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 Post subject: Server auth failure
 Post Posted: Sun Apr 19, 2015 3:36 pm 
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Joined: Sun Jun 16, 2013 8:41 am
Posts: 1512
Working on getting a server running but hitting issues with auth.

This is an Amazon EC2 instance running Windows Server 2012 R2 with an assigned elastic IP 52.4.108.220. Its network adapter reports a local IP of 172.31.59.217.

Server registered to 52.4.108.220, server name "Insight Gaming (N. Virginia)", confirmation e-mail received and confirmed.

Windows Firewall is disabled. Amazon EC2 traffic rules are set to explicitly allow traffic on:
UDP 9987
UDP 7778
UDP 8765
UDP 8778
TCP/UDP 27000-27030

Command line:
Code:
"C:\SteamCMD\steamapps\common\America's Army\AAPG\Binaries\win32\AAGame.exe" server BDX_Breach_EX /GLOBAL  /AuthServerUserName=*** /AuthServerPassword=*** /AuthServerIP=52.4.108.220 /STEAMSERVERIP=172.31.59.217  MULTIHOME=172.31.59.217 /NOPAUSE /NOHOMEDIR /CONFIGSUBDIR=AAHostAServerConfig0 /DISABLEUMM /SGSP=7778 /INST=1


Console output:
Code:
[0008.54] Log: Executing Class Engine.ServerCommandlet
[0008.54] Log: Initializing Game Engine...
[0008.68] Log: LoadMap: BDX_Breach_EX?Name=Player?Team=255
[0008.85] Log: Game class is 'AAGameVeteran'
[0008.85] Log: NetMode is now 1
[0008.87] Log: Primary PhysX scene will be in software.
[0008.87] Log: Creating Primary PhysX Scene.
[0008.87] Log: Bringing World BDX_Breach_EX.TheWorld up for play (30) at 2015.04.19-18.54.35
[0008.87] ScriptLog: AccessControl: Trying to register authentication delegates with an online subsystem that does not support authentication
[0008.87] ScriptLog: (AAGameVeteran_0) AAGameInfo::AAGameVeteran:RegisterServer AAGameSettingsCommon OnlineSubsystemAAPC_0 OnlineGameInterfaceImpl_0
[0008.87] ScriptWarning: Failed to register game with online service. Registering as a LAN match
        AAGameVeteran BDX_Breach_EX.TheWorld:PersistentLevel.AAGameVeteran_0
        Function Engine.GameInfo:OnServerCreateComplete:010A
[0008.87] Error: Can't create a new online session when one is in progress: Transient.AAGameSettingsCommon_0
[0008.87] ScriptWarning: Failed to register game with online service. Game won't be advertised
        AAGameVeteran BDX_Breach_EX.TheWorld:PersistentLevel.AAGameVeteran_0
        Function Engine.GameInfo:OnServerCreateComplete:0212
[0008.87] Log: Updated Destroyable List:  0
[0008.88] ScriptLog: Server Steam authentication or LAN MBS initialization starting.
[0008.88] Log: INFORMATION: Trying to load blocked player list from "..\..\AAGame\Config\AAHostAServerConfig0\BPList.dat"
[0008.88] Log: INFORMATION: Trying to load player admin list from "..\..\AAGame\Config\AAHostAServerConfig0\PAList.dat"
[0008.88] ScriptLog: WARNING: MASS did not have valid server mode for non-LAN server.  Trying again in 15.0000 seconds.
[0008.88] Log: DEBUG AUTH: Game server has steam game id of "90095232005713920"
[0008.88] Log: UTeamSpeakServer::InitializeServer(szName=AAGame Teamspeak Server, szPassword=, szWelcomeMsg=)
[0008.90] Log: UTeamSpeakServer::InitializeServer - ServerLib initialized
[0008.90] Log: UTeamSpeakServer::InitializeServer - Sending ServerIP=172.31.59.217
[0008.90] Log: UTeamSpeakServer::InitializeServer - calling createVirtualServer with port 8765 serverip 172.31.59.217 name AAGame Teamspeak Server keypair MG4DA
geAAgEgAiEAkmt4JCbtLgXxeFGUDmERFTdT4KfMwX+5kg3VBn3wePgCIFDygWn6u4Q/jE9ySNS6+w9rkvUQ8HIG7gOi8fiFMVPpAiA0fWex9DxE32qjsKIzZa5xS88VZ9803Kcbpt8d+SF1fg== maxclients 3
2
[0008.91] Log: Retrieved key pair, saving it for this server.
[0008.91] Log: Bringing up level for play took: 0.049208
[0008.91] Log: ########### Finished loading level: 0.230241 seconds
[0008.91] Log: Initializing Game Engine Completed
[0008.97] Log: Flushing async loaders.
[0010.42] Log: Flushed async loaders.
[0010.43] Log: Flushing async loaders.
[0010.98] Log: Flushed async loaders.
[0010.98] Log: Flushing async loaders.
[0011.41] Log: Flushed async loaders.
[0011.41] Log: Flushing async loaders.
[0012.90] Log: Flushed async loaders.
[0012.90] Log: Flushing async loaders.
[0013.05] Log: Flushed async loaders.
[0013.05] Log: Flushing async loaders.
[0013.09] Log: Flushed async loaders.
[0013.09] Log: Flushing async loaders.
[0013.86] Log: Flushed async loaders.
[0013.86] Log: PunkBuster Server: pb_sv_SsNext = 37583 (0 to 999999)
[0013.86] Log: PunkBuster Server: pb_sv_LogNext = 18 (1 to 999999)
[0013.86] Log: PunkBuster Server: PB Log File C:\SteamCMD\steamapps\common\America's Army\AAPG\Binaries\win32\pb\svlogs\00000018.log Opened for PG (w)
[0013.86] Log: PunkBuster Server: 0 Power Players loaded from C:\SteamCMD\steamapps\common\America's Army\AAPG\Binaries\win32\pb\pbpower.dat
[0013.87] Log: PunkBuster Server: 0 PB Rcon Filters loaded from C:\SteamCMD\steamapps\common\America's Army\AAPG\Binaries\win32\pb\pbrcon.dat
[0013.87] Log: PunkBuster Server: 0 Map lines loaded from C:\SteamCMD\steamapps\common\America's Army\AAPG\Binaries\win32\pb\pbsvmaps.cfg
[0013.87] Log: PunkBuster Server: Attempting to resolve master4.evenbalance.com
[0013.87] Log: PunkBuster Server: Resolved to [50.62.81.163]
[0013.88] Log: PunkBuster Server: PunkBuster Server for PG (v1.892 | A1376 C2.341) Enabled
[0014.02] Log: No Cached Brush Physics Data Found Or Out Of Date (Model_7) (Owner: BlockingVolume_12) - Cooking Now.
[0014.02] DevPhysics: Error (1) in file ..\..\Cooking\src\ConvexMeshBuilder.cpp, line 77: Supplied NxConvexMeshDesc::checkValid() returned 1.
[0014.02] DevPhysics: Error (4) in file ..\..\src\ExtensionQuickLoad.cpp, line 821: Failed to perform standard cooking of convex mesh.
[0014.05] Log: PunkBuster Server: Game Version [158016]
[0014.45] Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: FTX_Downtown_Lighting.TheWorld:PersistentLevel.StaticMeshActor_124 Component: StaticMeshComponent_4
0 StaticMesh: MasterSkyWorlds.SkyDome.SM_SkyDomeLatLong) No geometries in FKAggregateGeom.
[0014.45] Log: URB_BodyInstance::InitBody : Could not create new Shape: Actor: FTX_Downtown_Lighting.TheWorld:PersistentLevel.StaticMeshActor_124 Component: Sta
ticMeshComponent_40 StaticMesh: MasterSkyWorlds.SkyDome.SM_SkyDomeLatLong
[0015.25] Log: PunkBuster Server: Received Download File: pbns.dat
[0028.45] ScriptLog: WARNING: MASS did not have valid server mode for non-LAN server.  Trying again in 15.0000 seconds.


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 Post subject: Re: Server auth failure
 Post Posted: Sun Apr 19, 2015 10:12 pm 
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Developer
Developer

Joined: Sun Jul 07, 2002 8:00 pm
Posts: 346
Location: Earth
Looks like this one needed one more confirmation step.

Please retry and let me know how it goes.

_________________
Shoot, move, and communicate.


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 Post subject: Re: Server auth failure
 Post Posted: Sun Apr 19, 2015 11:25 pm 
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Joined: Sun Jun 16, 2013 8:41 am
Posts: 1512
Works now Tear, thanks


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