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 Post subject: Re: FOD Hospital - Inner Hospital redesign and additions !
 Post Posted: Sat Apr 18, 2015 12:19 pm 
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-SD-DELTON wrote:
:evil: :roll:

But it it capable of +90FPS...

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 Post subject: Re: FOD Hospital - Inner Hospital redesign and additions !
 Post Posted: Sat Apr 18, 2015 12:27 pm 
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Should be NO problem removing the M24 from the load-out.

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 Post subject: Re: FOD Hospital - Inner Hospital redesign and additions !
 Post Posted: Sat Apr 18, 2015 10:29 pm 
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Have some issues with the Objective right now....unsure of what's causing it.
Spawn points are jacked up too, so I have to clean it up before it is playable.

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 Post subject: Re: FOD Hospital - Inner Hospital redesign and additions !
 Post Posted: Sat Apr 18, 2015 10:54 pm 
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im assuming you manually inserted the AA insertion and AA command points for each team? if so, did you open the properties of each command/insertion and assign them a team index?

example correct settings for such on a FLO would be..

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Team 0 (Red) will be attack. Team 1 (Blue) will be defence.

if your stuck on how to set up flag extract (its hard to explain properly in text) you can open up a dev map, or someone elses map in the editor, with flag objective and have a look how its set up in the objective editor :)

on my station (inner spin off) map, with flag extract gametype, all working fine, looks like this..

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Line goes from C (assault spawn) to X (flag) to Y (extraction) to D (defence spawn)

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 Post subject: Re: FOD Hospital - Inner Hospital redesign and additions !
 Post Posted: Mon Apr 20, 2015 9:04 am 
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It was set to HVT instead of veteran...changing of settings fixed all issues.

Thanks :)

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