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 Post subject: Editor crash
 Post Posted: Thu Nov 06, 2014 6:22 am 
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Joined: Wed Nov 21, 2012 7:28 am
Posts: 25
Hello all!

I have a problem since the last update. I can't open any map create before last update (I had try to open "user made map" same problem to...) on editor.
I had already reinstall the game, check error from steam, check cache, etc...

I use Advanced editor (DirectX9 check)

Here my editor log: AAEditor.log
Code:
Log: Log file open, 11/06/14 11:06:46
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log:  ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 9656
Init: Epic Internal: 0
Init: Compiled (32-bit): Oct 21 2014 12:02:58
Init: Changelist: 1202061
Init: Command line: editor -cookededitor -nogadwarning -EDITORUSERSETTINGSINI=../../AAGame/Config/MEEditorUserSettings.ini -DEFEDITORUSERSETTINGSINI=../../AAGame/Config/DefaultMEEditorUserSettings.ini
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\ME32\
Init: AAGame Build Info OPEN BETA - CL 142465
[0002.14] Init: Computer: NESTOR
[0002.14] Init: User: Nestor
[0002.14] Init: CPU Page size=4096, Processors=8
[0002.14] Init: High frequency timer resolution =3.418037 MHz
[0002.14] Init: Memory total: Physical=15.9GB (16GB approx) Pagefile=31.9GB Virtual=4.0GB
[0002.14] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0002.14] Init: Object subsystem initialized
[0002.15] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
[0002.18] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 770
[0002.18] Log: Adapter has 1990MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory
[0002.24] Log: Shader platform (RHI): PC-D3D-SM3
[0002.27] Log: PhysX GPU Support: DISABLED
[0009.47] Log: 83566 objects as part of root set at end of initial load.
[0009.47] Log: 0 out of 0 bytes used by permanent object pool.
[0009.47] Log: Initializing Engine...
[0009.52] Log: Encountered missing default brush - spawning new one
[0009.52] Log: Primary PhysX scene will be in software.
[0009.52] Log: Creating Primary PhysX Scene.
[0009.63] Log: Can't find edit package 'OnlineSubsystemGameCenter'
[0010.18] Log: Initializing Engine Completed
[0010.18] Log: >>>>>>>>>>>>>> Initial startup: 10.18s <<<<<<<<<<<<<<<
[0010.22] Cmd: MODE MAPEXT=umap
[0014.94] Log: MGameAssetJournalClient::ConnectToServer: Unable to connect to the journal server (Server: BA-AASrv1\SQLEXPRESS, Database: ContentJournal).

Exception details:

System.Data.SqlClient.SqlException (0x80131904): Une erreur liée au réseau ou spécifique à l'instance s'est produite lors de l'établissement d'une connexion à SQL Server. Le serveur est introuvable ou n'est pas accessible. Vérifiez que le nom de l'instance est correct et que SQL Server est configuré pour autoriser les connexions distantes. (provider: SQL Network Interfaces, error: 26 - Erreur lors de la localisation du serveur/de l'instance spécifiés)
   à System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, Boolean breakConnection, Action`1 wrapCloseInAction)
   à System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning(TdsParserStateObject stateObj, Boolean callerHasConnectionLock, Boolean asyncClose)
   à System.Data.SqlClient.TdsParser.Connect(ServerInfo serverInfo, SqlInternalConnectionTds connHandler, Boolean ignoreSniOpenTimeout, Int64 timerExpire, Boolean encrypt, Boolean trustServerCert, Boolean integratedSecurity, Boolean withFailover)
   à System.Data.SqlClient.SqlInternalConnectionTds.AttemptOneLogin(ServerInfo serverInfo, String newPassword, SecureString newSecurePassword, Boolean ignoreSniOpenTimeout, TimeoutTimer timeout, Boolean withFailover)
   à System.Data.SqlClient.SqlInternalConnectionTds.LoginNoFailover(ServerInfo serverInfo, String newPassword, SecureString newSecurePassword, Boolean redirectedUserInstance, SqlConnectionString connectionOptions, SqlCredential credential, TimeoutTimer timeout)
   à System.Data.SqlClient.SqlInternalConnectionTds.OpenLoginEnlist(TimeoutTimer timeout, SqlConnectionString connectionOptions, SqlCredential credential, String newPassword, SecureString newSecurePassword, Boolean redirectedUserInstance)
   à System.Data.SqlClient.SqlInternalConnectionTds..ctor(DbConnectionPoolIdentity identity, SqlConnectionString connectionOptions, SqlCredential credential, Object providerInfo, String newPassword, SecureString newSecurePassword, Boolean redirectedUserInstance, SqlConnectionString userConnectionOptions, SessionData reconnectSessionData)
   à System.Data.SqlClient.SqlConnectionFactory.CreateConnection(DbConnectionOptions options, DbConnectionPoolKey poolKey, Object poolGroupProviderInfo, DbConnectionPool pool, DbConnection owningConnection, DbConnectionOptions userOptions)
   à System.Data.ProviderBase.DbConnectionFactory.CreatePooledConnection(DbConnectionPool pool, DbConnection owningObject, DbConnectionOptions options, DbConnectionPoolKey poolKey, DbConnectionOptions userOptions)
   à System.Data.ProviderBase.DbConnectionPool.CreateObject(DbConnection owningObject, DbConnectionOptions userOptions, DbConnectionInternal oldConnection)
   à System.Data.ProviderBase.DbConnectionPool.UserCreateRequest(DbConnection owningObject, DbConnectionOptions userOptions, DbConnectionInternal oldConnection)
   à System.Data.ProviderBase.DbConnectionPool.TryGetConnection(DbConnection owningObject, UInt32 waitForMultipleObjectsTimeout, Boolean allowCreate, Boolean onlyOneCheckConnection, DbConnectionOptions userOptions, DbConnectionInternal& connection)
   à System.Data.ProviderBase.DbConnectionPool.TryGetConnection(DbConnection owningObject, TaskCompletionSource`1 retry, DbConnectionOptions userOptions, DbConnectionInternal& connection)
   à System.Data.ProviderBase.DbConnectionFactory.TryGetConnection(DbConnection owningConnection, TaskCompletionSource`1 retry, DbConnectionOptions userOptions, DbConnectionInternal oldConnection, DbConnectionInternal& connection)
   à System.Data.ProviderBase.DbConnectionInternal.TryOpenConnectionInternal(DbConnection outerConnection, DbConnectionFactory connectionFactory, TaskCompletionSource`1 retry, DbConnectionOptions userOptions)
   à System.Data.ProviderBase.DbConnectionClosed.TryOpenConnection(DbConnection outerConnection, DbConnectionFactory connectionFactory, TaskCompletionSource`1 retry, DbConnectionOptions userOptions)
   à System.Data.SqlClient.SqlConnection.TryOpenInner(TaskCompletionSource`1 retry)
   à System.Data.SqlClient.SqlConnection.TryOpen(TaskCompletionSource`1 retry)
   à System.Data.SqlClient.SqlConnection.Open()
   à MGameAssetJournalClient.ConnectToServer()
ClientConnectionId:00000000-0000-0000-0000-000000000000
[0014.95] Log: Asset Database errors: Unable to connect to the journal server (Server: BA-AASrv1\SQLEXPRESS, Database: ContentJournal).

Exception details:

System.Data.SqlClient.SqlException (0x80131904): Une erreur liée au réseau ou spécifique à l'instance s'est produite lors de l'établissement d'une connexion à SQL Server. Le serveur est introuvable ou n'est pas accessible. Vérifiez que le nom de l'instance est correct et que SQL Server est configuré pour autoriser les connexions distantes. (provider: SQL Network Interfaces, error: 26 - Erreur lors de la localisation du serveur/de l'instance spécifiés)
   à System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, Boolean breakConnection, Action`1 wrapCloseInAction)
   à System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning(TdsParserStateObject stateObj, Boolean callerHasConnectionLock, Boolean asyncClose)
   à System.Data.SqlClient.TdsParser.Connect(ServerInfo serverInfo, SqlInternalConnectionTds connHandler, Boolean ignoreSniOpenTimeout, Int64 timerExpire, Boolean encrypt, Boolean trustServerCert, Boolean integratedSecurity, Boolean withFailover)
   à System.Data.SqlClient.SqlInternalConnectionTds.AttemptOneLogin(ServerInfo serverInfo, String newPassword, SecureString newSecurePassword, Boolean ignoreSniOpenTimeout, TimeoutTimer timeout, Boolean withFailover)
   à System.Data.SqlClient.SqlInternalConnectionTds.LoginNoFailover(ServerInfo serverInfo, String newPassword, SecureString newSecurePassword, Boolean redirectedUserInstance, SqlConnectionString connectionOptions, SqlCredential credential, TimeoutTimer timeout)
   à System.Data.SqlClient.SqlInter


Someone can help me please?

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 Post subject: Re: Editor crash
 Post Posted: Sat Nov 08, 2014 1:09 am 
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Joined: Mon Aug 21, 2006 6:06 pm
Posts: 640
Did you get this sorted since we chatted?...


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