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 Post subject: Re: Hit detection video
 Post Posted: Fri Dec 26, 2014 12:09 pm 
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Posts: 88
JaK- wrote:
rokis wrote:
It should be a simple fix....add a secondary key for vaulting. We all want it except the devs


This idea of forcing every player to use combined buttons is dumb. Why are there so many functions thrown onto the action key? Why can we not separate them if we would like...? Same thing with the jump and vault. Having both those functions on one key is asking for issues. At the least, give us players who are comfortable with using our WHOLE keyboard the option to put actions on other keys.



Or take the automatic vaulting out completely, never have I used it on purpose, nor have a needed to.. if I want to jump/climb something I walk up to it and do so. I don't need this unstoppable action of sliding towards it then climbing over it..


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 Post subject: Re: Hit detection video
 Post Posted: Fri Dec 26, 2014 2:13 pm 
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Joined: Thu May 30, 2013 5:06 pm
Posts: 134
revert- wrote:
JaK- wrote:
rokis wrote:
It should be a simple fix....add a secondary key for vaulting. We all want it except the devs


This idea of forcing every player to use combined buttons is dumb. Why are there so many functions thrown onto the action key? Why can we not separate them if we would like...? Same thing with the jump and vault. Having both those functions on one key is asking for issues. At the least, give us players who are comfortable with using our WHOLE keyboard the option to put actions on other keys.



Or take the automatic vaulting out completely, never have I used it on purpose, nor have a needed to.. if I want to jump/climb something I walk up to it and do so. I don't need this unstoppable action of sliding towards it then climbing over it..


amen


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 Post subject: Re: Hit detection video
 Post Posted: Sat Dec 27, 2014 1:33 pm 
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CCoR- wrote:
revert- wrote:

Or take the automatic vaulting out completely, never have I used it on purpose, nor have a needed to.. if I want to jump/climb something I walk up to it and do so. I don't need this unstoppable action of sliding towards it then climbing over it..


amen


You want to take away player assist features :shock: you crazy !!

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 Post subject: Re: Hit detection video
 Post Posted: Sun Dec 28, 2014 5:49 pm 
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=IK=Doba= wrote:
CCoR- wrote:
revert- wrote:

Or take the automatic vaulting out completely, never have I used it on purpose, nor have a needed to.. if I want to jump/climb something I walk up to it and do so. I don't need this unstoppable action of sliding towards it then climbing over it..


amen


You want to take away player assist features :shock: you crazy !!


It also effects nade tosses.. if i'm behind a box and run and jump to chuck the nade farther it automatically vaults me and my nade drops at my feet.. useless feature in my opinion..


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 Post subject: Re: Hit detection video
 Post Posted: Tue Dec 30, 2014 10:42 pm 
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Joined: Wed Feb 06, 2013 12:38 am
Posts: 290
Location: Cali


SFO 13
12/28/14
10:36 pm PST
My ping 42, His ping 124

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 Post subject: Re: Hit detection video
 Post Posted: Wed Dec 31, 2014 12:15 am 
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Hyperlite wrote:


SFO 13
12/28/14
10:36 pm PST
My ping 42, His ping 124



yeah that ones pretty bad [TOS Violation]


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 Post subject: Re: Hit detection video
 Post Posted: Wed Dec 31, 2014 6:50 am 
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Joined: Sat Feb 15, 2014 10:18 am
Posts: 586
Location: Hungary
i call it the rubber bullet syndrome,and usually happens with the sniper,after 3-4 bullets even shoot at the wall to see if there are any bullets coming out.And sometimes they don't ,there are no hit markers or bullets holes on the wall,my best guess is the m24 sniper is bugged from time to time triggered from another action you do or did before shooting.

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 Post subject: Re: Hit detection video
 Post Posted: Thu Jan 01, 2015 8:35 pm 
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Joined: Fri Jun 06, 2014 9:58 am
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Dem@n wrote:
i call it the rubber bullet syndrome,and usually happens with the sniper,after 3-4 bullets even shoot at the wall to see if there are any bullets coming out.And sometimes they don't ,there are no hit markers or bullets holes on the wall,my best guess is the m24 sniper is bugged from time to time triggered from another action you do or did before shooting.


Rubber bullets or Walmart bullets...
But sometimes it happens with your first shot also...


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 Post subject: Re: Hit detection video
 Post Posted: Fri Jan 02, 2015 1:04 pm 
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Joined: Fri Jun 14, 2013 4:52 pm
Posts: 22
No wonder I can never snipe you Silent. but that does make sense, I thought it was me as multiple times I have said "my sniper bullets are broke!"


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 Post subject: Re: Hit detection video
 Post Posted: Fri Jan 02, 2015 6:33 pm 
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Posts: 476
Hyperlite wrote:


SFO 13
12/28/14
10:36 pm PST
My ping 42, His ping 124



now that's something.

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