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 Post subject: Re: Comp Mode (aka Classic Mode)
 Post Posted: Tue Apr 14, 2015 7:16 pm 
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=IK=Doba= wrote:
I still like my suggestion I made in .."places I cannot speak of".. about having official 6v6 maps play "classic" mode and as soon as the server switches to 12v12 so does the mode. That way both modes are played. As for private servers you can let the owner decide.

I guess this is neither a rule change nor a feature



I actually like this.

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 Post subject: Re: Comp Mode (aka Classic Mode)
 Post Posted: Tue Apr 14, 2015 7:22 pm 
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Quote:
Enemy spotting off
Full friendly damage
3 minute rounds
Best of 15
No revives
No spotting


Essentially, the same rules that comp follows, for the exceptional of global chat being off.

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 Post subject: Re: Comp Mode (aka Classic Mode)
 Post Posted: Tue Apr 14, 2015 7:28 pm 
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Joined: Tue Mar 25, 2014 10:43 pm
Posts: 76
Settings. +1.

EKComm:
Take off team autobalance. Players can join whichever team they want. Team stacking shouldn't be an issue here.
Take off shadows. Even up the PC balance, and take out unintended shadow glitches off the game.


HBK:
Reduce time limit to 3 minutes for BDX.
-- I would actually suggest this to be reduced to 2:30 minutes. The standard for many FPS PVP CBQ games are 2 minutes I believe (CSGO, AVA, Soldier Front, etc.). The BDX maps are small enough that those minutes are warranted/more than enough. I'm not sure what data says, but from my experience most games are done in the first 1:30 minutes.


Last edited by blaz3r on Tue Apr 14, 2015 7:30 pm, edited 1 time in total.

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 Post subject: Re: Comp Mode (aka Classic Mode)
 Post Posted: Tue Apr 14, 2015 7:30 pm 
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Joined: Thu Mar 06, 2014 5:29 pm
Posts: 541
-=}WoLvErInE{=- wrote:
=IK=Doba= wrote:
I still like my suggestion I made in .."places I cannot speak of".. about having official 6v6 maps play "classic" mode and as soon as the server switches to 12v12 so does the mode. That way both modes are played. As for private servers you can let the owner decide.

I guess this is neither a rule change nor a feature



I actually like this.


I don't. A server should either be one mode or the other.


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 Post subject: Re: Comp Mode (aka Classic Mode)
 Post Posted: Tue Apr 14, 2015 7:31 pm 
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Joined: Tue Mar 25, 2014 10:43 pm
Posts: 76
hbk314 wrote:
-=}WoLvErInE{=- wrote:
=IK=Doba= wrote:
I still like my suggestion I made in .."places I cannot speak of".. about having official 6v6 maps play "classic" mode and as soon as the server switches to 12v12 so does the mode. That way both modes are played. As for private servers you can let the owner decide.

I guess this is neither a rule change nor a feature



I actually like this.


I don't. A server should either be one mode or the other.


Neither do I. The server SHOULD DEFINITELY be one mode or the other. I don't want to jump server to server like I did for 6vs6 maps.


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 Post subject: Re: Comp Mode (aka Classic Mode)
 Post Posted: Tue Apr 14, 2015 7:31 pm 
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Joined: Thu Mar 06, 2014 5:29 pm
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blaz3r wrote:
Settings. +1.

EKComm:
Take off team autobalance. Players can join whichever team they want. Team stacking shouldn't be an issue here.
Take off shadows. Even up the PC balance, and take out unintended shadow glitches off the game.


Autobalance pretty much has to be on in public servers so you don't end up with 7 vs. 3's etc., although there have been times where it probably would have been more fair that way.


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 Post subject: Re: Comp Mode (aka Classic Mode)
 Post Posted: Tue Apr 14, 2015 8:47 pm 
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Posts: 3018
blaz3r wrote:

Neither do I. The server SHOULD DEFINITELY be one mode or the other. I don't want to jump server to server like I did for 6vs6 maps.


why would you have to jump? if its on a 6v6 map its classic if its on a 12v12 its normal... seems easy enough

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 Post subject: Re: Comp Mode (aka Classic Mode)
 Post Posted: Tue Apr 14, 2015 8:50 pm 
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Joined: Thu Mar 06, 2014 5:29 pm
Posts: 541
=IK=Doba= wrote:
blaz3r wrote:

Neither do I. The server SHOULD DEFINITELY be one mode or the other. I don't want to jump server to server like I did for 6vs6 maps.


why would you have to jump? if its on a 6v6 map its classic if its on a 12v12 its normal... seems easy enough


Why would you exclude 12v12 from Classic?


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 Post subject: Re: Comp Mode (aka Classic Mode)
 Post Posted: Tue Apr 14, 2015 8:52 pm 
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Joined: Tue Jul 29, 2014 6:56 pm
Posts: 35
I wonder if there is any fix/change about the shadows? As it is right now you can often see enemy shadows though walls and ceilings so we disabled shadows completely on our comp server. Is there gonna be a fix for that? Otherwise the shadows should be disabled on the comp mode until it gets fixed.

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 Post subject: Re: Comp Mode (aka Classic Mode)
 Post Posted: Tue Apr 14, 2015 9:06 pm 
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Weapon restrictions
ESL permits 1 shotgun for example, 1 set of smokes or fog per player allowed

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