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 Post subject: Re: Basic Keybinding Guide
 Post Posted: Fri Apr 10, 2015 5:10 pm 
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You could try
setbind "T" ""
or
setbind "T" "NoAction"

I'm not sure if this would work:
-bindings(Name="T",Command="GBA_TeamChat")


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 Post subject: Re: Basic Keybinding Guide
 Post Posted: Sat Apr 11, 2015 9:32 am 
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Or you could just bind everything to your mouse. These Devs really don't think things through do they. still gba_ sight | gba_breathin and |gba_ Tactical'in. Also gba_firing | while gba_enemy spotted.

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 Post subject: Re: Basic Keybinding Guide
 Post Posted: Sat Apr 11, 2015 9:39 am 
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since absolutely nada, zip, ziltch.. changed for me in this patch, im not sure what affect it had on players binding actions.. so, is this thread now obsolete or what? or is it all/some still possible?

pls, enlighten me..

also where did JaK go?

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 Post subject: Re: Basic Keybinding Guide
 Post Posted: Sat Apr 11, 2015 11:00 am 
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uni-sol wrote:
since absolutely nada, zip, ziltch.. changed for me in this patch, im not sure what affect it had on players binding actions.. so, is this thread now obsolete or what? or is it all/some still possible?

pls, enlighten me..

also where did JaK go?


The thread's not obsolete. There's now a list of "restricted commands" that are subject to scrutiny by an extra piece of code before being implemented.

Binds not on the restricted list (for example, JaK's advanced bind for setting up pre-written messages via the numpad) would continue to work as they always have.


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 Post subject: Re: Basic Keybinding Guide
 Post Posted: Sat Apr 11, 2015 12:31 pm 
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ezah wrote:
Or you could just bind everything to your mouse. These Devs really don't think things through do they. still gba_ sight | gba_breathin and |gba_ Tactical'in. Also gba_firing | while gba_enemy spotted.


I hope you're trolling.

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 Post subject: Re: Basic Keybinding Guide
 Post Posted: Sat Apr 11, 2015 12:42 pm 
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haze --

I can go into my mouse software and bind LMB to simulate pressing I,O,P on the keyboard. To my knowledge, the fix prevents binding certain actions with certain other actions through *in-game* mechanisms.

Unless you mean via setbind, their fix is working as intended. If a workaround requires using external software, that's outside their control to a certain extent.


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 Post subject: Re: Basic Keybinding Guide
 Post Posted: Sat Apr 11, 2015 5:56 pm 
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the way I read that, he said firing | spot was still working.

if there is a third party that works around that, then this is a bigger problem than intended.

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 Post subject: Re: Basic Keybinding Guide
 Post Posted: Sat Apr 11, 2015 6:08 pm 
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Lilith wrote:
if there is a third party that works around that, then this is a bigger problem than intended.


bind "P" spot
mouse software: bind LMB -> LMB, P

This is outside the devs' control, fairly common nowadays (you could do this with a huge variety of mice), and frankly not really worth worrying about.

The challenge is ensuring that any pernicious *commands* aren't available to be bound anywhere.


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 Post subject: Re: Basic Keybinding Guide
 Post Posted: Sat Apr 11, 2015 8:20 pm 
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Has anyone had issues with binds with the last patch? My target and fire bind isnt working anymore. either doing the exec mybinds.txt or just running the command - setbind "LeftMouseButton" "GBA_Fire | GBA_SpotEnemy" any ideas folks??


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 Post subject: Re: Basic Keybinding Guide
 Post Posted: Sat Apr 11, 2015 10:48 pm 
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azrifraf wrote:
Has anyone had issues with binds with the last patch? My target and fire bind isnt working anymore. either doing the exec mybinds.txt or just running the command - setbind "LeftMouseButton" "GBA_Fire | GBA_SpotEnemy" any ideas folks??


viewtopic.php?f=15&t=17090
[Dev]DeltaKilo wrote:
We just released a small patch to the game on Steam with the following changes:

  • Players may no longer bind extra functions to the fire and sight-up commands
    . . .

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