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 Post subject: Random Bright Spots
 Post Posted: Tue Apr 29, 2014 11:54 pm 
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Joined: Tue Jun 04, 2013 1:35 pm
Posts: 156
Location: California, US
I don't know why, but when I build high quality lighting in the basic editor, it builds random bright spots. When I mean random bright spot, it's not like a light spot on the wall when there's no light around, but more like the sun shining 1 foot from the wall. It's so bright it hurts my eyes just to stare at it. I play tested it with a friend and he just glows so bright in front of the spot. When I try to re-build high quality lighting, the bright spot moved elsewhere when I didn't mess with anything between the builds.

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I would appreciate any suggestions on what is causing this and how to fix it. Thanks in advance.

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 Post subject: Re: Random Bright Spots
 Post Posted: Wed Apr 30, 2014 10:45 am 
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Joined: Mon Feb 24, 2014 11:07 am
Posts: 145
Did you try the "Production" setting in lighting?
I had this during one of my lighting rebuilds, it was on "High" and I also fixed what I thought was causing it on my map. On my map I had a poorly crafted roof allowing daylight to be seen, and not ceiling. I hung ceiling, and closed roof and ran under "Production" level lighting and it was fine.

Good luck!


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 Post subject: Re: Random Bright Spots
 Post Posted: Thu May 01, 2014 5:19 am 
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Joined: Mon Aug 21, 2006 6:06 pm
Posts: 640
Do you have a light actor that's value is greater than 5 close to a assets surface?
Try rotating your Dominant directional light or lowering its brightness value...


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