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Transparent Rocks
http://archive2.forum.americasarmy.com/viewtopic.php?f=50&t=16939
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Author:  -=}WoLvErInE{=- [ Thu Mar 19, 2015 8:44 pm ]
Post subject:  Re: Transparent Rocks

That's was ue3 pre udk.

Author:  Radical_Magic63 [ Fri Mar 20, 2015 5:44 am ]
Post subject:  Re: Transparent Rocks

no I found it alt c

Author:  Keebler_750 [ Fri Mar 20, 2015 8:23 am ]
Post subject:  Re: Transparent Rocks

Why do I not need "ALT"? I'm pretty confused.

Author:  -=}WoLvErInE{=- [ Fri Mar 20, 2015 9:00 am ]
Post subject:  Re: Transparent Rocks

More keyboard shortcuts were added going from ue3 to udk. Hell wait till you use ue4...lol

Author:  Keebler_750 [ Fri Mar 20, 2015 9:14 am ]
Post subject:  Re: Transparent Rocks

But.... :(

Why do you guys need ALT+C and I can hit "C" for collision and "P" for Paths?!!!

Author:  -=}WoLvErInE{=- [ Fri Mar 20, 2015 9:21 am ]
Post subject:  Re: Transparent Rocks

The only way you can hit "C" and have it show you collision is by you changing the shortcut key in the ini. By default it's alt+c. Same if you were trying to hide meshes, or bsp. Meshes = alt+m and bsp = alt+a. "P" is still the default for path. "O" for volumes. On and on.

Not all were changed.

Author:  Keebler_750 [ Fri Mar 20, 2015 11:09 am ]
Post subject:  Re: Transparent Rocks

Sorry for the derail. I just feel kinda clueless. While I know how to edit the ini, I haven't. :s

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