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 Post subject: Re: AA2 Maps in Production
 Post Posted: Tue Jun 17, 2014 8:34 pm 
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Joined: Fri Oct 03, 2003 8:00 pm
Posts: 287
Location: United States
Will put up a link later tonight, would like to test it on our clan server first, to make sure it runs correctly on a server, before making it public.

Keep in mind this is PvP version...no AI:)

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 Post subject: Re: AA2 Maps in Production
 Post Posted: Fri Jun 20, 2014 1:10 am 
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Joined: Thu Apr 03, 2014 3:32 pm
Posts: 764
You can add this one to Test Ready.

[AA2]SF Floodgate

http://steamcommunity.com/sharedfiles/f ... =273092386

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 Post subject: Re: AA2 Maps in Production
 Post Posted: Fri Jun 20, 2014 2:07 pm 
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You can move

[AA2]Mout McKenna
http://steamcommunity.com/sharedfiles/f ... =260045258

From "Test Ready" to "Game Ready"

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 Post subject: Re: AA2 Maps in Production
 Post Posted: Mon Jun 23, 2014 5:26 am 
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You can add

[AA2] Radio Tower to In testing:

http://steamcommunity.com/sharedfiles/f ... =274728093

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 Post subject: Re: AA2 Maps in Production
 Post Posted: Mon Jun 23, 2014 6:55 pm 
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Volunteer Community Manager
Volunteer Community Manager

Joined: Mon Aug 02, 2004 11:10 am
Posts: 3695
done

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 Post subject: Re: AA2 Maps in Production
 Post Posted: Tue Jun 24, 2014 11:34 am 
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Joined: Tue Apr 22, 2014 6:09 am
Posts: 170
Location: EU Austria
SF Hospital move to IN Production pls.

thx

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IMPACT-AA:PG 2014 UMM(FINAL UPDATE)
http://steamcommunity.com/sharedfiles/f ... =269920032
PLS VOTE

[WIP] SF HOSPITAL
TOPIC viewtopic.php?f=51&t=13831

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 Post subject: Re: AA2 Maps in Production
 Post Posted: Tue Jun 24, 2014 11:36 pm 
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Joined: Fri Oct 03, 2003 8:00 pm
Posts: 287
Location: United States
Didn't see it listed yet, so I started on "Mountain Pass".

Interdiction...I'm putting on the back burner for now, The entire level is fully made, four random carry objectives working, server loading time reduced, but it seems to be too much of a large play area for PvP, and no AI.

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 Post subject: Re: AA2 Maps in Production
 Post Posted: Wed Jun 25, 2014 10:52 am 
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Joined: Sat Apr 09, 2011 2:22 pm
Posts: 66
Location: Texas
If you ound some of the area off outside where the tank came from my be a good player V player map i used to play the hell out of interdiction, i think it was 6 player only.

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 Post subject: Re: AA2 Maps in Production
 Post Posted: Sun Jun 29, 2014 3:48 am 
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You can move [AA2] SF Hospital to "Test Ready"

http://steamcommunity.com/sharedfiles/f ... =278063900

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 Post subject: Re: AA2 Maps in Production
 Post Posted: Sun Jun 29, 2014 12:39 pm 
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Posts: 3695
Updated to this point

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