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=IK=Doba=
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Post subject: Re: Multi GPU Support Posted: Mon Nov 11, 2013 2:48 pm |
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Joined: Tue Nov 03, 2009 8:46 am Posts: 3018
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I dont know how but theres a way to tweek the ini. file to allow higher than 90fps... lets see what those two cards can do
_________________  Hawkeye's 1300+ club --------------------------------------------- http://www.twitch.tv/ironknightsdoba
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pops2zulu_n_phoenix
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Post subject: Re: Multi GPU Support Posted: Mon Nov 11, 2013 3:31 pm |
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Joined: Sat Mar 16, 2013 4:01 pm Posts: 286 Location: Frisco, TX
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=IK=Doba= wrote: I dont know how but theres a way to tweek the ini. file to allow higher than 90fps... lets see what those two cards can do That tweak doesn't actually change anything. I'm running a 144hz monitor and still can't break 90fps with vSync enabled. If I switch over to AA3 I get 144fps on max settings with vSync enabled. Hopefully, once the game is actually released we'll get updated drivers with the proper profiles.
_________________ i7 3930k | Intel DX79 | EVGA GTX680 SC (Tri-SLI) | 48gb CorsairVengeance QuadChannel | SB 3d Fatal1ty
{F U B A R} Widget Once a Marine, Always a Marine
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]z!o[N]cya[
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Post subject: Re: Multi GPU Support Posted: Mon Nov 11, 2013 3:38 pm |
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Joined: Sun Apr 03, 2011 12:10 pm Posts: 222
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pops2zulu_n_phoenix wrote: =IK=Doba= wrote: I dont know how but theres a way to tweek the ini. file to allow higher than 90fps... lets see what those two cards can do That tweak doesn't actually change anything. I'm running a 144hz monitor and still can't break 90fps with vSync enabled. If I switch over to AA3 I get 144fps on max settings with vSync enabled. Hopefully, once the game is actually released we'll get updated drivers with the proper profiles. UE3 is locked to max 90 fps online.
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frankof
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Post subject: Re: Multi GPU Support Posted: Mon Nov 11, 2013 3:56 pm |
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Joined: Sun Nov 28, 2004 7:44 pm Posts: 3835 Location: Gothenborg, SWE
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pops2zulu_n_phoenix wrote: =IK=Doba= wrote: I dont know how but theres a way to tweek the ini. file to allow higher than 90fps... lets see what those two cards can do That tweak doesn't actually change anything. I'm running a 144hz monitor and still can't break 90fps with vSync enabled. If I switch over to AA3 I get 144fps on max settings with vSync enabled. Hopefully, once the game is actually released we'll get updated drivers with the proper profiles. Framerate smoothing (cap) is not related to v-sync. Open your AAengin.ini and change the maxsmoothedframerate to 1000 or so. Dont forget to enable frameratesmoothing either in game or in the said ini by setting it to true.
_________________ Games don't create violence, lag does!
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=IK=Doba=
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Post subject: Re: Multi GPU Support Posted: Mon Nov 11, 2013 7:51 pm |
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Joined: Tue Nov 03, 2009 8:46 am Posts: 3018
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=IK=Doba=
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Post subject: Re: Multi GPU Support Posted: Mon Nov 11, 2013 7:52 pm |
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Joined: Tue Nov 03, 2009 8:46 am Posts: 3018
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pops2zulu_n_phoenix wrote: I'm running a 144hz monitor damn.. specs.. brand
_________________  Hawkeye's 1300+ club --------------------------------------------- http://www.twitch.tv/ironknightsdoba
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pops2zulu_n_phoenix
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Post subject: Re: Multi GPU Support Posted: Mon Nov 11, 2013 10:52 pm |
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Joined: Sat Mar 16, 2013 4:01 pm Posts: 286 Location: Frisco, TX
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=IK=Doba= wrote: pops2zulu_n_phoenix wrote: I'm running a 144hz monitor damn.. specs.. brand ASUS VG248QE There are other brands and models but that one is middle of the road price wise. Around 270 bucks.
_________________ i7 3930k | Intel DX79 | EVGA GTX680 SC (Tri-SLI) | 48gb CorsairVengeance QuadChannel | SB 3d Fatal1ty
{F U B A R} Widget Once a Marine, Always a Marine
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pops2zulu_n_phoenix
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Post subject: Re: Multi GPU Support Posted: Mon Nov 11, 2013 10:56 pm |
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Joined: Sat Mar 16, 2013 4:01 pm Posts: 286 Location: Frisco, TX
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=IK=Doba= wrote: ^^ thats what I was refering to I knew what you meant.....we've had this debate before..... It doesn't work. I'd be interested in seeing a screenshot from someone with fraps running proving otherwise.
_________________ i7 3930k | Intel DX79 | EVGA GTX680 SC (Tri-SLI) | 48gb CorsairVengeance QuadChannel | SB 3d Fatal1ty
{F U B A R} Widget Once a Marine, Always a Marine
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frankof
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Post subject: Re: Multi GPU Support Posted: Tue Nov 12, 2013 6:45 am |
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Joined: Sun Nov 28, 2004 7:44 pm Posts: 3835 Location: Gothenborg, SWE
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pops2zulu_n_phoenix wrote: =IK=Doba= wrote: ^^ thats what I was refering to I knew what you meant.....we've had this debate before..... It doesn't work. I'd be interested in seeing a screenshot from someone with fraps running proving otherwise. It works. Code: [AAGame.AAGameEngine] AntiAliasingMode=PostProcessAA_FXAA5 PendingLevelPlayerControllerClassName=AAGame.AAPlayerController bClearAnimSetLinkupCachesOnLoadMap=False bEnableSecondaryDisplay=False bEnableSecondaryViewport=False DownloadableContentEnumeratorClassName= DownloadableContentManagerClassName= MaxDeltaTime=0.000000 SecondaryViewportClientClassName= LocalPlayerClassName=AAGame.AALocalPlayer bUseBackgroundLevelStreaming=False bSubtitlesEnabled=True bSubtitlesForcedOff=False bSmoothFrameRate=True ;MUST BE TRUE bCheckForMultiplePawnsSpawnedInAFrame=False bForceStaticTerrain=False bForceCPUSkinning=False bUsePostProcessEffects=False bOnScreenKismetWarnings=True bEnableKismetLogging=False bAllowMatureLanguage=False bRenderTerrainCollisionAsOverlay=False bPauseOnLossOfFocus=False ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess TimeBetweenPurgingPendingKillObjects=60.000000 MaxSmoothedFrameRate=118.000000 ;WHAT EVER YOU LIKE FOR MAX VALU MinSmoothedFrameRate=32.000000 ; NOT IMPORTANT NumPawnsAllowedToBeSpawnedInAFrame=2 ScoutClassName=AAGame.AAScout MeshLODRange=0.000000 CameraRotationThreshold=45.000000 CameraTranslationThreshold=10000.000000 PrimitiveProbablyVisibleTime=8.000000 PercentUnoccludedRequeries=0.125000 MaxOcclusionPixelsFraction=0.100000 MaxFluidNumVerts=1048576 FluidSimulationTimeLimit=30.000000 MaxParticleResize=0 MaxParticleResizeWarn=0 MaxParticleVertexMemory=131972 BeginUPTryCount=200000
If you cant get it to work, you are doing it wrong  My comments in caps as the code tag has some issues with formating text. As for SS with fraps, i dont have any hosted outside, but i do have one of AA3, its the same setting. http://battletracker.com/gallery/pics/pic-52904.jpg
_________________ Games don't create violence, lag does!
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chakka_of_zulu
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Post subject: Re: Multi GPU Support Posted: Tue Nov 12, 2013 7:28 am |
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Joined: Tue Feb 12, 2013 6:35 am Posts: 204
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Its working but you have to activate the "FramerateSmoothing".
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