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 Post subject: Editor Crash (both) loading package
 Post Posted: Wed Oct 22, 2014 9:57 pm 
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Joined: Mon Apr 28, 2014 9:11 am
Posts: 47
Alright, so for the past 45 minutes I had not had a single problem, closed the editor and relaunched 10 minutes later, and I get the .exe has stopped working on BOTH editors, while specifically loading some packages (RockWall.upk, SysWall.upk). Any idea what I could do to fix this issue? Below is the AAEditor log...

EDIT- Worth noting I did Validate Cache, it restored 12 missing files.

Code:
Log: Log file open, 10/22/14 21:40:11
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log:  ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 9656
Init: Epic Internal: 0
Init: Compiled (64-bit): Sep 23 2014 23:36:45
Init: Changelist: 1202061
Init: Command line: editor -cookededitor -nogadwarning
Init: Base directory: D:\SteamLibrary\SteamApps\common\America's Army\AAPG\Binaries\ME64\
Init: AAGame Build Info OPEN BETA - CL 139553
[0000.61] Log: Deleting old log file AAEditor-backup-2014.05.21-09.17.06.log
[0000.61] Log: Deleting old log file AAEditor-backup-2014.05.21-09.18.52.log
[0000.61] Log: Deleting old log file AAEditor-backup-2014.05.21-09.24.59.log
[0000.61] Log: Deleting old log file AAEditor-backup-2014.05.21-09.39.05.log
[0000.61] Log: Deleting old log file AAEditor-backup-2014.05.21-09.59.17.log
[0000.61] Log: Deleting old log file AAEditor-backup-2014.05.22-08.32.07.log
[0000.61] Log: Deleting old log file AAEditor-backup-2014.05.22-13.58.34.log
[0000.61] Init: Computer: TERRY_EVGA
[0000.62] Init: User: Terry
[0000.62] Init: CPU Page size=4096, Processors=6
[0000.62] Init: High frequency timer resolution =3.429550 MHz
[0000.62] Init: Memory total: Physical=15.9GB (16GB approx) Pagefile=31.8GB Virtual=8192.0GB
[0000.62] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.62] Init: Object subsystem initialized
[0000.64] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
[0000.78] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 760
[0000.78] Log: Adapter has 1990MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory
[0000.94] Log: Shader platform (RHI): PC-D3D-SM3
[0000.99] Log: PhysX GPU Support: DISABLED
[0011.27] Log: 83519 objects as part of root set at end of initial load.
[0011.27] Log: 0 out of 0 bytes used by permanent object pool.
[0011.27] Log: Initializing Engine...
[0011.37] Log: Encountered missing default brush - spawning new one
[0011.38] Log: Primary PhysX scene will be in software.
[0011.38] Log: Creating Primary PhysX Scene.
[0011.54] Log: Can't find edit package 'OnlineSubsystemGameCenter'
[0012.56] Log: Initializing Engine Completed
[0012.56] Log: >>>>>>>>>>>>>> Initial startup: 12.56s <<<<<<<<<<<<<<<
[0012.67] Cmd: MODE MAPEXT=umap
[0018.25] Log: MGameAssetJournalClient::ConnectToServer: Unable to connect to the journal server (Server: BA-AASrv1\SQLEXPRESS, Database: ContentJournal).

Exception details:

System.Data.SqlClient.SqlException (0x80131904): A network-related or instance-specific error occurred while establishing a connection to SQL Server. The server was not found or was not accessible. Verify that the instance name is correct and that SQL Server is configured to allow remote connections. (provider: SQL Network Interfaces, error: 26 - Error Locating Server/Instance Specified)
   at System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, Boolean breakConnection, Action`1 wrapCloseInAction)
   at System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning(TdsParserStateObject stateObj, Boolean callerHasConnectionLock, Boolean asyncClose)
   at System.Data.SqlClient.TdsParser.Connect(ServerInfo serverInfo, SqlInternalConnectionTds connHandler, Boolean ignoreSniOpenTimeout, Int64 timerExpire, Boolean encrypt, Boolean trustServerCert, Boolean integratedSecurity, Boolean withFailover)
   at System.Data.SqlClient.SqlInternalConnectionTds.AttemptOneLogin(ServerInfo serverInfo, String newPassword, SecureString newSecurePassword, Boolean ignoreSniOpenTimeout, TimeoutTimer timeout, Boolean withFailover)
   at System.Data.SqlClient.SqlInternalConnectionTds.LoginNoFailover(ServerInfo serverInfo, String newPassword, SecureString newSecurePassword, Boolean redirectedUserInstance, SqlConnectionString connectionOptions, SqlCredential credential, TimeoutTimer timeout)
   at System.Data.SqlClient.SqlInternalConnectionTds.OpenLoginEnlist(TimeoutTimer timeout, SqlConnectionString connectionOptions, SqlCredential credential, String newPassword, SecureString newSecurePassword, Boolean redirectedUserInstance)
   at System.Data.SqlClient.SqlInternalConnectionTds..ctor(DbConnectionPoolIdentity identity, SqlConnectionString connectionOptions, SqlCredential credential, Object providerInfo, String newPassword, SecureString newSecurePassword, Boolean redirectedUserInstance, SqlConnectionString userConnectionOptions, SessionData reconnectSessionData)
   at System.Data.SqlClient.SqlConnectionFactory.CreateConnection(DbConnectionOptions options, DbConnectionPoolKey poolKey, Object poolGroupProviderInfo, DbConnectionPool pool, DbConnection owningConnection, DbConnectionOptions userOptions)
   at System.Data.ProviderBase.DbConnectionFactory.CreatePooledConnection(DbConnectionPool pool, DbConnection owningObject, DbConnectionOptions options, DbConnectionPoolKey poolKey, DbConnectionOptions userOptions)
   at System.Data.ProviderBase.DbConnectionPool.CreateObject(DbConnection owningObject, DbConnectionOptions userOptions, DbConnectionInternal oldConnection)
   at System.Data.ProviderBase.DbConnectionPool.UserCreateRequest(DbConnection owningObject, DbConnectionOptions userOptions, DbConnectionInternal oldConnection)
   at System.Data.ProviderBase.DbConnectionPool.TryGetConnection(DbConnection owningObject, UInt32 waitForMultipleObjectsTimeout, Boolean allowCreate, Boolean onlyOneCheckConnection, DbConnectionOptions userOptions, DbConnectionInternal& connection)
   at System.Data.ProviderBase.DbConnectionPool.TryGetConnection(DbConnection owningObject, TaskCompletionSource`1 retry, DbConnectionOptions userOptions, DbConnectionInternal& connection)
   at System.Data.ProviderBase.DbConnectionFactory.TryGetConnection(DbConnection owningConnection, TaskCompletionSource`1 retry, DbConnectionOptions userOptions, DbConnectionInternal oldConnection, DbConnectionInternal& connection)
   at System.Data.ProviderBase.DbConnectionInternal.TryOpenConnectionInternal(DbConnection outerConnection, DbConnectionFactory connectionFactory, TaskCompletionSource`1 retry, DbConnectionOptions userOptions)
   at System.Data.SqlClient.SqlConnection.TryOpenInner(TaskCompletionSource`1 retry)
   at System.Data.SqlClient.SqlConnection.TryOpen(TaskCompletionSource`1 retry)
   at System.Data.SqlClient.SqlConnection.Open()
   at MGameAssetJournalClient.ConnectToServer()
ClientConnectionId:00000000-0000-0000-0000-000000000000
[0018.26] Log: Asset Database errors: Unable to connect to the journal server (Server: BA-AASrv1\SQLEXPRESS, Database: ContentJournal).

Exception details:

System.Data.SqlClient.SqlException (0x80131904): A network-related or instance-specific error occurred while establishing a connection to SQL Server. The server was not found or was not accessible. Verify that the instance name is correct and that SQL Server is configured to allow remote connections. (provider: SQL Network Interfaces, error: 26 - Error Locating Server/Instance Specified)
   at System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, Boolean breakConnection, Action`1 wrapCloseInAction)
   at System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning(TdsParserStateObject stateObj, Boolean callerHasConnectionLock, Boolean asyncClose)
   at System.Data.SqlClient.TdsParser.Connect(ServerInfo serverInfo, SqlInternalConnectionTds connHandler, Boolean ignoreSniOpenTimeout, Int64 timerExpire, Boolean encrypt, Boolean trustServerCert, Boolean integratedSecurity, Boolean withFailover)
   at System.Data.SqlClient.SqlInternalConnectionTds.AttemptOneLogin(ServerInfo serverInfo, String newPassword, SecureString newSecurePassword, Boolean ignoreSniOpenTimeout, TimeoutTimer timeout, Boolean withFailover)
   at System.Data.SqlClient.SqlInternalConnectionTds.LoginNoFailover(ServerInfo serverInfo, String newPassword, SecureString newSecurePassword, Boolean redirectedUserInstance, SqlConnectionString connectionOption

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 Post subject: Re: Editor Crash (both) loading package
 Post Posted: Wed Oct 22, 2014 10:12 pm 
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Joined: Wed Nov 27, 2013 9:45 pm
Posts: 1442
Location: Chi-Town
Make sure you didn't accidently save stock package. look in your document folder, if you see any other .upk file besides the shader cache file...delete it/them.

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 Post subject: Re: Editor Crash (both) loading package
 Post Posted: Wed Oct 22, 2014 10:19 pm 
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Joined: Mon Apr 28, 2014 9:11 am
Posts: 47
Yup, did that, still doing it :( I had to of done something, as not even the backups will load

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 Post subject: Re: Editor Crash (both) loading package
 Post Posted: Wed Oct 22, 2014 10:23 pm 
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Joined: Wed Nov 27, 2013 9:45 pm
Posts: 1442
Location: Chi-Town
then try deleting your local shader cache file and delete your config folder, and let the game generate new ones.

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 Post subject: Re: Editor Crash (both) loading package
 Post Posted: Wed Oct 22, 2014 10:27 pm 
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Joined: Mon Apr 28, 2014 9:11 am
Posts: 47
It still hangs on RockWalls.upk... though it got a little bit further this time around, but again came back to that package and pooped

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 Post subject: Re: Editor Crash (both) loading package
 Post Posted: Wed Oct 22, 2014 10:31 pm 
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Joined: Wed Nov 27, 2013 9:45 pm
Posts: 1442
Location: Chi-Town
tried verifying your cache?

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 Post subject: Re: Editor Crash (both) loading package
 Post Posted: Wed Oct 22, 2014 10:54 pm 
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Joined: Mon Apr 28, 2014 9:11 am
Posts: 47
Yup both before and after deleting Config / LocalShader... I really do not want to have to start over on that... 30+ hours lol

Each time though, it says 12 files are missing... dunno which ones

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 Post subject: Re: Editor Crash (both) loading package
 Post Posted: Thu Oct 23, 2014 7:54 am 
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Joined: Mon Apr 28, 2014 9:11 am
Posts: 47
Alright here is the AAEdito-Backup file... not sure if it helps or not!

EDIT- I am beginning to think that my map is corrupt... I cannot load any of the autosaves, backups or the map. I ruled out the Package idea, as they fully load every time no problem. Thus pissing me off beyond belief as I had put a ton of time into it!

Code:
Log: Log file open, 10/23/14 07:32:19
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log:  ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 9656
Init: Epic Internal: 0
Init: Compiled (64-bit): Sep 23 2014 23:36:45
Init: Changelist: 1202061
Init: Command line: editor -cookededitor -nogadwarning
Init: Base directory: D:\SteamLibrary\SteamApps\common\America's Army\AAPG\Binaries\ME64\
Init: AAGame Build Info OPEN BETA - CL 139553
[0000.56] Log: Deleting old log file AAEditor-backup-2014.05.21-09.17.06.log
[0000.56] Log: Deleting old log file AAEditor-backup-2014.05.21-09.18.52.log
[0000.56] Log: Deleting old log file AAEditor-backup-2014.05.21-09.24.59.log
[0000.56] Log: Deleting old log file AAEditor-backup-2014.05.21-09.39.05.log
[0000.56] Log: Deleting old log file AAEditor-backup-2014.05.21-09.59.17.log
[0000.56] Log: Deleting old log file AAEditor-backup-2014.05.22-08.32.07.log
[0000.56] Log: Deleting old log file AAEditor-backup-2014.05.22-13.58.34.log
[0000.56] Init: Computer: TERRY_EVGA
[0000.56] Init: User: Terry
[0000.56] Init: CPU Page size=4096, Processors=6
[0000.56] Init: High frequency timer resolution =3.429589 MHz
[0000.56] Init: Memory total: Physical=15.9GB (16GB approx) Pagefile=31.8GB Virtual=8192.0GB
[0000.56] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.56] Init: Object subsystem initialized
[0000.59] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
[0000.72] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 760
[0000.72] Log: Adapter has 1990MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory
[0000.86] Log: Shader platform (RHI): PC-D3D-SM3
[0000.91] Log: PhysX GPU Support: DISABLED
[0011.14] Log: 83518 objects as part of root set at end of initial load.
[0011.14] Log: 0 out of 0 bytes used by permanent object pool.
[0011.14] Log: Initializing Engine...
[0011.24] Log: Encountered missing default brush - spawning new one
[0011.24] Log: Primary PhysX scene will be in software.
[0011.24] Log: Creating Primary PhysX Scene.
[0011.40] Log: Can't find edit package 'OnlineSubsystemGameCenter'
[0012.39] Log: Initializing Engine Completed
[0012.39] Log: >>>>>>>>>>>>>> Initial startup: 12.39s <<<<<<<<<<<<<<<
[0012.51] Cmd: MODE MAPEXT=umap
[0018.08] Log: MGameAssetJournalClient::ConnectToServer: Unable to connect to the journal server (Server: BA-AASrv1\SQLEXPRESS, Database: ContentJournal).

Exception details:

System.Data.SqlClient.SqlException (0x80131904): A network-related or instance-specific error occurred while establishing a connection to SQL Server. The server was not found or was not accessible. Verify that the instance name is correct and that SQL Server is configured to allow remote connections. (provider: SQL Network Interfaces, error: 26 - Error Locating Server/Instance Specified)
   at System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, Boolean breakConnection, Action`1 wrapCloseInAction)
   at System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning(TdsParserStateObject stateObj, Boolean callerHasConnectionLock, Boolean asyncClose)
   at System.Data.SqlClient.TdsParser.Connect(ServerInfo serverInfo, SqlInternalConnectionTds connHandler, Boolean ignoreSniOpenTimeout, Int64 timerExpire, Boolean encrypt, Boolean trustServerCert, Boolean integratedSecurity, Boolean withFailover)
   at System.Data.SqlClient.SqlInternalConnectionTds.AttemptOneLogin(ServerInfo serverInfo, String newPassword, SecureString newSecurePassword, Boolean ignoreSniOpenTimeout, TimeoutTimer timeout, Boolean withFailover)
   at System.Data.SqlClient.SqlInternalConnectionTds.LoginNoFailover(ServerInfo serverInfo, String newPassword, SecureString newSecurePassword, Boolean redirectedUserInstance, SqlConnectionString connectionOptions, SqlCredential credential, TimeoutTimer timeout)
   at System.Data.SqlClient.SqlInternalConnectionTds.OpenLoginEnlist(TimeoutTimer timeout, SqlConnectionString connectionOptions, SqlCredential credential, String newPassword, SecureString newSecurePassword, Boolean redirectedUserInstance)
   at System.Data.SqlClient.SqlInternalConnectionTds..ctor(DbConnectionPoolIdentity identity, SqlConnectionString connectionOptions, SqlCredential credential, Object providerInfo, String newPassword, SecureString newSecurePassword, Boolean redirectedUserInstance, SqlConnectionString userConnectionOptions, SessionData reconnectSessionData)
   at System.Data.SqlClient.SqlConnectionFactory.CreateConnection(DbConnectionOptions options, DbConnectionPoolKey poolKey, Object poolGroupProviderInfo, DbConnectionPool pool, DbConnection owningConnection, DbConnectionOptions userOptions)
   at System.Data.ProviderBase.DbConnectionFactory.CreatePooledConnection(DbConnectionPool pool, DbConnection owningObject, DbConnectionOptions options, DbConnectionPoolKey poolKey, DbConnectionOptions userOptions)
   at System.Data.ProviderBase.DbConnectionPool.CreateObject(DbConnection owningObject, DbConnectionOptions userOptions, DbConnectionInternal oldConnection)
   at System.Data.ProviderBase.DbConnectionPool.UserCreateRequest(DbConnection owningObject, DbConnectionOptions userOptions, DbConnectionInternal oldConnection)
   at System.Data.ProviderBase.DbConnectionPool.TryGetConnection(DbConnection owningObject, UInt32 waitForMultipleObjectsTimeout, Boolean allowCreate, Boolean onlyOneCheckConnection, DbConnectionOptions userOptions, DbConnectionInternal& connection)
   at System.Data.ProviderBase.DbConnectionPool.TryGetConnection(DbConnection owningObject, TaskCompletionSource`1 retry, DbConnectionOptions userOptions, DbConnectionInternal& connection)
   at System.Data.ProviderBase.DbConnectionFactory.TryGetConnection(DbConnection owningConnection, TaskCompletionSource`1 retry, DbConnectionOptions userOptions, DbConnectionInternal oldConnection, DbConnectionInternal& connection)
   at System.Data.ProviderBase.DbConnectionInternal.TryOpenConnectionInternal(DbConnection outerConnection, DbConnectionFactory connectionFactory, TaskCompletionSource`1 retry, DbConnectionOptions userOptions)
   at System.Data.SqlClient.SqlConnection.TryOpenInner(TaskCompletionSource`1 retry)
   at System.Data.SqlClient.SqlConnection.TryOpen(TaskCompletionSource`1 retry)
   at System.Data.SqlClient.SqlConnection.Open()
   at MGameAssetJournalClient.ConnectToServer()
ClientConnectionId:00000000-0000-0000-0000-000000000000
[0018.09] Log: Asset Database errors: Unable to connect to the journal server (Server: BA-AASrv1\SQLEXPRESS, Database: ContentJournal).

Exception details:

System.Data.SqlClient.SqlException (0x80131904): A network-related or instance-specific error occurred while establishing a connection to SQL Server. The server was not found or was not accessible. Verify that the instance name is correct and that SQL Server is configured to allow remote connections. (provider: SQL Network Interfaces, error: 26 - Error Locating Server/Instance Specified)
   at System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, Boolean breakConnection, Action`1 wrapCloseInAction)
   at System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning(TdsParserStateObject stateObj, Boolean callerHasConnectionLock, Boolean asyncClose)
   at System.Data.SqlClient.TdsParser.Connect(ServerInfo serverInfo, SqlInternalConnectionTds connHandler, Boolean ignoreSniOpenTimeout, Int64 timerExpire, Boolean encrypt, Boolean trustServerCert, Boolean integratedSecurity, Boolean withFailover)
   at System.Data.SqlClient.SqlInternalConnectionTds.AttemptOneLogin(ServerInfo serverInfo, String newPassword, SecureString newSecurePassword, Boolean ignoreSniOpenTimeout, TimeoutTimer timeout, Boolean withFailover)
   at System.Data.SqlClient.SqlInternalConnectionTds.LoginNoFailover(ServerInfo serverInfo, String newPassword, SecureString newSecurePassword, Boolean redirectedUserInstance, SqlConnectionString connectionOptions, SqlCredential credential, TimeoutTimer timeout)
   at System.Data.SqlClient.SqlInternalConnectionTds.OpenLoginEnlist(TimeoutTimer timeout, SqlConnectionString connectionOptions, SqlCredential credential, String newPassword, SecureString newSecurePassword, Boolean redirectedUserInstance)
   at System.Data.SqlClient.SqlInternalConnectionTds..ctor(DbConnectionPoolIdentity identity, SqlConnectionString connectionOptions, SqlCredential credential, Object providerInfo, String newPassword, SecureString newSecurePassword, Boolean redirectedUserInstance, SqlConnectionString userConnectionOptions, SessionData reconnectSessionData)
   at System.Data.SqlClient.SqlConnectionFactory.CreateConnection(DbConnectionOptions options, DbConnectionPoolKey poolKey, Object poolGroupProviderInfo, DbConnectionPool pool, DbConnection owningConnection, DbConnectionOptions userOptions)
   at System.Data.ProviderBase.DbConnectionFactory.CreatePooledConnection(DbConnectionPool pool, DbConnection owningObject, DbConnectionOptions options, DbConnectionPoolKey poolKey, DbConnectionOptions userOptions)
   at System.Data.ProviderBase.DbConnectionPool.CreateObject(DbConnection owningObject, DbConnectionOptions userOptions, DbConnectionInternal oldConnection)
   at System.Data.ProviderBase.DbConnectionPool.UserCreateRequest(DbConnection owningObject, DbConnectionOptions userOptions, DbConnectionInternal oldConnection)
   at System.Data.ProviderBase.DbConnectionPool.TryGetConnection(DbConnection owningObject, UInt32 waitForMultipleObjectsTimeout, Boolean allowCreate, Boolean onlyOneCheckConnection, DbConnectionOptions userOptions, DbConnectionInternal& connection)
   at System.Data.ProviderBase.DbConnectionPool.TryGetConnection(DbConnection owningObject, TaskCompletionSource`1 retry, DbConnectionOptions userOptions, DbConnectionInternal& connection)
   at System.Data.ProviderBase.DbConnectionFactory.TryGetConnection(DbConnection owningConnection, TaskCompletionSource`1 retry, DbConnectionOptions userOptions, DbConnectionInternal oldConnection, DbConnectionInternal& connection)
   at System.Data.ProviderBase.DbConnectionInternal.TryOpenConnectionInternal(DbConnection outerConnection, DbConnectionFactory connectionFactory, TaskCompletionSource`1 retry, DbConnectionOptions userOptions)
   at System.Data.SqlClient.SqlConnection.TryOpenInner(TaskCompletionSource`1 retry)
   at System.Data.SqlClient.SqlConnection.TryOpen(TaskCompletionSource`1 retry)
   at System.Data.SqlClient.SqlConnection.Open()
   at MGameAssetJournalClient.ConnectToServer()
ClientConnectionId:00000000-0000-0000-0000-000000000000
[0019.32] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 760
[0019.32] Log: Adapter has 1990MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory
[0021.53] Log: TIMER ALL OF INIT : [20.066699]
[0247.35] Log: Encountered missing default brush - spawning new one
[0285.53] Log: Flushing async loaders.
[0285.75] Log: Setting team color to 0
[0285.75] Log: Setting team color to 0
[0285.75] Log: Setting team color to 1
[0285.75] Log: Setting team color to 1
[0298.51] Log: Loaded Actor (PointLightToggleable_0) with bDeleteMe == true
[0298.55] Log: Missing cached shader map for material MAT_LF_Fire, quality 0, compiling.
[0298.93] Cmd: UpdateLandscapeEditorData
[0298.93] Log: Loaded Actor (PointLightToggleable_1) with bDeleteMe == true
[0302.26] Log: === Critical error: ===
Fatal error!

Address = 0x401e4eda (filename not found) [in D:\SteamLibrary\SteamApps\common\America's Army\AAPG\Binaries\ME64\AAGameEditor.exe]
Address = 0x3ff59e0a (filename not found) [in D:\SteamLibrary\SteamApps\common\America's Army\AAPG\Binaries\ME64\AAGameEditor.exe]
Address = 0x3fea7b9d (filename not found) [in D:\SteamLibrary\SteamApps\common\America's Army\AAPG\Binaries\ME64\AAGameEditor.exe]
Address = 0x3feadc1e (filename not found) [in D:\SteamLibrary\SteamApps\common\America's Army\AAPG\Binaries\ME64\AAGameEditor.exe]
Address = 0x3feaf8ee (filename not found) [in D:\SteamLibrary\SteamApps\common\America's Army\AAPG\Binaries\ME64\AAGameEditor.exe]
Address = 0x3ff3d99e (filename not found) [in D:\SteamLibrary\SteamApps\common\America's Army\AAPG\Binaries\ME64\AAGameEditor.exe]
Address = 0x40ecd02b (filename not found) [in D:\SteamLibrary\SteamApps\common\America's Army\AAPG\Binaries\ME64\AAGameEditor.exe]
Address = 0x41008c7a (filename not found) [in D:\SteamLibrary\SteamApps\common\America's Army\AAPG\Binaries\ME64\AAGameEditor.exe]
Address = 0x4145602c (filename not found) [in D:\SteamLibrary\SteamApps\common\America's Army\AAPG\Binaries\ME64\AAGameEditor.exe]
Address = 0x41379432 (filename not found) [in D:\SteamLibrary\SteamApps\common\America's Army\AAPG\Binaries\ME64\AAGameEditor.exe]
Address = 0x413798a9 (filename not found) [in D:\SteamLibrary\SteamApps\common\America's Army\AAPG\Binaries\ME64\AAGameEditor.exe]
Address = 0x12f533e  (filename not found) [in D:\SteamLibrary\SteamApps\common\America's Army\AAPG\Binaries\ME64\wxmsw28u_core_vc_custom_64.dll]
Address = 0x123413e  (filename not found) [in D:\SteamLibrary\SteamApps\common\America's Army\AAPG\Binaries\ME64\wxmsw28u_core_vc_custom_64.dll]
Address = 0xa5dc23   (filename not found) [in D:\SteamLibrary\SteamApps\common\America's Army\AAPG\Binaries\ME64\wxmsw28u_vc_custom_64.dll]
Address = 0x1306cc4  (filename not found) [in D:\SteamLibrary\SteamApps\common\America's Army\AAPG\Binaries\ME64\wxmsw28u_core_vc_custom_64.dll]
Address = 0x41381371 (filename not found) [in D:\SteamLibrary\SteamApps\common\America's Army\AAPG\Binaries\ME64\AAGameEditor.exe]
Address = 0x4138166a (filename not found) [in D:\SteamLibrary\SteamApps\common\America's Army\AAPG\Binaries\ME64\AAGameEditor.exe]
Address = 0x850f49b4 (filename not found)
Address = 0x8508f640 (filename not found)
Address = 0xe46b1b5a (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
Address = 0x850f452e (filename not found)
Address = 0x812e80   (filename not found)
Address = 0x3fd20000 (filename not found) [in D:\SteamLibrary\SteamApps\common\America's Army\AAPG\Binaries\ME64\AAGameEditor.exe]


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 Post subject: Re: Editor Crash (both) loading package
 Post Posted: Thu Oct 23, 2014 8:25 am 
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Joined: Mon Apr 28, 2014 9:11 am
Posts: 47
If anyone wants to see if they can open it, that would be extremely helpful!

https://www.dropbox.com/s/kjww4zjv5eannyi/BDX_Passage.umap?dl=0

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 Post subject: Re: Editor Crash (both) loading package
 Post Posted: Thu Oct 23, 2014 8:39 am 
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Joined: Fri Oct 28, 2011 1:11 pm
Posts: 3518
Location: Czervenia
TheSorrows wrote:
If anyone wants to see if they can open it, that would be extremely helpful!

https://www.dropbox.com/s/kjww4zjv5eannyi/BDX_Passage.umap?dl=0


bad news from me im afraid :(

i tried it on mine and it crashed, perhaps the save is corrupt. do you have any older backups of the map?

C:\Documents\My Games\America's Army Proving Grounds\AAGame\Autosaves\Backup

if so, try to load one of them.

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