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 Post subject: Editor crashes on build
 Post Posted: Fri Mar 06, 2015 10:12 am 
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Joined: Sat Jun 26, 2010 7:37 am
Posts: 103
Any help would be much appreciated.
Log

Log: Log file open, 03/07/15 00:48:46
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 9656
Init: Epic Internal: 0
Init: Compiled (64-bit): Feb 27 2015 16:42:01
Init: Changelist: 1202061
Init: Command line: editor -cookededitor -nogadwarning -EDITORUSERSETTINGSINI=../../AAGame/Config/MEEditorUserSettings.ini -DEFEDITORUSERSETTINGSINI=../../AAGame/Config/DefaultMEEditorUserSettings.ini
Init: Base directory: D:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\ME64\
Init: AAGame Build Info OPEN BETA - CL 154880
[0000.42] Log: Deleting old log file AAEditor-backup-2014.06.03-13.25.31.log
[0000.42] Log: Deleting old log file AAEditor-backup-2014.06.03-15.01.55.log
[0000.42] Log: Deleting old log file AAEditor-backup-2014.06.03-15.21.49.log
[0000.42] Log: Deleting old log file AAEditor-backup-2014.06.03-16.41.03.log
[0000.42] Log: Deleting old log file AAEditor-backup-2014.06.03-17.06.55.log
[0000.42] Log: Deleting old log file AAEditor-backup-2014.06.03-17.48.08.log
[0000.42] Log: Deleting old log file AAEditor-backup-2014.06.05-16.54.08.log
[0000.42] Init: Computer: -SNOM--PC
[0000.42] Init: User: snom
[0000.42] Init: CPU Page size=4096, Processors=8
[0000.42] Init: High frequency timer resolution =3.613339 MHz
[0000.42] Init: Memory total: Physical=18.0GB (18GB approx) Pagefile=36.0GB Virtual=8192.0GB
[0000.42] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.42] Init: Object subsystem initialized
[0000.44] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
[0000.55] Log: Found D3D11 adapter 0: AMD Radeon HD 7900 Series
[0000.55] Log: Adapter has 6110MB of dedicated video memory, 0MB of dedicated system memory, and 3840MB of shared system memory
[0000.60] Log: Shader platform (RHI): PC-D3D-SM3
[0000.62] Log: PhysX GPU Support: DISABLED
[0008.31] Log: 83585 objects as part of root set at end of initial load.
[0008.31] Log: 0 out of 0 bytes used by permanent object pool.
[0008.31] Log: Initializing Engine...
[0008.37] Log: Encountered missing default brush - spawning new one
[0008.37] Log: Primary PhysX scene will be in software.
[0008.37] Log: Creating Primary PhysX Scene.
[0008.50] Log: Can't find edit package 'OnlineSubsystemGameCenter'
[0009.60] Log: chuck-------------created pipe
[0009.60] Log: Initializing Engine Completed
[0009.60] Log: >>>>>>>>>>>>>> Initial startup: 9.60s <<<<<<<<<<<<<<<
[0009.64] Cmd: MODE MAPEXT=umap
[0015.03] Log: MGameAssetJournalClient::ConnectToServer: Unable to connect to the journal server (Server: BA-AASrv1\SQLEXPRESS, Database: ContentJournal).

Exception details:

System.Data.SqlClient.SqlException (0x80131904): A network-related or instance-specific error occurred while establishing a connection to SQL Server. The server was not found or was not accessible. Verify that the instance name is correct and that SQL Server is configured to allow remote connections. (provider: SQL Network Interfaces, error: 26 - Error Locating Server/Instance Specified)
at System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, Boolean breakConnection, Action`1 wrapCloseInAction)
at System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning(TdsParserStateObject stateObj, Boolean callerHasConnectionLock, Boolean asyncClose)
at System.Data.SqlClient.TdsParser.Connect(ServerInfo serverInfo, SqlInternalConnectionTds connHandler, Boolean ignoreSniOpenTimeout, Int64 timerExpire, Boolean encrypt, Boolean trustServerCert, Boolean integratedSecurity, Boolean withFailover)
at System.Data.SqlClient.SqlInternalConnectionTds.AttemptOneLogin(ServerInfo serverInfo, String newPassword, SecureString newSecurePassword, Boolean ignoreSniOpenTimeout, TimeoutTimer timeout, Boolean withFailover)
at System.Data.SqlClient.SqlInternalConnectionTds.LoginNoFailover(ServerInfo serverInfo, String newPassword, SecureString newSecurePassword, Boolean redirectedUserInstance, SqlConnectionString connectionOptions, SqlCredential credential, TimeoutTimer timeout)
at System.Data.SqlClient.SqlInternalConnectionTds.OpenLoginEnlist(TimeoutTimer timeout, SqlConnectionString connectionOptions, SqlCredential credential, String newPassword, SecureString newSecurePassword, Boolean redirectedUserInstance)
at System.Data.SqlClient.SqlInternalConnectionTds..ctor(DbConnectionPoolIdentity identity, SqlConnectionString connectionOptions, SqlCredential credential, Object providerInfo, String newPassword, SecureString newSecurePassword, Boolean redirectedUserInstance, SqlConnectionString userConnectionOptions, SessionData reconnectSessionData)
at System.Data.SqlClient.SqlConnectionFactory.CreateConnection(DbConnectionOptions options, DbConnectionPoolKey poolKey, Object poolGroupProviderInfo, DbConnectionPool pool, DbConnection owningConnection, DbConnectionOptions userOptions)
at System.Data.ProviderBase.DbConnectionFactory.CreatePooledConnection(DbConnectionPool pool, DbConnection owningObject, DbConnectionOptions options, DbConnectionPoolKey poolKey, DbConnectionOptions userOptions)
at System.Data.ProviderBase.DbConnectionPool.CreateObject(DbConnection owningObject, DbConnectionOptions userOptions, DbConnectionInternal oldConnection)
at System.Data.ProviderBase.DbConnectionPool.UserCreateRequest(DbConnection owningObject, DbConnectionOptions userOptions, DbConnectionInternal oldConnection)
at System.Data.ProviderBase.DbConnectionPool.TryGetConnection(DbConnection owningObject, UInt32 waitForMultipleObjectsTimeout, Boolean allowCreate, Boolean onlyOneCheckConnection, DbConnectionOptions userOptions, DbConnectionInternal& connection)
at System.Data.ProviderBase.DbConnectionPool.TryGetConnection(DbConnection owningObject, TaskCompletionSource`1 retry, DbConnectionOptions userOptions, DbConnectionInternal& connection)
at System.Data.ProviderBase.DbConnectionFactory.TryGetConnection(DbConnection owningConnection, TaskCompletionSource`1 retry, DbConnectionOptions userOptions, DbConnectionInternal oldConnection, DbConnectionInternal& connection)
at System.Data.ProviderBase.DbConnectionInternal.TryOpenConnectionInternal(DbConnection outerConnection, DbConnectionFactory connectionFactory, TaskCompletionSource`1 retry, DbConnectionOptions userOptions)
at System.Data.SqlClient.SqlConnection.TryOpenInner(TaskCompletionSource`1 retry)
at System.Data.SqlClient.SqlConnection.TryOpen(TaskCompletionSource`1 retry)
at System.Data.SqlClient.SqlConnection.Open()
at MGameAssetJournalClient.ConnectToServer()
ClientConnectionId:00000000-0000-0000-0000-000000000000
Error Number:-1,State:0,Class:20
[0015.03] Log: Asset Database errors: Unable to connect to the journal server (Server: BA-AASrv1\SQLEXPRESS, Database: ContentJournal).

Exception details:

System.Data.SqlClient.SqlException (0x80131904): A network-related or instance-specific error occurred while establishing a connection to SQL Server. The server was not found or was not accessible. Verify that the instance name is correct and that SQL Server is configured to allow remote connections. (provider: SQL Network Interfaces, error: 26 - Error Locating Server/Instance Specified)
at System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, Boolean breakConnection, Action`1 wrapCloseInAction)
at System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning(TdsParserStateObject stateObj, Boolean callerHasConnectionLock, Boolean asyncClose)
at System.Data.SqlClient.TdsParser.Connect(ServerInfo serverInfo, SqlInternalConnectionTds connHandler, Boolean ignoreSniOpenTimeout, Int64 timerExpire, Boolean encrypt, Boolean trustServerCert, Boolean integratedSecurity, Boolean withFailover)
at System.Data.SqlClient.SqlInternalConnectionTds.AttemptOneLogin(ServerInfo serverInfo, String newPassword, SecureString newSecurePassword, Boolean ignoreSniOpenTimeout, TimeoutTimer timeout, Boolean withFailover)
at System.Data.SqlClient.SqlInternalConnectionTds.LoginNoFailover(ServerInfo serverInfo, String newPassword, SecureString newSecurePassword, Boolean redirectedUserInstance, SqlConnectionString connectionOptions, SqlCredential credential, TimeoutTimer timeout)
at System.Data.SqlClient.SqlInternalConnectionTds.OpenLoginEnlist(TimeoutTimer timeout, SqlConnectionString connectionOptions, SqlCredential credential, String newPassword, SecureString newSecurePassword, Boolean redirectedUserInstance)
at System.Data.SqlClient.SqlInternalConnectionTds..ctor(DbConnectionPoolIdentity identity, SqlConnectionString connectionOptions, SqlCredential credential, Object providerInfo, String newPassword, SecureString newSecurePassword, Boolean redirectedUserInstance, SqlConnectionString userConnectionOptions, SessionData reconnectSessionData)
at System.Data.SqlClient.SqlConnectionFactory.CreateConnection(DbConnectionOptions options, DbConnectionPoolKey poolKey, Object poolGroupProviderInfo, DbConnectionPool pool, DbConnection owningConnection, DbConnectionOptions userOptions)
at System.Data.ProviderBase.DbConnectionFactory.CreatePooledConnection(DbConnectionPool pool, DbConnection owningObject, DbConnectionOptions options, DbConnectionPoolKey poolKey, DbConnectionOptions userOptions)
at System.Data.ProviderBase.DbConnectionPool.CreateObject(DbConnection owningObject, DbConnectionOptions userOptions, DbConnectionInternal oldConnection)
at System.Data.ProviderBase.DbConnectionPool.UserCreateRequest(DbConnection owningObject, DbConnectionOptions userOptions, DbConnectionInternal oldConnection)
at System.Data.ProviderBase.DbConnectionPool.TryGetConnection(DbConnection owningObject, UInt32 waitForMultipleObjectsTimeout, Boolean allowCreate, Boolean onlyOneCheckConnection, DbConnectionOptions userOptions, DbConnectionInternal& connection)
at System.Data.ProviderBase.DbConnectionPool.TryGetConnection(DbConnection owningObject, TaskCompletionSource`1 retry, DbConnectionOptions userOptions, DbConnectionInternal& connection)
at System.Data.ProviderBase.DbConnectionFactory.TryGetConnection(DbConnection owningConnection, TaskCompletionSource`1 retry, DbConnectionOptions userOptions, DbConnectionInternal oldConnection, DbConnectionInternal& connection)
at System.Data.ProviderBase.DbConnectionInternal.TryOpenConnectionInternal(DbConnection outerConnection, DbConnectionFactory connectionFactory, TaskCompletionSource`1 retry, DbConnectionOptions userOptions)
at System.Data.SqlClient.SqlConnection.TryOpenInner(TaskCompletionSource`1 retry)
at System.Data.SqlClient.SqlConnection.TryOpen(TaskCompletionSource`1 retry)
at System.Data.SqlClient.SqlConnection.Open()
at MGameAssetJournalClient.ConnectToServer()
ClientConnectionId:00000000-0000-0000-0000-000000000000
Error Number:-1,State:0,Class:20
[0016.22] Log: Found D3D11 adapter 0: AMD Radeon HD 7900 Series
[0016.22] Log: Adapter has 6110MB of dedicated video memory, 0MB of dedicated system memory, and 3840MB of shared system memory
[0017.96] Log: TIMER ALL OF INIT : [17.009558]
[0026.44] Cmd: MAP LOAD FILE="C:\Users\-snom-\Documents\My Games\America's Army Proving Grounds\AAGame\Unpublished\CookedPC\Maps\MissionEditor\Saves\FLO_OperationOctapus.umap" TEMPLATE=0
[0026.49] Log: Encountered missing default brush - spawning new one
[0028.07] Log: Setting team color to 0
[0028.07] Log: Setting team color to 1
[0028.08] Log: Setting team color to 0
[0028.08] Log: Setting team color to 1
[0031.63] Log: Octree Warning (AddPrimitive): StaticMeshComponent_553 (Owner: FLO_OperationOctapus.TheWorld:PersistentLevel.StaticMeshActor_1842) Outside World.
[0032.14] Log: GetTransformAndScale : Zero scale! (FLO_OperationOctapus.TheWorld:PersistentLevel.InterpActor_27.StaticMeshComponent_555)
[0032.14] Log: GetTransformAndScale : Zero scale! (FLO_OperationOctapus.TheWorld:PersistentLevel.InterpActor_27.StaticMeshComponent_555)
[0032.34] Log: -- Checking Building LODs
[0032.35] Log: Primary PhysX scene will be in software.
[0032.35] Log: Creating Primary PhysX Scene.
[0032.36] Log: Finished looking for orphan Actors (0.007 secs)
[0032.39] Cmd: MAP CHECKDEP DONTCLEARMESSAGES DONTDOSLOWREFCHECK
[0033.88] Cmd: UpdateLandscapeEditorData
[0102.84] Cmd: TRANSACTION UNDO
[0102.84] Log: Undo Move Actors (FMDT::ST)
[0111.46] Log: Built Phys StaticMesh Cache: 711.836 ms
[0111.46] Log: COOKEDPHYSICS: 23 TriMeshes (1899.222656 KB), 1268 Convex Hulls (1714.805664 KB) - Total 3614.028320 KB
[0111.54] Error: Error deleting file 'C:\Users\-snom-\Documents\My Games\America's Army Proving Grounds\Binaries\ME64\..\..\AAGame\Autosaves\Backup\FLO_Highwall_2014-06-03-15-28-21.umap' (GetLastError: 2)
[0111.54] Error: Error deleting file 'C:\Users\-snom-\Documents\My Games\America's Army Proving Grounds\Binaries\ME64\..\..\AAGame\Autosaves\Backup\FLO_Highwall_2014-06-03-16-47-57.umap' (GetLastError: 2)
[0111.54] Error: Error deleting file 'C:\Users\-snom-\Documents\My Games\America's Army Proving Grounds\Binaries\ME64\..\..\AAGame\Autosaves\Backup\FLO_Highwall_2014-06-03-16-54-13.umap' (GetLastError: 2)
[0111.54] Error: Error deleting file 'C:\Users\-snom-\Documents\My Games\America's Army Proving Grounds\Binaries\ME64\..\..\AAGame\Autosaves\Backup\FLO_Highwall_2014-06-03-17-10-19.umap' (GetLastError: 2)
[0111.54] Error: Error deleting file 'C:\Users\-snom-\Documents\My Games\America's Army Proving Grounds\Binaries\ME64\..\..\AAGame\Autosaves\Backup\FLO_Highwall_2014-06-03-17-23-55.umap' (GetLastError: 2)
[0111.54] Error: Error deleting file 'C:\Users\-snom-\Documents\My Games\America's Army Proving Grounds\Binaries\ME64\..\..\AAGame\Autosaves\Backup\FLO_Highwall_2014-06-03-17-29-52.umap' (GetLastError: 2)
[0111.54] Error: Error deleting file 'C:\Users\-snom-\Documents\My Games\America's Army Proving Grounds\Binaries\ME64\..\..\AAGame\Autosaves\Backup\FLO_Highwall_2014-06-03-17-47-02.umap' (GetLastError: 2)
[0111.54] Error: Error deleting file 'C:\Users\-snom-\Documents\My Games\America's Army Proving Grounds\Binaries\ME64\..\..\AAGame\Autosaves\Backup\FLO_Highwall_2014-06-03-17-54-07.umap' (GetLastError: 2)
[0111.54] Error: Error deleting file 'C:\Users\-snom-\Documents\My Games\America's Army Proving Grounds\Binaries\ME64\..\..\AAGame\Autosaves\Backup\FLO_Highwall_2014-06-03-18-37-51.umap' (GetLastError: 2)
[0111.71] Log: Octree Warning (AddPrimitive): StaticMeshComponent_553 (Owner: FLO_OperationOctapus.TheWorld:PersistentLevel.StaticMeshActor_1842) Outside World.
[0112.77] Log: GetTransformAndScale : Zero scale! (FLO_OperationOctapus.TheWorld:PersistentLevel.InterpActor_27.StaticMeshComponent_555)
[0113.08] Log: COOKEDPHYSICS: BSP 25.61 KB
[0113.09] DevPhysics: Error (1) in file ..\..\Cooking\src\ConvexMeshBuilder.cpp, line 77: Supplied NxConvexMeshDesc::checkValid() returned 1.
[0113.09] DevPhysics: Error (4) in file ..\..\src\ExtensionQuickLoad.cpp, line 821: Failed to perform standard cooking of convex mesh.
[0113.09] DevPhysics: Error (1) in file ..\..\Cooking\src\ConvexMeshBuilder.cpp, line 77: Supplied NxConvexMeshDesc::checkValid() returned 1.
[0113.09] DevPhysics: Error (4) in file ..\..\src\ExtensionQuickLoad.cpp, line 821: Failed to perform standard cooking of convex mesh.
[0114.49] Log: Save=0.000000
[0114.49] Log: Moving 'C:\Users\-snom-\Documents\My Games\America's Army Proving Grounds\AAGame\Unpublished\CookedPC\Maps\MissionEditor\Saves\FLO_OperationOctapus_save.tmp' to 'C:\Users\-snom-\Documents\My Games\America's Army Proving Grounds\AAGame\Unpublished\CookedPC\Maps\MissionEditor\Saves\FLO_OperationOctapus.umap'
[0114.57] Cmd: RestoreLandscapeAfterSave
[0266.84] Log: Built Phys StaticMesh Cache: 694.004 ms
[0266.84] Log: COOKEDPHYSICS: 23 TriMeshes (1899.222656 KB), 1268 Convex Hulls (1714.805664 KB) - Total 3614.028320 KB
[0267.01] Log: Octree Warning (AddPrimitive): StaticMeshComponent_553 (Owner: FLO_OperationOctapus.TheWorld:PersistentLevel.StaticMeshActor_1842) Outside World.
[0268.03] Log: GetTransformAndScale : Zero scale! (FLO_OperationOctapus.TheWorld:PersistentLevel.InterpActor_27.StaticMeshComponent_555)
[0268.12] Log: COOKEDPHYSICS: BSP 25.61 KB
[0268.13] DevPhysics: Error (1) in file ..\..\Cooking\src\ConvexMeshBuilder.cpp, line 77: Supplied NxConvexMeshDesc::checkValid() returned 1.
[0268.13] DevPhysics: Error (4) in file ..\..\src\ExtensionQuickLoad.cpp, line 821: Failed to perform standard cooking of convex mesh.
[0268.13] DevPhysics: Error (1) in file ..\..\Cooking\src\ConvexMeshBuilder.cpp, line 77: Supplied NxConvexMeshDesc::checkValid() returned 1.
[0268.13] DevPhysics: Error (4) in file ..\..\src\ExtensionQuickLoad.cpp, line 821: Failed to perform standard cooking of convex mesh.
[0269.49] Log: Save=0.000000
[0269.49] Log: Moving 'C:\Users\-snom-\Documents\My Games\America's Army Proving Grounds\AAGame\Unpublished\CookedPC\Maps\MissionEditor\Saves\FLO_OperationOctapus_save.tmp' to 'C:\Users\-snom-\Documents\My Games\America's Army Proving Grounds\AAGame\Unpublished\CookedPC\Maps\MissionEditor\Saves\FLO_OperationOctapus.umap'
[0269.57] Cmd: RestoreLandscapeAfterSave
[0295.72] Cmd: EDCALLBACK SELECTEDPROPS
[0409.91] Log: Built Phys StaticMesh Cache: 699.245 ms
[0409.91] Log: COOKEDPHYSICS: 23 TriMeshes (1899.222656 KB), 1268 Convex Hulls (1714.805664 KB) - Total 3614.028320 KB
[0410.08] Log: Octree Warning (AddPrimitive): StaticMeshComponent_553 (Owner: FLO_OperationOctapus.TheWorld:PersistentLevel.StaticMeshActor_1842) Outside World.
[0411.10] Log: GetTransformAndScale : Zero scale! (FLO_OperationOctapus.TheWorld:PersistentLevel.InterpActor_27.StaticMeshComponent_555)
[0411.18] Log: COOKEDPHYSICS: BSP 25.61 KB
[0411.20] DevPhysics: Error (1) in file ..\..\Cooking\src\ConvexMeshBuilder.cpp, line 77: Supplied NxConvexMeshDesc::checkValid() returned 1.
[0411.20] DevPhysics: Error (4) in file ..\..\src\ExtensionQuickLoad.cpp, line 821: Failed to perform standard cooking of convex mesh.
[0411.20] DevPhysics: Error (1) in file ..\..\Cooking\src\ConvexMeshBuilder.cpp, line 77: Supplied NxConvexMeshDesc::checkValid() returned 1.
[0411.20] DevPhysics: Error (4) in file ..\..\src\ExtensionQuickLoad.cpp, line 821: Failed to perform standard cooking of convex mesh.
[0412.55] Log: Save=0.000000
[0412.55] Log: Moving 'C:\Users\-snom-\Documents\My Games\America's Army Proving Grounds\AAGame\Unpublished\CookedPC\Maps\MissionEditor\Saves\FLO_OperationOctapus_save.tmp' to 'C:\Users\-snom-\Documents\My Games\America's Army Proving Grounds\AAGame\Unpublished\CookedPC\Maps\MissionEditor\Saves\FLO_OperationOctapus.umap'
[0412.63] Cmd: RestoreLandscapeAfterSave
[0430.43] Log: Built Phys StaticMesh Cache: 710.006 ms
[0430.43] Log: COOKEDPHYSICS: 23 TriMeshes (1899.222656 KB), 1268 Convex Hulls (1714.805664 KB) - Total 3614.028320 KB
[0430.51] Error: Error deleting file 'C:\Users\-snom-\Documents\My Games\America's Army Proving Grounds\Binaries\ME64\..\..\AAGame\Autosaves\Backup\FLO_Highwall_2014-06-03-15-28-21.umap' (GetLastError: 2)
[0430.51] Error: Error deleting file 'C:\Users\-snom-\Documents\My Games\America's Army Proving Grounds\Binaries\ME64\..\..\AAGame\Autosaves\Backup\FLO_Highwall_2014-06-03-16-47-57.umap' (GetLastError: 2)
[0430.51] Error: Error deleting file 'C:\Users\-snom-\Documents\My Games\America's Army Proving Grounds\Binaries\ME64\..\..\AAGame\Autosaves\Backup\FLO_Highwall_2014-06-03-16-54-13.umap' (GetLastError: 2)
[0430.51] Error: Error deleting file 'C:\Users\-snom-\Documents\My Games\America's Army Proving Grounds\Binaries\ME64\..\..\AAGame\Autosaves\Backup\FLO_Highwall_2014-06-03-17-10-19.umap' (GetLastError: 2)
[0430.51] Error: Error deleting file 'C:\Users\-snom-\Documents\My Games\America's Army Proving Grounds\Binaries\ME64\..\..\AAGame\Autosaves\Backup\FLO_Highwall_2014-06-03-17-23-55.umap' (GetLastError: 2)
[0430.51] Error: Error deleting file 'C:\Users\-snom-\Documents\My Games\America's Army Proving Grounds\Binaries\ME64\..\..\AAGame\Autosaves\Backup\FLO_Highwall_2014-06-03-17-29-52.umap' (GetLastError: 2)
[0430.51] Error: Error deleting file 'C:\Users\-snom-\Documents\My Games\America's Army Proving Grounds\Binaries\ME64\..\..\AAGame\Autosaves\Backup\FLO_Highwall_2014-06-03-


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 Post subject: Re: Editor crashes on build
 Post Posted: Fri Mar 06, 2015 12:12 pm 
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Joined: Wed Nov 27, 2013 9:45 pm
Posts: 1442
Location: Chi-Town
Are you taking stuff from one umm map and adding them to another umm map? It seems you're having conflict between 2 files, Operation Octopus and Highwall. Seems as High wall is already in workshop. Can you explain bit more what you did, or are trying to do?

Thanks.

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 Post subject: Re: Editor crashes on build
 Post Posted: Sun Mar 15, 2015 4:23 pm 
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Joined: Sat Jun 26, 2010 7:37 am
Posts: 103
Big Thanks to Delta for taking the time to get my issue sorted.


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