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 Post subject: Re: We need this training aid
 Post Posted: Fri Feb 13, 2015 1:19 pm 
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This thread puts a smile on my face.. cant recall the last time thats happened in this game

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 Post subject: Re: We need this training aid
 Post Posted: Fri Feb 13, 2015 2:18 pm 
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SpecialOne wrote:
Thanks guys.

DragonEyez wrote:
1. Ability to disable reloads, meaning you can shoot an unlimited amount without having to reload.
2. Target size selector, bigger/smaller circles.
3. Sign for each wall stating the distance you're shooting (estimate).
4. Add delay options between .05 and .1 as the difference between the two is night and day.
5. Place the weapons closer to the selector wall, no need to be running around
6. Extend number of hits option to 4, since it takes the m16/m4 4 shots to down an enemy.
7. Maybe make the wall a tad taller to give a larger shooting area.


I couldn't find an option to give players infinite ammo or disable reloads, if someone knows a way, let me know.
Everything else should be easy enough.


to add, can you make it in a closed building, and get rid of any scenery? mostly for high FPS and better lighting.

other than that, this is effin cool.

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 Post subject: Re: We need this training aid
 Post Posted: Fri Feb 13, 2015 8:33 pm 
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Quick update on some new stuff that will be added on the map:



- Target size selection added, plus enemy soldier next to it for reference
- New option for 4 hits to kill
- New option for 0.75 seconds of target delay
- The target wall is a little bit taller (5 meters tall iirc)
- 3 lanes were replaced with a distance selector with 5, 7.5, 10, 15, 20, 30 and 40 meters

Its been fun working on this, so keep shooting suggestions ;)
I'll be doing some tweaks and optimizations over the weekend and publish a new version as soon as possible.


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 Post subject: Re: We need this training aid
 Post Posted: Fri Feb 13, 2015 8:40 pm 
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SpecialOne wrote:
Quick update on some new stuff that will be added on the map:



- Target size selection added, plus enemy soldier next to it for reference
- New option for 4 hits to kill
- New option for 0.75 seconds of target delay
- The target wall is a little bit taller (5 meters tall iirc)
- 3 lanes were replaced with a distance selector with 5, 7.5, 10, 15, 20, 30 and 40 meters

Its been fun working on this, so keep shooting suggestions ;)
I'll be doing some tweaks and optimizations over the weekend and publish a new version as soon as possible.

Get rid of those buildings and foliage...it doesn't need to look pretty, it needs to run fast.

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 Post subject: Re: We need this training aid
 Post Posted: Fri Feb 13, 2015 8:47 pm 
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I can't see the images posted for some reason.

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 Post subject: Re: We need this training aid
 Post Posted: Fri Feb 13, 2015 10:07 pm 
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Frigid wrote:
Get rid of those buildings and foliage...it doesn't need to look pretty, it needs to run fast.


That stuff is there because I used a template to start the map, everything not essential will be gone eventually, I've just been occupied implementing features and forgot about it.


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 Post subject: Re: We need this training aid
 Post Posted: Fri Feb 13, 2015 11:07 pm 
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Ill check out the new version tomorrow, but try to find a way to get rid of the reloads. That or give us a 1000 bullet clip! It's looking really great man. How about more delay options between .05 and 1?
.75 is great but one would like to try and slowly work from 1 to half a second.

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 Post subject: Re: We need this training aid
 Post Posted: Sat Feb 14, 2015 7:36 am 
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Really well done Special. Very cool stuff.

@Dragon - what if the course could somehow be paused during a reload, or if at the 30 round mark there was a delay with a reload indicator? I don't think you can tamper with ammo counts, so it's more likely the solution will have to come in the manipulation of the map.

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 Post subject: Re: We need this training aid
 Post Posted: Sat Feb 14, 2015 8:37 am 
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Location: Netherlands
Looks realy cool.

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 Post subject: Re: We need this training aid
 Post Posted: Sat Feb 14, 2015 3:41 pm 
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I agree Sauce that the reloading disrupts the flow of practice. If at the end, you can not figure out a way to provide unlimited ammo, here's a method that WILL work. If you stand behind the weapons table and aim at the wall, you can just hit F every so often while shooting to "reload" the weapon, and it will give you the rifle with full ammunition, no need to reload. Incorporate this method from the correct start position.

- Also, how about changing the position of the score and start button low wall to allow for prone and crouched shooting.

- How about the option to shoot at the soldier model, just like the red circle. Somehow make the head always a one hit activate, and the torso depends on your selection on the board.

- How about an option to extend the width/size of the wall. When you start shooting from a distance, the wall is tiny in comparison to when its close.

-Also, it seems the red dots don't like to go near the edges of the wall, maybe an option to increase difficulty by increasing/decreasing the spread of the dots.

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