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 Post subject: Re: Operation: CSAR [Released June 5th, 2014]
 Post Posted: Thu Jul 10, 2014 9:51 pm 
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Joined: Wed Nov 27, 2013 9:45 pm
Posts: 1442
Location: Chi-Town
Here is what I have at the moment....

Assault
12 Riflemen slots
2 AR slot
4 DM slot

Defend
12 Riflemen slots
1 AR slots
2 DM slots


What you guys think? Being there are No 203's or RPG's. I'm thinking giving the assault team bit more firepower would balance things out.

Or just make it the same for both?

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 Post subject: Re: Operation: CSAR [Released June 5th, 2014]
 Post Posted: Fri Jul 11, 2014 12:47 am 
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Joined: Wed Feb 06, 2013 12:38 am
Posts: 290
Location: Cali
My personal opinion would be to eliminate all DM slots on your map

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 Post subject: Re: Operation: CSAR [Released June 5th, 2014]
 Post Posted: Fri Jul 11, 2014 2:28 am 
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Joined: Wed Dec 15, 2004 2:41 pm
Posts: 996
Location: Belgium
Assault :
2 AR
4 DM
6 R

Def :
1 AR
2 DM
9 R

No R extra slots. This is the wrong way to go !

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 Post subject: Re: Operation: CSAR [Released June 5th, 2014]
 Post Posted: Fri Jul 11, 2014 10:05 am 
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Joined: Wed Nov 27, 2013 9:45 pm
Posts: 1442
Location: Chi-Town
What about this?


Assault
1 DM
2 AR
9 R

Defending
1 AR
11 R


Not sure what will be a better balance. Maybe just Riflemen slots only?

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 Post subject: Re: Operation: CSAR [Released June 5th, 2014]
 Post Posted: Fri Jul 11, 2014 10:38 am 
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Joined: Wed Dec 15, 2004 2:41 pm
Posts: 996
Location: Belgium
AR are a must for CSAR ... DM ... maybe one in assault ... Seriously I don't know :P !

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 Post subject: Re: Operation: CSAR [Released June 5th, 2014]
 Post Posted: Fri Jul 11, 2014 10:44 am 
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Joined: Tue Nov 03, 2009 8:46 am
Posts: 3018
-=}WoLvErInE{=- wrote:
What about this?


Assault
1 DM
2 AR
9 R

Defending
1 AR
11 R


Not sure what will be a better balance. Maybe just Riflemen slots only?


I dont think AR are overpowering the rest.. otherwise we'd all be using one.. keep it..

want to change the gameplay and make it really fun.. eliminate the Acog and M24

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 Post subject: Re: Operation: CSAR [Released June 5th, 2014]
 Post Posted: Fri Jul 11, 2014 11:09 am 
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Joined: Wed Nov 27, 2013 9:45 pm
Posts: 1442
Location: Chi-Town
OK, so I'll go with this for now and I'll make necessary as needed.


Assault
9 R
2 AR
1 DM

Defend
10 R
2 AR

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 Post subject: Re: Operation: CSAR [Released June 5th, 2014]
 Post Posted: Sat Jul 12, 2014 7:28 pm 
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Joined: Wed Nov 27, 2013 9:45 pm
Posts: 1442
Location: Chi-Town
Map updated In Steam WorkShop ........Enjoy!

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 Post subject: Re: Operation: CSAR [Released June 5th, 2014]
 Post Posted: Sun Jul 13, 2014 4:51 am 
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Joined: Wed Dec 15, 2004 2:41 pm
Posts: 996
Location: Belgium
Did you update anything else on the map ? Kimset ?

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 Post subject: Re: Operation: CSAR [Released June 5th, 2014]
 Post Posted: Fri Jul 18, 2014 9:53 am 
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Joined: Sat Aug 17, 2002 8:00 pm
Posts: 409
Location: Alabama 3
Iron sights only would be really nice :P

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