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Author:  -SD-DELTON [ Mon Oct 06, 2014 9:48 am ]
Post subject:  Help!

Ok I have edited innerhospital on mission editor the only thing I have changed is I took out M24 option as it should not be on innerhospital.
When I click publish to steam mission editor crashes I have tried a few fixes but still it crashes...
I just want to ask one kind person if they will do this and publish it to steam so I can download it and add it to our server..

Author:  uni-sol [ Mon Oct 06, 2014 10:47 am ]
Post subject:  Re: Help!

are you editing the devs inner hospital map? then trying to publish it?

if so there are many steps you have to take to change it into something you can use, as the official maps are like an orange, they come in segments that have to peeled off one by one, they use different packages for different assets and content within there map, these things would have to be individually copy/paste and re-saved into a new playspace. (at least thats how i think its done)

its kinda hard to explain. i dont think simply editing an official maps world info will work and you will run into many issues trying to save it as a single package/map.

on the other hand.. for all i know there is probably some real easy way, that i just dont know about :lol:

Author:  -SD-DELTON [ Mon Oct 06, 2014 10:53 am ]
Post subject:  Re: Help!

Yes I am trying to edit the devs inner hospital didn't know It would be that complicated.
I ask again is there anyone that has the knowledge to do this.

Author:  Drecks [ Tue Oct 07, 2014 5:01 pm ]
Post subject:  Re: Help!

You could try this.

Select a static mesh. Rmb than pick select all static meshes. Than rmb pick copy all.

Your pc might hurt and it takes a while.

Than start new map and in 3d view pick paste here.

Your pc hurts again.

Iff done all assets from the map will be in your new map.
Now open up the original map and check worldinfo on the settings. And so on.
Copy the decals, copy emitters.

Best advice is to just create your own map from scratch. Much more fun and
More of a challenge.

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