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 Post subject: AA2 Maps in Production
 Post Posted: Fri Apr 04, 2014 7:02 pm 
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Joined: Tue Jan 29, 2013 12:57 pm
Posts: 2512
Location: Acey said 10%
I figure we should make a consolidated list somewhere. Of course some people could be working on these maps and not post here, but I'll try my best.

Game Ready
SF CSAR (Wolverine) - http://steamcommunity.com/sharedfiles/f ... =267728689
Insurgent Camp (Altan) - http://steamcommunity.com/sharedfiles/f ... =259002135
Insurgent Camp (Neck535) - http://steamcommunity.com/sharedfiles/f ... =246588373
JRTC Farm Raid ({NWO}Hawk) - http://steamcommunity.com/sharedfiles/f ... =258664467
Mout McKenna (Altan) - http://steamcommunity.com/sharedfiles/f ... =260045258
SF Sandstorm (Whiplash)- http://steamcommunity.com/sharedfiles/f ... =243112504
Weapons Cache 12v12 (-GunZ.) - http://steamcommunity.com/sharedfiles/f ... =247001841
Weapons Cache 6v6 (-GunZ.) - http://steamcommunity.com/sharedfiles/f ... =246695124

Test Ready
Border (Altan) - http://steamcommunity.com/sharedfiles/f ... =253237935
Bridge - (Altan) http://steamcommunity.com/sharedfiles/f ... =266465277
SF Courtyard (Altan) - http://steamcommunity.com/sharedfiles/f ... =257924713
SF Dockside (SHiiFTY) - http://steamcommunity.com/sharedfiles/f ... =258000146
[AA2] Radio Tower (Altan) - http://steamcommunity.com/sharedfiles/f ... =274728093
[AA2]SF Floodgate (Altan) - http://steamcommunity.com/sharedfiles/f ... =273092386
[AA2] SF Hospital (Altan) - http://steamcommunity.com/sharedfiles/f ... =278063900
[AA2]SF Water Treatment (Altan) - http://steamcommunity.com/sharedfiles/f ... =269437450
Pipeline (McReady) - http://steamcommunity.com/sharedfiles/f ... =242972318
[AA2]Pipeline (Altan) - http://steamcommunity.com/sharedfiles/f ... =269409498
SteamRoller (Altan) - http://steamcommunity.com/sharedfiles/f ... =269419282
Urban Assault (Kenny/warm/Son)- http://steamcommunity.com/sharedfiles/f ... =252196727
Weapons Cache SE (-GunZ./BlackGear) - http://steamcommunity.com/sharedfiles/f ... =250956251

In Production
Swamp Raid
Dusk
Collapsed Tunnel
Mountain Pass
Rummage
SF Dockside
SF Arctic
Interdiction

If you know of others, post them below.

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Last edited by Whiplash27 on Tue Jun 17, 2014 1:40 pm, edited 22 times in total.

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 Post subject: Re: AA2 Maps in Production
 Post Posted: Fri Apr 04, 2014 7:30 pm 
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Mout Mckenna

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 Post subject: Re: AA2 Maps in Production
 Post Posted: Fri Apr 04, 2014 7:34 pm 
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Joined: Tue Nov 03, 2009 8:46 am
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Dusk (coming soon) - Wolverine

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 Post subject: Re: AA2 Maps in Production
 Post Posted: Fri Apr 04, 2014 8:18 pm 
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There is already a pipeline out there. And it looks like it has been updated. McReady made it I believe.

I am making a remake of AA2's Pipeline as well but its not going to look like the old pipeline. Just the same layout. Kind of like how hospital was updated.

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 Post subject: Re: AA2 Maps in Production
 Post Posted: Fri Apr 04, 2014 8:45 pm 
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Joined: Sat Mar 20, 2010 6:25 am
Posts: 509
These maps don't play well in this game....

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 Post subject: Re: AA2 Maps in Production
 Post Posted: Fri Apr 04, 2014 8:51 pm 
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deadmau5 wrote:
These maps don't play well in this game....



You sure about that? :mrgreen:

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 Post subject: Re: AA2 Maps in Production
 Post Posted: Fri Apr 04, 2014 8:55 pm 
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Wolverine, whats the ETA on some of your sexy maps?

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 Post subject: Re: AA2 Maps in Production
 Post Posted: Fri Apr 04, 2014 9:06 pm 
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Joined: Mon Sep 09, 2013 10:47 am
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I think SF Extraction would be great. If we are able to make multiple spawn/extraction point with the advanced editor.


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 Post subject: Re: AA2 Maps in Production
 Post Posted: Fri Apr 04, 2014 10:10 pm 
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doogle2d wrote:
Wolverine, whats the ETA on some of your sexy maps?


Leave him alone; he's busy :lol:

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 Post subject: Re: AA2 Maps in Production
 Post Posted: Fri Apr 04, 2014 11:16 pm 
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Joined: Tue Jan 29, 2013 12:57 pm
Posts: 2512
Location: Acey said 10%
deadmau5 wrote:
These maps don't play well in this game....


The SF maps will probably play best because they were designed with gameplay that included aimpoints and scopes in mind. I'm afraid to see how McKenna would be with all of this stuff. It makes me think of a nightmarish forceclass server.

I played some insurgent camp today. The mapper did a good job on it, but I just could not enjoy the map with the ACOG and M14s. It just felt horrible.

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