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 Post subject: Re: Transparent Rocks
 Post Posted: Thu Mar 19, 2015 8:44 pm 
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Joined: Wed Nov 27, 2013 9:45 pm
Posts: 1442
Location: Chi-Town
That's was ue3 pre udk.

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 Post subject: Re: Transparent Rocks
 Post Posted: Fri Mar 20, 2015 5:44 am 
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Joined: Tue Feb 14, 2012 9:35 am
Posts: 246
no I found it alt c

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 Post subject: Re: Transparent Rocks
 Post Posted: Fri Mar 20, 2015 8:23 am 
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Joined: Sun Aug 04, 2002 8:00 pm
Posts: 1149
Location: Ontario, Canada
Why do I not need "ALT"? I'm pretty confused.


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 Post subject: Re: Transparent Rocks
 Post Posted: Fri Mar 20, 2015 9:00 am 
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Joined: Wed Nov 27, 2013 9:45 pm
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More keyboard shortcuts were added going from ue3 to udk. Hell wait till you use ue4...lol

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 Post subject: Re: Transparent Rocks
 Post Posted: Fri Mar 20, 2015 9:14 am 
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Joined: Sun Aug 04, 2002 8:00 pm
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Location: Ontario, Canada
But.... :(

Why do you guys need ALT+C and I can hit "C" for collision and "P" for Paths?!!!


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 Post subject: Re: Transparent Rocks
 Post Posted: Fri Mar 20, 2015 9:21 am 
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Joined: Wed Nov 27, 2013 9:45 pm
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The only way you can hit "C" and have it show you collision is by you changing the shortcut key in the ini. By default it's alt+c. Same if you were trying to hide meshes, or bsp. Meshes = alt+m and bsp = alt+a. "P" is still the default for path. "O" for volumes. On and on.

Not all were changed.

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 Post subject: Re: Transparent Rocks
 Post Posted: Fri Mar 20, 2015 11:09 am 
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Joined: Sun Aug 04, 2002 8:00 pm
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Location: Ontario, Canada
Sorry for the derail. I just feel kinda clueless. While I know how to edit the ini, I haven't. :s


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