Author |
Message |
Duke_Audi
|
Post subject: Re: ...AAPG needs outdoor/wilderness maps like right? Posted: Thu Feb 12, 2015 11:01 am |
|
Joined: Fri Nov 29, 2013 7:58 pm Posts: 92 Location: On the banks of the Trent River, Ontario
|
Keebler_750 wrote: Heh heh. Well, my map doesn't have any man made objects, but it's definitely outdoor! See the community missions section of this forum.... Yo Keebler! Don't be so modest. This thread is about outdoor/wilderness maps so, put in da link, Dude. viewtopic.php?f=51&t=16687It's being hosted so people should go try it and give their constructive feedback.
_________________ 
|
|
 |
|
 |
-SD-DELTON
|
Post subject: Re: ...AAPG needs outdoor/wilderness maps like right? Posted: Thu Feb 12, 2015 1:20 pm |
|
Joined: Wed May 08, 2013 10:34 am Posts: 552
|
uni-sol wrote: tis true, there are many outdoor maps available to play, but you gotta be willing to do two things.. have a server and a map with desired scenario (plenty of them in the workshop), then sit in that server hoping people will see it, subscribe, load up (possibly even crash with a timeout) and then play. many hoops.. but players still want more maps? hmmm to borrow a part quote from a film, "if you build it.." nope, they never come  viewtopic.php?f=45&t=16451
_________________ SD-SoulDefenders Fun House! No M24 On Innerhospital! IP;77.75.123.212: 8777 http://www.souldefenders.netMy Maps http://steamcommunity.com/profiles/7656 ... shopfiles/
|
|
 |
|
 |
uni-sol
|
Post subject: Re: ...AAPG needs outdoor/wilderness maps like right? Posted: Sun Feb 15, 2015 7:54 pm |
|
Joined: Fri Oct 28, 2011 1:11 pm Posts: 3518 Location: Czervenia
|
TheBadaBing! wrote: If someone could come up with an outdoor map but similar spacings and corner count to inner then it would be perfect. *cough** shameless plug* i tried that already  granted it dont have bang on sightlines or is as dimensionally exact as inner is, also grenades can be thrown over buildings.. but from the little feedback i got, i was told it was fun to play and a good twist on the official, i even had a nice PM from a dev saying it was 'internally enjoyed' there are no snipers, SDMs or auto gunners, just pure rifleman only action. http://steamcommunity.com/sharedfiles/f ... =318024162it was updated after the new patch so it should be good to go, but i have been meaning to further update the map to add in some comm volumes and other cool stuff. im lacking any sort of AA mojo right now, but hey if it suddenly appeared on 10 servers and were chocka block with players.. it might twist my arm enough to get it done  however, i dare say someone with better mapping skills could take a go of turning inner into something a little less inner and more outer.. and ultimately, if my map only serves as one purpose, it shows it 'can' be done with imagination 
_________________ 

|
|
 |
|
 |
Joshyutah
|
Post subject: Re: ...AAPG needs outdoor/wilderness maps like right? Posted: Tue Feb 17, 2015 3:07 am |
|
Joined: Thu Nov 15, 2012 11:12 pm Posts: 297
|
|
 |
|
 |
TheBadaBing!
|
Post subject: Re: ...AAPG needs outdoor/wilderness maps like right? Posted: Wed Feb 18, 2015 9:55 am |
|
Joined: Sun Sep 14, 2014 9:38 am Posts: 1236
|
uni-sol wrote: TheBadaBing! wrote: If someone could come up with an outdoor map but similar spacings and corner count to inner then it would be perfect. *cough** shameless plug* i tried that already  granted it dont have bang on sightlines or is as dimensionally exact as inner is, also grenades can be thrown over buildings.. but from the little feedback i got, i was told it was fun to play and a good twist on the official, i even had a nice PM from a dev saying it was 'internally enjoyed' there are no snipers, SDMs or auto gunners, just pure rifleman only action. http://steamcommunity.com/sharedfiles/f ... =318024162it was updated after the new patch so it should be good to go, but i have been meaning to further update the map to add in some comm volumes and other cool stuff. im lacking any sort of AA mojo right now, but hey if it suddenly appeared on 10 servers and were chocka block with players.. it might twist my arm enough to get it done  however, i dare say someone with better mapping skills could take a go of turning inner into something a little less inner and more outer.. and ultimately, if my map only serves as one purpose, it shows it 'can' be done with imagination  I didn't really mean a remake of inner but outdoors more about the same amount of routes and angles. Regardless of indoors/outdoors you cant compare inner to slums, coldfront,bridge,three kings,harbour. So why are they not making makes on par with the most popular map in the game.
_________________ Your warning level: [ 1 ] FLO Inner Hospital C4 Updated Industry Updated M24 Target Range Updated
|
|
 |
|
 |
NRI_Ninja_Jedi
|
Post subject: Re: ...AAPG needs outdoor/wilderness maps like right? Posted: Thu Feb 19, 2015 8:42 am |
|
Joined: Sat May 10, 2003 8:00 pm Posts: 90 Location: EARTH
|
I do like UMM..  to reiterate my original point was that I wish that AAPG had some 360 degree outdoor maps built into the default list of maps. As it stands now the AA "Proving Grounds" are all urban riddled with choke points. There used to be a greater depth of variety with the core AA maps. To each his own, we can all play which ever maps we like. The problem is not everyone is savy enough or willing to subscribe to UMM which decreases the amount of chances that everyone is likely to have every UMM installed on their PCs. ...i think i just re-re-re-interated myself self self 
_________________ NRI_Ninja_JediAA 1.x, 2.x, 3.x, 4.x
|
|
 |
|
 |
NRI_Ninja_Jedi
|
Post subject: Re: ...AAPG needs outdoor/wilderness maps like right? Posted: Thu Feb 19, 2015 8:43 am |
|
Joined: Sat May 10, 2003 8:00 pm Posts: 90 Location: EARTH
|
Joshyutah wrote: ....the screenshots dont come up?!?
_________________ NRI_Ninja_JediAA 1.x, 2.x, 3.x, 4.x
|
|
 |
|
 |
Keebler_750
|
Post subject: Re: ...AAPG needs outdoor/wilderness maps like right? Posted: Thu Feb 19, 2015 9:21 am |
|
Joined: Sun Aug 04, 2002 8:00 pm Posts: 1149 Location: Ontario, Canada
|
Hey, ninja boy...I liked your style!  You try to grow this community in a positive...and funny  ...way. Other people end up tearing the community apart with an arrogant and insulting approach to everything. This is the type of divisiveness I've warned about. I think you're right...options, within the scope of the Army's vision for the game, are a good thing. 
|
|
 |
|
 |
RollingInTheHurt
|
Post subject: Re: ...AAPG needs outdoor/wilderness maps like right? Posted: Thu Feb 19, 2015 9:28 am |
|
Joined: Thu Apr 14, 2011 6:31 pm Posts: 982
|
Nothing says military realism like walking for 3 days only to be boom headshot from god knows where.... Ahh Radio Tower.... How I miss you.... 
_________________ 
|
|
 |
|
 |
NRI_Ninja_Jedi
|
Post subject: Re: ...AAPG needs outdoor/wilderness maps like right? Posted: Thu Feb 19, 2015 9:49 am |
|
Joined: Sat May 10, 2003 8:00 pm Posts: 90 Location: EARTH
|
Keebler_750 wrote: Other people end up tearing the community apart with an arrogant and insulting approach to everything. Indeed. 
_________________ NRI_Ninja_JediAA 1.x, 2.x, 3.x, 4.x
|
|
 |
|
 |
|