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 Post subject: Hit detection video
 Post Posted: Tue Oct 21, 2014 10:19 pm 
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Server - U.S. Army Official JFK12
Date - 10/21/2014
Time - 21:00:00 (about)






This looks like it should of easily been a kill opinions please?

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 Post subject: Re: Hit detection video
 Post Posted: Tue Oct 21, 2014 11:02 pm 
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I couldn't tell if you shot the head or the backpack

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 Post subject: Re: Hit detection video
 Post Posted: Wed Oct 22, 2014 12:15 am 
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m_hermann wrote:
I couldn't tell if you shot the head or the backpack

I agree, on my screen to me, it looked more like lower to upper chest area, especially those first 3 shots.


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 Post subject: Re: Hit detection video
 Post Posted: Wed Oct 22, 2014 1:04 am 
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on full screen at least 1 shot was right in the helmet


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 Post subject: Re: Hit detection video
 Post Posted: Wed Oct 22, 2014 1:39 am 
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Rowvid link for closer inspection...
http://rowvid.com/?v=QjOxPFAnInA

I have to say... In slowmo, looks like you were a pixel or two to the right of the head on the initial shot. rest of the shots missed.

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 Post subject: Re: Hit detection video
 Post Posted: Wed Oct 22, 2014 2:01 am 
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m_hermann wrote:
I couldn't tell if you shot the head or the backpack


WHAT? 3 shoots right in his head thats what i see!

And that happen to me so often mostly at CSHD Servers


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 Post subject: Re: Hit detection video
 Post Posted: Wed Oct 22, 2014 8:02 am 
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This is a commonality in AAPG. I don't care where that hit. There is nothing to justify. In any other game you might play that's a quick kill.

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 Post subject: Re: Hit detection video
 Post Posted: Wed Oct 22, 2014 9:12 am 
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Shot 1: Right of head, may have hit backpack (ie no damage)
Shot 2: Upper torso or backpack
Shot 3: Left arm / Upper torso
Shot 4: Above the left arm
Shot 5: Left arm / Upper torso
Shot 6: Left of target

I count 2 clear upper body (29dmg) hits and 1 more possible upper torso hit. Inconclusive to me if this should have been a kill.

I think the paintball splashes can be deceptive. I look for the frame where the ammo counter decrements and look at where the crosshair is on that frame (sometimes the adjoining frames as well).


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 Post subject: Re: Hit detection video
 Post Posted: Wed Oct 22, 2014 9:56 am 
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BCPull wrote:
Shot 1: Right of head, may have hit backpack (ie no damage)
Shot 2: Upper torso or backpack
Shot 3: Left arm / Upper torso
Shot 4: Above the left arm
Shot 5: Left arm / Upper torso
Shot 6: Left of target

I count 2 clear upper body (29dmg) hits and 1 more possible upper torso hit. Inconclusive to me if this should have been a kill.

I think the paintball splashes can be deceptive. I look for the frame where the ammo counter decrements and look at where the crosshair is on that frame (sometimes the adjoining frames as well).


Not sure that I agree with the first shot being a miss. I had my dot right on his head if anything it should of hit the back of his head.

Next gripe would be when your crouched like that why does it look like he mutates into a turtle. The soldiers have the ability to dislocate their neck and hide 60% of their head?

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 Post subject: Re: Hit detection video
 Post Posted: Wed Oct 22, 2014 10:04 am 
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dgodfather wrote:
This is a commonality in AAPG. I don't care where that hit. There is nothing to justify. In any other game you might play that's a quick kill.



The good thing about these types of video's, it explains why some people feel the hitreg is so bad. If you feel that this should of been a kill 100%, you are used to other games where the "hitbox" isn't as precise. There is no "box" around a player that registers kills if the shot is "close enough". If you are even 1 or 2 pixels off of the players mesh, the hit will not register.

After looking at this several more times frame-by-frame with the beer goggles off, I can't make up my mind on that first shot.

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Last edited by JaK- on Wed Oct 22, 2014 10:08 am, edited 1 time in total.

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