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 Post subject: Re: We need this training aid
 Post Posted: Wed Feb 11, 2015 7:04 pm 
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Levente963 wrote:
Well, is is a possibility to make shoot houses. If I have the time I'll try to make one. Do you have any kind of concept? (BTW, my time is quite limited, so don't expect miracles.)


Im trying to think of the best way to do it. Probably to make a wall of targets like:


0000000000000
0000000000000
0000000000000
0000000000000

And then show and hide them with kismet. I think you're limited to the shoothouse guy that flops down when shot like i used in my shoothouse umm.

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Not sure if it records scores yet.

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 Post subject: Re: We need this training aid
 Post Posted: Wed Feb 11, 2015 7:30 pm 
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The third stage of the M24 range, and Giunta have random targets. It has to be something that can't be memorized, that you have to scan, identify threat, and react to. It would be nice to be customizable too. I've been very interested in this for a while, but am not far enough along in level design.


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 Post subject: Re: We need this training aid
 Post Posted: Wed Feb 11, 2015 11:15 pm 
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Its gotta be speed/reflex like the one posted in CS link, the current shoot houses or anything related is useless, not the same thing

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 Post subject: Re: We need this training aid
 Post Posted: Thu Feb 12, 2015 12:32 am 
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Just use this.... [mod edit - TOS violation]


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 Post subject: Re: We need this training aid
 Post Posted: Thu Feb 12, 2015 12:38 am 
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When I do an actual competition, the targets are only up for a certain time. If this was tune-able so that you could crank up the speed......


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 Post subject: Re: We need this training aid
 Post Posted: Thu Feb 12, 2015 1:45 am 
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Is there any way of using actual aapg soldier models?
I personally prefer the first training map on the video below. Who want's to shoot wooden targets, put up soldier models.

[mod edit - TOS violation]

EDIT: here's an approved link to the video:
http://quietube7.com/v.php/http://www.y ... h4flZ9DhZ4

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Last edited by DragonEyez on Thu Feb 12, 2015 12:37 pm, edited 1 time in total.

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 Post subject: Re: We need this training aid
 Post Posted: Thu Feb 12, 2015 9:40 am 
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DragonEyez wrote:
Is there any way of using actual aapg soldier models?
I personally prefer the first training map on the video below. Who want's to shoot wooden targets, put up soldier models.

[mod edit - TOS violation]


Maybe but not by default...

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 Post subject: Re: We need this training aid
 Post Posted: Thu Feb 12, 2015 10:15 am 
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DragonEyez wrote:
Is there any way of using actual aapg soldier models?
I personally prefer the first training map on the video below. Who want's to shoot wooden targets, put up soldier models.

[mod edit - TOS violation]


yeah saw this one also.. watch Scream with this aid.. this guy hax 10000% :D

[mod edit - TOS violation]

anyhow we need these in game to improve our skills using AA not an outside program as suggested by badazz... its not the same thing, you don't get the character feel movement and mouse sensitivity.

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 Post subject: Re: We need this training aid
 Post Posted: Thu Feb 12, 2015 10:36 am 
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I prefer this one --
http://steamcommunity.com/sharedfiles/f ... =353366249




kz maps for movement training are cool too, but the Unreal engine doesn't really offer the same sort of mobility tricks.


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 Post subject: Re: We need this training aid
 Post Posted: Thu Feb 12, 2015 11:46 am 
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I really like that crack reaction one, I like the height of the boxes, gets you practicing at head shot height.. SOo much win with these kind of trainers..

maybe one day.. but right now, the focus is on boring casual play .. fail

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