maps will get the attention they deserve.

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 Post subject: Re: CSAR 2 [updated Mar 3rd 2015]
 Post Posted: Wed Mar 04, 2015 10:33 am 
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The poor system of getting a UMM up and running quickly and efficiently on a server is the wall at this point. People connecting timeout trying to load the map or don't have it downloaded and crash out. Until something systematic comes along that streamlines this process, UMM will fall to the wayside.

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 Post subject: Re: CSAR 2 [updated Mar 3rd 2015]
 Post Posted: Wed Mar 04, 2015 10:43 am 
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Joined: Tue Jan 29, 2013 12:57 pm
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Well, most people play in official servers and official servers don't really play UMMs, so you have the conundrum.

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 Post subject: Re: CSAR 2 [updated Mar 3rd 2015]
 Post Posted: Wed Mar 04, 2015 11:06 am 
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Joined: Sun Sep 14, 2014 9:38 am
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Whiplash27 wrote:
Well, most people play in official servers and official servers don't really play UMMs, so you have the conundrum.


And most of the UMM servers either only play maps that their clan mate has made or certain AA2/3 remakes

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