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AA2 Maps in Production
http://archive2.forum.americasarmy.com/viewtopic.php?f=51&t=12612
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Author:  Whiplash27 [ Fri Apr 04, 2014 7:02 pm ]
Post subject:  AA2 Maps in Production

I figure we should make a consolidated list somewhere. Of course some people could be working on these maps and not post here, but I'll try my best.

Game Ready
SF CSAR (Wolverine) - http://steamcommunity.com/sharedfiles/f ... =267728689
Insurgent Camp (Altan) - http://steamcommunity.com/sharedfiles/f ... =259002135
Insurgent Camp (Neck535) - http://steamcommunity.com/sharedfiles/f ... =246588373
JRTC Farm Raid ({NWO}Hawk) - http://steamcommunity.com/sharedfiles/f ... =258664467
Mout McKenna (Altan) - http://steamcommunity.com/sharedfiles/f ... =260045258
SF Sandstorm (Whiplash)- http://steamcommunity.com/sharedfiles/f ... =243112504
Weapons Cache 12v12 (-GunZ.) - http://steamcommunity.com/sharedfiles/f ... =247001841
Weapons Cache 6v6 (-GunZ.) - http://steamcommunity.com/sharedfiles/f ... =246695124

Test Ready
Border (Altan) - http://steamcommunity.com/sharedfiles/f ... =253237935
Bridge - (Altan) http://steamcommunity.com/sharedfiles/f ... =266465277
SF Courtyard (Altan) - http://steamcommunity.com/sharedfiles/f ... =257924713
SF Dockside (SHiiFTY) - http://steamcommunity.com/sharedfiles/f ... =258000146
[AA2] Radio Tower (Altan) - http://steamcommunity.com/sharedfiles/f ... =274728093
[AA2]SF Floodgate (Altan) - http://steamcommunity.com/sharedfiles/f ... =273092386
[AA2] SF Hospital (Altan) - http://steamcommunity.com/sharedfiles/f ... =278063900
[AA2]SF Water Treatment (Altan) - http://steamcommunity.com/sharedfiles/f ... =269437450
Pipeline (McReady) - http://steamcommunity.com/sharedfiles/f ... =242972318
[AA2]Pipeline (Altan) - http://steamcommunity.com/sharedfiles/f ... =269409498
SteamRoller (Altan) - http://steamcommunity.com/sharedfiles/f ... =269419282
Urban Assault (Kenny/warm/Son)- http://steamcommunity.com/sharedfiles/f ... =252196727
Weapons Cache SE (-GunZ./BlackGear) - http://steamcommunity.com/sharedfiles/f ... =250956251

In Production
Swamp Raid
Dusk
Collapsed Tunnel
Mountain Pass
Rummage
SF Dockside
SF Arctic
Interdiction

If you know of others, post them below.

Author:  iColts [ Fri Apr 04, 2014 7:30 pm ]
Post subject:  Re: AA2 Maps in Production

Mout Mckenna

Author:  =IK=Doba= [ Fri Apr 04, 2014 7:34 pm ]
Post subject:  Re: AA2 Maps in Production

Dusk (coming soon) - Wolverine

Author:  ProphetOfDoom [ Fri Apr 04, 2014 8:18 pm ]
Post subject:  Re: AA2 Maps in Production

There is already a pipeline out there. And it looks like it has been updated. McReady made it I believe.

I am making a remake of AA2's Pipeline as well but its not going to look like the old pipeline. Just the same layout. Kind of like how hospital was updated.

Author:  deadmau5 [ Fri Apr 04, 2014 8:45 pm ]
Post subject:  Re: AA2 Maps in Production

These maps don't play well in this game....

Author:  -=}WoLvErInE{=- [ Fri Apr 04, 2014 8:51 pm ]
Post subject:  Re: AA2 Maps in Production

deadmau5 wrote:
These maps don't play well in this game....



You sure about that? :mrgreen:

Author:  doogle2d [ Fri Apr 04, 2014 8:55 pm ]
Post subject:  Re: AA2 Maps in Production

Wolverine, whats the ETA on some of your sexy maps?

Author:  seb04 [ Fri Apr 04, 2014 9:06 pm ]
Post subject:  Re: AA2 Maps in Production

I think SF Extraction would be great. If we are able to make multiple spawn/extraction point with the advanced editor.

Author:  Bear 82 [ Fri Apr 04, 2014 10:10 pm ]
Post subject:  Re: AA2 Maps in Production

doogle2d wrote:
Wolverine, whats the ETA on some of your sexy maps?


Leave him alone; he's busy :lol:

Author:  Whiplash27 [ Fri Apr 04, 2014 11:16 pm ]
Post subject:  Re: AA2 Maps in Production

deadmau5 wrote:
These maps don't play well in this game....


The SF maps will probably play best because they were designed with gameplay that included aimpoints and scopes in mind. I'm afraid to see how McKenna would be with all of this stuff. It makes me think of a nightmarish forceclass server.

I played some insurgent camp today. The mapper did a good job on it, but I just could not enjoy the map with the ACOG and M14s. It just felt horrible.

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