Altan_AA wrote:
[?]^]-[ammer_T!me wrote:
Tried it via LAN host option, it's gorgeous! Great work. They only problem was the bunch of obj markers (for flag and extractions, like 10 of them in total) but this could be an issue with warmup.
Yes, the map will enable just 1 of the 5 Flags(Random) when the round really starts.. or at least that is the plan.
Altan,
Last night i played your map for a couple of hours. Heres some input.
1- Sometimes the flag wont appear. I would say that every 4 of 10 rounds, we at attack would have to kill the entire opposite team cause there was no flag. Also in defense team you would not know where to defend cause there was no flag.
2- At South hills i got freezed while trying to go down from the hills to the car. Saw some ppl have the same issue too. Not sure if happens in all the hills but happened to me twice in South Hills.
3- About that car in South Road. Hes not finished. Check the textures cause instead of the window glass i see a the white and blue pattern.
4- Last but most important. You can leave the defense spawn before the counting. You just have to crawl under the virtual wall and start running. I would guess this has something to do with the level of the virtual walls. U should prioritize this cause it gives a great rushing advantage to defense.
Done with the problems lets talk about the map.
The map is incredibly accurate with the AA2 version. All the hills are there, all the buildings are there. I would never think you would nail the map like you did. Textures are awesome.
The dynamic of the map is all back. You take the mosque you have a great advantage. On defense focus on build to build defense. Theres nothing i would change about the map but the flag. I hate the flag. It would be great to have the briefcase back.
Finally, thanks for doing what you did and the great job you did. Now my standard request... Can you please redesign Bridge SE? rofl thanks.
WOW, thx for huge effort on the feedback.
I'll spend a few days on finishing importing all to SF Courtyard, then I'll release the 0.3 version of this map with as many fixes to the issues you reported.