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 Post subject: Re: Comp Mode (aka Classic Mode)
 Post Posted: Tue Apr 14, 2015 9:08 pm 
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blaz3r wrote:
Settings. +1.
EKComm:
Take off team autobalance. Players can join whichever team they want. Team stacking shouldn't be an issue here.
Take off shadows. Even up the PC balance, and take out unintended shadow glitches off the game.


Look closer

Quote:
.....
bAllowIncapMode_FreeCam=false
bForceSpectateTeamScreenFX=true
bForbidBombSecure=true
bForbidShadows=true <<<<


Autobalance is on during pubs. No reason for it not to be on during pub.

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 Post subject: Re: Comp Mode (aka Classic Mode)
 Post Posted: Tue Apr 14, 2015 9:10 pm 
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Posts: 1010
Sonfour wrote:
Weapon restrictions
ESL permits 1 shotgun for example, 1 set of smokes or fog per player allowed


Shotgun and m14 should be banned in all competition. Period.

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 Post subject: Re: Comp Mode (aka Classic Mode)
 Post Posted: Tue Apr 14, 2015 9:18 pm 
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Joined: Tue Jul 29, 2014 6:56 pm
Posts: 35
EKCommander wrote:
Sonfour wrote:
Weapon restrictions
ESL permits 1 shotgun for example, 1 set of smokes or fog per player allowed


Shotgun and m14 should be banned in all competition. Period.


+1

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 Post subject: Re: Comp Mode (aka Classic Mode)
 Post Posted: Tue Apr 14, 2015 11:06 pm 
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hbk314 wrote:
=IK=Doba= wrote:
blaz3r wrote:

Neither do I. The server SHOULD DEFINITELY be one mode or the other. I don't want to jump server to server like I did for 6vs6 maps.


why would you have to jump? if its on a 6v6 map its classic if its on a 12v12 its normal... seems easy enough


Why would you exclude 12v12 from Classic?



You wouldn't have to exclude any maps. there would be versions of the same maps for 6v6.

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 Post subject: Re: Comp Mode (aka Classic Mode)
 Post Posted: Wed Apr 15, 2015 1:49 am 
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Joined: Thu Jul 02, 2009 12:05 pm
Posts: 166
...pls dont use the name 'classic' for this gamemode......it's heretic.......use 'arena' or 'comp' but pls dont use the word 'classic'


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 Post subject: Re: Comp Mode (aka Classic Mode)
 Post Posted: Wed Apr 15, 2015 3:02 am 
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Joined: Mon Apr 30, 2012 7:17 am
Posts: 110
RedBaron64(ITA) wrote:
...pls dont use the name 'classic' for this gamemode......it's heretic.......use 'arena' or 'comp' but pls dont use the word 'classic'
Na, just call it "The Run and Gun".. its all its going to be anyway.

No grenades, No smokes, no flashes, no fogs.
Only M4's and M9's.
Alive Team chat only.
0 revives.
2 Minute rounds all BDX ONLY map SERVERS.
3 Minute rounds all FLO ONLY map SERVERS.
REMOVE ALL FLO maps from Vote list on BDX Servers!
REMOVE ALL BDX maps from Vote list on FLO Servers!
Player count OFF.
Scoreboard OFF during round.
Activity Reed OFF.
Magazine Count OFF.
Radar OFF.
Spot OFF.

I'm sure I'm missing something, but that's a start.

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 Post subject: Re: Comp Mode (aka Classic Mode)
 Post Posted: Wed Apr 15, 2015 4:15 am 
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Joined: Wed Oct 30, 2013 6:19 pm
Posts: 332
Location: Copenhagen, Denmark, Europe
I disagree with Mulgarus
Mulgarus wrote:
No grenades, No smokes, no flashes, no fogs.
Only M4's and M9's.
Alive Team chat only.
0 revives.
2 Minute rounds all BDX ONLY map SERVERS.
3 Minute rounds all FLO ONLY map SERVERS.
REMOVE ALL FLO maps from Vote list on BDX Servers!
REMOVE ALL BDX maps from Vote list on FLO Servers!
Player count OFF. Nope!
Scoreboard OFF during round. Nope!
Activity Reed OFF. Nope!
Magazine Count OFF. Nope!
Radar OFF. Nope!
Spot OFF.
I'm sure I'm missing something, but that's a start.


Looks like Hardcore - which is something not very appealing for any players, apart for the realism fanatics.

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I agree with EKComm
EKCommander wrote:
NetWait=45
BeginningOfRoundDelay=15
TimeLimit=180 or less
RoundsToWin=15
ForbidGrenadeTime=0
bAutoBalanceTeams=true
bReduceFriendlyFire=false
bDisableROE=true
bAllowBleedOut=true
MaxRevives=0
bSpotEnemiesOnDeath=false
bHUD_ForceMinimalHUD=false
bHUD_ForcePlayerCountOff=false
bHUD_ForceInWorldEnemySpotsOff=true
bHUD_ForceActivityFeedOff=false
bHUD_ForceHitIndicatorOff=true
bAllowSpectateMode_ActionCam=true
bAllowSpectateMode_3pOrbit=true
bAllowSpectateMode_FreeCam=true
bAllowIncapMode_SpectateBody=false
bAllowIncapMode_ActionCam=false
bAllowIncapMode_3pOrbit=false
bAllowIncapMode_FreeCam=false
bForceSpectateTeamScreenFX=true
bForbidBombSecure=true
bForbidShadows=true


Just keep it simple like that. As stated several times:
Comp = no revives, no 3d spot and shorter round time.

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 Post subject: Re: Comp Mode (aka Classic Mode)
 Post Posted: Wed Apr 15, 2015 4:28 am 
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Necabo(;.) wrote:
I wonder if there is any fix/change about the shadows? As it is right now you can often see enemy shadows though walls and ceilings so we disabled shadows completely on our comp server. Is there gonna be a fix for that? Otherwise the shadows should be disabled on the comp mode until it gets fixed.

Its a issue with the engine and how it handles stuff like shadows, so a 100% fix is not likely to happen.
For tournaments you are free to disable shadows, but im not sure it should be the default setting for "classic mode" on public servers.

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 Post subject: Re: Comp Mode (aka Classic Mode)
 Post Posted: Wed Apr 15, 2015 5:32 am 
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Joined: Tue Jul 29, 2014 6:56 pm
Posts: 35
frankof wrote:
Necabo(;.) wrote:
I wonder if there is any fix/change about the shadows? As it is right now you can often see enemy shadows though walls and ceilings so we disabled shadows completely on our comp server. Is there gonna be a fix for that? Otherwise the shadows should be disabled on the comp mode until it gets fixed.

Its a issue with the engine and how it handles stuff like shadows, so a 100% fix is not likely to happen.
For tournaments you are free to disable shadows, but im not sure it should be the default setting for "classic mode" on public servers.


I know it's usually bad to force settings like this but come on. On the defense side on breach for example you can see enemies sitting in the kitchen through the ceiling in basement. Once you know that, you'll check it everytime and just nade, flash and/or prefire that poor guy. Speaking for EU competition, people fail to set their server up correctly sometimes forcing you into playing with weird setting (just yesterday played on a server on which spotting wasn't turned off).
Maybe this is rather an issue that ladder admins have to take care of but this will be hard to control, that's why I'm kind of hoping for some "official" fix for that.

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 Post subject: Re: Comp Mode (aka Classic Mode)
 Post Posted: Wed Apr 15, 2015 6:07 am 
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Joined: Fri Jul 18, 2003 8:00 pm
Posts: 467
1. Scoreboard off
but
iColts wrote:
2. Put death messages on
3. Until you fix how friendlys/enemys look so similar put on name tags for just friendlys

If 3. is possible.


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